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Animals - Version 10 vs Version 11
May 30, 2026, 07:22 PM
Removed duplicate in-body wikilinks
Jul 4, 2026, 08:06 PM
Added the Auto Feeder automated feeding device to the feeding stations section
1+Post-launch patch notes also name an Auto Feeder, an automated feeding device that fits the game’s wider automation systems. As its name suggests, it keeps animals fed without the player topping up stations by hand. It has its own interface, and an early post-launch fix corrected how that interface behaved after a backpack upgrade.2+13Overview2435Animals are part of life in Solarpunk. The game has no combat, so animals are kept and cared for rather than hunted. Players coexist with their animals, feeding and watering them so they stay healthy and provide resources.465768Pigs and Truffles79810Pigs are a confirmed animal in Solarpunk. When treated well, pigs dig up truffles from the ground as they roam the island. Truffles are a resource that pigs are the source for, which makes them worth keeping.9111012Feeding and Water Stations111312141315Caring for animals uses dedicated feeding stations and water stations. Players place these near where animals are kept, and animals come to them to eat and drink. Keeping animals fed and watered is what allows them to thrive and produce resources.14161517Tips for Animal Care16181719Place feeding and water stations close together so animals do not travel far between them.Keep pigs in areas with open ground where they can dig for truffles.Treat animals well; pigs only dig up truffles when they are properly cared for.18201921Coexistence Philosophy20222123The Solarpunk design treats animals as residents of the player's islands rather than as resources to harvest or threats to defeat. The game has no combat and no hunting loop. Every animal interaction is built around care: keep them fed, keep them watered, and they produce in return.22242325That decision changes how survival pressure works. In hostile survival games the food chain rewards killing the right creatures; here the food chain rewards farming and cooking, with animal-based ingredients coming from the coexistence model rather than from corpses. The pig and truffle relationship is the cleanest example: well-treated pigs dig truffles for the player, while the pigs themselves stay on the island.24262527What Is and Is Not Publicly Confirmed26282729As of the pre-launch window, the only animal that has been publicly named with a specific interaction is the pig, which digs up truffles when well cared for. Animal feeding stations and water stations have also been confirmed as universal infrastructure for whichever species ship at launch.28302931A wider roster of animal species, an animal-breeding loop, named animal personalities, and specific stat tables have not been publicly itemised at the level of detail seen in other survival catalogue entries. Treat the launch animal roster as confirmed-systems-only until the team or the live build adds more named examples.30323133How Animals Connect to Other Systems32343335SystemConnection to AnimalsCookingTruffles dug up by pigs feed into the recipe loop; cooking provides timed buffs that reduce hunger and thirst.Farming and PlantsPlants and animals share the island, so layout planning around farming plots also shapes where animal stations go.Building and ConstructionFeeding stations and water stations are built items placed near where animals are kept.MultiplayerUp to four players can share the island. Co-op groups often dedicate one player to animal and farm chores while others build or explore by airship.