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Currency and Economy - Version 1 vs Version 2
May 26, 2026, 11:34 PM
Initial version (2026-05-27): currency and economy page with the four coins and market mechanics
May 30, 2026, 08:31 PM
Removed duplicate in-body wikilinks
11Currency in Romestead is a four-coin ladder modeled on the Roman monetary system. Coins are dropped by enemies and loot chests, earned from selling at the Market, and rewarded by quests at the Altar.2233The Four Coins4455CoinTierSourceQuadranLowestDropped by basic enemies; pocket change. Minimum sale price was set to 1 Quadran in the launch balance pass.DenariusStandardCommon dungeon and boss drop; standard market currency.AureusHighLarger drops and high-value sales.ElectrumTopReserved for high-tier loot and major rewards.66Money drops from all enemies and loot chests were rebalanced in patch 0.20.1_14; market prices were changed there as well.7788The Market991010The Market is the in-town buy-and-sell building. Important rules:11111212Minimum sale price for tradable items: 1 Quadran (patch 0.20.1_25).The Merchant citizen can level up and unlock new stock (patch 0.23.1_10).Items can be sold individually; the fish market and eel market both returned in patches 0.22.1_7 and 0.22.1_6 respectively.Markets exist per-settlement; they do not aggregate across the empire.13131414Trade Routes vs Markets15151616Where the Market handles cash transactions in one settlement, the Trading Post handles automated bulk transfers of goods between settlements. The two systems do not overlap: Market is for cash, Trading Post is for goods movement.17171818Banking and Storage19192020Coins live in the player's coin inventory rather than in a standard inventory slot. Coin drops have their own sound effects (patch 0.20.1_25). The offering window had a fix in patch 0.20.1_26 that resolved a money-splitting bug.21212222Economy Tips23232424Bakery dishes sell well at the Market once the Merchant is leveled up.Trinkets and modified gear can be sold; rare modifiers fetch more.Daily and favor notifications (patch 0.18.1_2) include earnings reports.Demolishing a building returns 100% of resources used (patch 0.23.1_7), so over-building is no longer a hard loss; converted resources can be sold instead.25252626Related Pages27272828Automation and Trade: Trading Post and trade routes.Mercury: god of trade; affects market-related buildings.Settlements and Buildings: Market building details.