Loading...
Closed Beta Test 1 - Version 1 vs Version 2
May 13, 2026, 09:25 AM
Initial version (2026-05-13) - documents Ananta CBT1 (January 16-20, 2026, PC, China region)
May 13, 2026, 09:33 AM
Added Nova City, combat, and city-activity screenshots to illustrate the closed beta build
11The first Closed Beta Test (CBT1) for ANANTA ran from January 16-20, 2026 in the China region on PC. It was a short, focused build designed to validate core systems before the game's Summer 2026 launch.2233Key Details445+56FieldDetailWindowJanuary 16 - January 20, 2026PlatformPC (Windows)RegionChinaBuild typeClosed beta with selected accessWipe policyAll progress wiped at the end of the test, as is standard for pre-launch betas.67What CBT1 Validated789+810The closed beta was the first time external players experienced the full 3C System, Combat System, and Team Switching in a non-demo environment.9111012Open exploration across a significant slice of Nova City.A confirmed roster of playable agents from the ACD, including the Captain, Taffy, and others.The Free-to-Play Model with no character gacha and cosmetics-only monetization, in a live testbed.Dynamic day-night and weather systems described in Day-Night Cycle and Weather System.Performance scaffolding for NVIDIA DLSS 4 Support and ray-traced reflections on supported hardware.11131214Feedback And Build State131516+1417Community feedback from CBT1 has been generally positive in the China-region streaming and forum coverage. The build was widely described as more cohesive than the September 2025 Tokyo Game Show demo, with stronger combat pacing and clearer story setup. Specific stat balance, banner-free monetization, and the absence of a character gacha all drew explicit positive attention.15181619What CBT1 Was Not17201821Not a global beta. Access was limited to the China region.Not a final-balance pass; the wipe policy made every system tunable.Not a launch milestone. Naked Rain has stated that additional tests will follow before Summer 2026.19222023Looking Ahead21242225Naked Rain has indicated that more closed and open tests are planned ahead of the global launch. Subsequent betas are expected to widen the region footprint, add platforms beyond PC, and surface more of the late-game systems that CBT1 only sampled.