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Traversal - Version 9 vs Version 10
Jul 22, 2026, 08:01 AM
Retargeted internal links to canonical article slugs and removed duplicate/self links; refreshed search text (2026-07-22)
Aug 6, 2026, 09:06 PM
Fixed a misquoted Fire traversal line; corrected a mid-word link on Elemental
11Overview2233Navigating the dense, vertically layered city of Zhou requires creative use of Cheng's Elemancer abilities and the city's infrastructure. The God Slayer avoids traditional vehicle systems. Creative director Zifei Wu stated that "adding vehicles would be pretty much overkill" given the city's density and Cheng's elemental mobility. Instead, traversal combines elemental movement, wuxia-inspired parkour, and public transit.4455Wuxia-Inspired Agility6677Cheng's baseline movement draws from wuxia fiction, the martial arts fantasy genre where warriors perform superhuman feats of agility. Wall running, rapid vaulting, and fluid transitions between running and climbing make Zhou's urban environment a playground for skilled movement. Gameplay footage at approximately 0:42 shows a wall-run flowing directly into a glide, demonstrating how the animation system chains these moves seamlessly.8899Elemental movement10101111Several elements provide movement abilities that transform how Cheng navigates the city:121213-ItemDescriptionFire boosterspropulsive bursts that launch Cheng vertically, enabling access to rooftops and elevated platforms. The developers described fire-based traversal as enabling "overpowered traversal with high mobility and speed"Water gliderapid movement across water surfaces and frozen platforms created by freezing riversEarth anchorroot to surfaces for stability during vertical movement and wall traversalMetal grappleuse conjured metal wires to swing between structures13+ItemDescriptionFire boosterspropulsive bursts that launch Cheng vertically, enabling access to rooftops and elevated platforms. The developers have said traversal is already very overpowered because Fire is given to the player at the start of the gameWater gliderapid movement across water surfaces and frozen platforms created by freezing riversEarth anchorroot to surfaces for stability during vertical movement and wall traversalMetal grappleuse conjured metal wires to swing between structures1414Public Transit15151616Zhou's infrastructure provides conventional travel options for longer distances. The city has a subway system connecting major districts, bus routes serving residential areas, and fast-travel points allowing instant relocation to previously discovered locations. These ground-level options complement Cheng's acrobatic elemental movement for players who want efficient point-to-point travel.17171818Traversal Upgrades19192020The Star Fall Society provides traversal upgrades through mission rewards, and The Master unlocks movement tricks during training sequences. Progression through the story naturally expands Cheng's traversal capabilities as new elements become available.21212222Elemental Traversal Verbs23232424Several Elemancer system abilities double as traversal tools and were shown in the December 2025 gameplay reveal:25252626ElementTraversal UseFireFire boosters launch Cheng vertically from rooftops, walls, or open ground, reaching upper-level walkways and airship docksWaterWater glides give fast, vertical mobility along surfaces and let Cheng quiet his footsteps for stealth approachesEarthStone projectiles and slabs reshape terrain mid-fight; rooftop tiles can be ripped loose for both offense and defenseMetalConjured metal grants Cheng improvised tools and platforms, especially useful for vertical chases through industrial scaffoldingWoodWood buffs increase movement speed and let Cheng outrun pursuers across long city blocks2727Public Transit and Fast Travel28282929The capital metropolis runs on a functioning monorail and cable-car network, supplemented by a subway and bus system. Fast-travel points are unlocked across the map as Cheng explores. There are no player-driven vehicles. Creative director Zifei Wu has said adding vehicles would be "pretty much overkill" given the city's density and Cheng's own elemental mobility options.30303131Stealth and Mission Approach32323333Stealth approaches make heavy use of traversal verbs. Rooftop pathways open silent flanks on patrols below. Water glides let Cheng cross monorail tracks without setting off footstep alarms. Smoke and sand kicked up by Earth attacks can blind drones long enough to slip past. See Stealth and Mission Approaches for the full breakdown.