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Healing and Wounds
October 9, 2026 at 12:52 AM
Added dated healing and wound-recovery changes
The July 22, 2026 technical test reworked healing to make damage more threatening in combat while giving stronger recovery options between encounters.
That build reduced the starting amount of damage converted into wounds and removed passive wound recovery. Food, bandages, and healing potions had more distinct roles, timings, and availability. Healing tooltips accounted for applicable bonuses.