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Closed Beta Test 1 - Version 4 vs Version 5
Jul 22, 2026, 06:59 AM
Added the January 2025 Offline Technical Test in Hangzhou, the ANANTA Vanguards programme, and the December 2024 China publishing licence
Aug 6, 2026, 04:26 PM
Removed the unconfirmed 2026 launch assertion from the opening summary and added an article description
1-The first Closed Beta Test (CBT1) for ANANTA ran from January 16-20, 2026 in the China region on PC. It was a short, focused build designed to validate core systems before the game's 2026 launch.1+The first Closed Beta Test (CBT1) for ANANTA ran from January 16-20, 2026 in the China region on PC. It was a short, focused build designed to validate core systems ahead of launch.2233Key Details445566FieldDetailWindowJanuary 16 - January 20, 2026PlatformPC (Windows)RegionChinaBuild typeClosed beta with selected accessWipe policyAll progress wiped at the end of the test, as is standard for pre-launch betas.77Tests Before CBT18899CBT1 was not the game's first hands-on build. On December 5, 2024 the official news feed announced an Offline Technical Test running in Hangzhou, China from January 3, 2025. That test was on-site rather than at-home, so it reached far fewer players than CBT1 and produced no public build footage.10101111The same announcement launched ANANTA Vanguards, a sign-up programme run through the official Discord. Vanguards were promised first access to future test rounds, a chance to join overseas testing and give feedback, and exclusive event updates. The Chinese-language site published a separate technical-test FAQ the same day: sign-ups opened immediately and closed on December 18, 2024, with qualification notices going out from December 12 by email or SMS.12121313Between those two milestones the game cleared Chinese regulatory approval. ANANTA received its China publishing licence in late December 2024, which is the approval a title needs before it can be sold or operated commercially in mainland China.14141515MilestoneDateDetailTechnical test announcedDecember 5, 2024Offline Technical Test revealed alongside the ANANTA Vanguards programmeTechnical test sign-ups closeDecember 18, 2024Qualification notices sent from December 12 by email or SMSChina publishing licenceLate December 2024Regulatory approval for commercial operation in mainland ChinaOffline Technical TestFrom January 3, 2025On-site test held in Hangzhou, ChinaTokyo Game Show demoSeptember 2025First large public hands-on, playable on the show floorClosed Beta Test 1January 16-20, 2026First at-home closed beta, China region, PC1616What CBT1 Validated171718181919CBT1 was the first at-home build external players could run on their own hardware, and the first time they experienced the full 3C System, Combat System, and Team Switching in a non-demo environment.20202121Open exploration across a significant slice of Nova City.A confirmed roster of playable agents from the ACD, including the Captain, Taffy, and others.The Free-to-Play Model with no character gacha and cosmetics-only monetization, in a live testbed.Dynamic day-night and weather systems described in Day-Night Cycle and Weather System.Performance scaffolding for NVIDIA DLSS 4 Support and ray-traced reflections on supported hardware.22222323Feedback And Build State242425252626Community feedback from CBT1 has been generally positive in the China-region streaming and forum coverage. The build was widely described as more cohesive than the September 2025 Tokyo Game Show demo, with stronger combat pacing and clearer story setup. Specific stat balance, banner-free monetization, and the absence of a character gacha all drew explicit positive attention.27272828What CBT1 Was Not29293030Not a global beta. Access was limited to the China region.Not a final-balance pass; the wipe policy made every system tunable.Not a launch milestone. Naked Rain has stated that additional tests will follow before the global launch.31313232Looking Ahead33333434Naked Rain has indicated that more closed and open tests are planned ahead of the global launch. Subsequent betas are expected to widen the region footprint, add platforms beyond PC, and surface more of the late-game systems that CBT1 only sampled.