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The RTX Mega Geometry foliage tech demo presented by NVIDIA and CD Projekt Red at GDC 2026.
Stromford is a remote northern village featured in The Witcher IV's cinematic reveal trailer, where Ciri encounters the Bauk.
"School of the Lynx" is the community's name for the witcher order behind the lynx medallion Ciri wears in The Witcher IV. CDPR has confirmed the medallion's shape but not the school.
The chain weapon is Ciri's secondary weapon in The Witcher IV, a versatile mid-range tool replacing Geralt's crossbow.
Overview of all confirmed and expected locations in The Witcher IV.
Yennefer of Vengerberg is a powerful sorceress who trained Ciri in magic. She is Geralt's partner and Ciri's adoptive mother.
How Ciri fights in The Witcher IV: acrobatic swordplay, a chain weapon, witcher signs, advanced magic from Yennefer's training, and nerfed Elder Blood powers.
Lan Exeter is the winter capital of Kovir in Andrzej Sapkowski's novels, a canal-laced port city on the River Targo estuary. CDPR has not confirmed it as a location in The Witcher IV.
Zireael is Ciri's silver sword in The Witcher IV, a gnome-forged gwyhyr whose name means 'Swallow' in Elder Speech.
The Wild Hunt is an elite cavalry of the Aen Elle elves who pursued Ciri for her Elder Blood. They were the primary antagonists of The Witcher 3, and CDPR has not said whether they appear in The Witcher IV.
The Witcher IV's open world: set in Kovir and Poviss, roughly the same size as The Witcher 3's map, with reactive NPCs, Kelpie the horse, and the locations shown so far.
The Continent is the primary landmass in the Witcher universe, divided between the Northern Kingdoms and the Nilfgaardian Empire.
Ciara Berkeley, the voice and motion capture actress for Ciri in The Witcher IV.
The cinematic reveal trailer for The Witcher IV, debuted at The Game Awards on December 12, 2024.
Valdrest is a port town in Kovir shown in The Witcher IV's Unreal Engine 5 tech demo, featuring over 300 NPCs and Slavic architecture.
Geralt of Rivia is confirmed to appear in The Witcher IV, voiced by Doug Cockle, in a yet-unspecified role.
Philipp Weber, the Narrative Director of The Witcher IV at CD Projekt Red.
Confirmed monsters in The Witcher IV: the Bauk from Serbian folklore and the Imperial Manticore, plus CDPR's stated goal of tightening monster hunt gameplay.
The Unreal Engine 5 tech demo presented by CD Projekt Red and Epic during the State of Unreal keynote at Unreal Fest Orlando in June 2025. It shows The Witcher IV technology running on a base PS5 at 60 FPS.
Ciri's innate Source magical abilities in The Witcher IV, distinct from standard Witcher Signs, and what CDPR has and has not confirmed about them.
How The Witcher IV approaches quest design: no fetch quests, rapid creative iteration, and a new senior quest designer from Kingdom Come: Deliverance 2.
The Imperial Manticore is one of the world's oldest monsters, shown in The Witcher IV's tech demo attacking salt shipments near Valdrest.
Sebastian Kalemba is the Game Director of The Witcher IV and likely the entire new Witcher trilogy. He previously served as animation director and creative director on Cyberpunk 2077.
Andrzej Sapkowski's prequel novel, published in September 2025, and what CD Projekt Red has actually said about its relationship to The Witcher IV.
Overview of all confirmed characters in The Witcher IV.
Andrzej Sapkowski is the Polish author who created The Witcher book series. He has no involvement in The Witcher IV's development.
The alchemy system in The Witcher IV, covering potions, oils, bombs, and decoctions. Ciri can now use witcher potions after undergoing the Trial of the Grasses.
CD Projekt Red's console-first development approach for The Witcher IV, targeting 60 FPS on base consoles from the start.
The new Witcher trilogy is The Witcher IV plus two sequels, targeted for release within six years of the first game. The Witcher 1 remake and the multiplayer project are separate CD Projekt Red projects that sit outside that count.
CD Projekt Red's official podcast that has revealed key details about The Witcher IV's development and gameplay.