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Accessibility and Platform Features - Version 7 vs Version 8
Sep 27, 2026, 06:16 AM
Updated the PC accessibility list from six to eight categories and added PC achievements, cloud saves and handheld status
Sep 27, 2026, 06:27 AM
Dated the note on accessibility documentation
11Star Wars: Galactic Racer ships with a broad set of accessibility options and platform features that sit outside the raw hardware specification on the System Requirements page. The console storefront listings publish these as structured feature data, so the lists below are drawn from what the platforms themselves advertise for the game rather than from hands-on testing. Because the game has not launched yet, treat them as the shipped feature set the publisher has committed to, and expect the in-game menus to be the final word once the game is out.2233Accessibility Features4455The PlayStation 5 listing publishes 29 accessibility features across five categories. Fuse Games has not published a separate accessibility overview of its own, so the platform taxonomy is the most detailed public breakdown available. Each label below is the platform's own definition of what the game supports.6677Visuals8899FeatureWhat It MeansClear TextMenu and heads-up display text is presented in a way that makes it easier to readLarge TextMenu and heads-up display text can be shown at a larger font sizeColor AlternativesYou do not need to rely on color to play, or important colors can be changed to tell them apartHigh Contrast VisualsCharacters, items, and interactive objects are easier to pick out against the environmentVisual Comfort (Advanced)Camera movement and effects during gameplay and cinematics can be turned off, and a center screen dot can be enabled, which matters on the high-speed courses listed on Planets and CircuitsAudio Cue AlternativesAudio information is also communicated visually or through controller vibrationDirectional Audio IndicatorsExtra visual information shows where sounds are coming from1010Audio11111212FeatureWhat It MeansVolume ControlsIndividual audio volumes can be lowered or mutedMono AudioAudio output can be set to be the same from each speaker3D AudioAudio output can be set so sounds are heard from all around youScreen Reader (Basic)A screen reader helps you start the game and adjust settings, though not all in-game text is coveredVisual Cue AlternativesVisual information is also communicated through audio or controller vibration1313Subtitles and Captions14141515Seven subtitle and caption features are listed. Spoken dialogue is fully subtitled, and subtitles can be shown in a clearer presentation and at a larger size. Captions cover important gameplay sounds, and they carry the same clarity and size options. The game ships with English voice audio and interface text in fourteen languages, which is covered in the language table on System Requirements.16161717FeatureWhat It MeansSubtitles (Advanced)Spoken dialogue in the game is fully subtitled, including the campaign cutscenes described on Story and CampaignClear SubtitlesSubtitles are presented in a way that makes them easier to readLarge SubtitlesSubtitles can be shown at a larger font sizeCaptions (Basic)Captions are included for important sounds during gameplayClear CaptionsCaptions are presented in a way that makes them easier to readLarge CaptionsCaptions can be shown at a larger font sizePlayable without SubtitlesListed alongside the subtitle options; the platform applies this label where subtitles are not required to play1818Controls19192020Seven control features are listed. They matter more than usual here because racing is a continuous-input genre: the boost mapping described on Gameplay and Controls puts the Afterburner on a face button and the Ramjet on a stick click, so remapping and stick options change how comfortably the core loop plays. The two boost systems themselves are covered on Combat and Takedowns.21212222FeatureWhat It MeansController Remapping (Basic)Controls can be changed to an alternate preset layout, or some remapping is providedAdjustable Stick Sensitivity (Basic)Some stick sensitivity options are providedAdjustable Stick Inversion (Basic)Some options to invert the sticks are providedPlayable without Motion ControlsThe game can be played without using motion controlsPlayable without Touch ControlsThe game can be played without using touch-based controlsPlayable without Controller VibrationThe game can be played with vibration and haptic feedback turned offPlayable without Adaptive Trigger EffectThe game can be played with adaptive trigger resistance turned off2323Gameplay24242525FeatureWhat It MeansAdjustable Difficulty (Advanced)The level of challenge can be customized, or a range of assists can be switched on individually, on top of the difficulty path chosen at the start of a tour on Runs and ToursControl RemindersThe game controls can be reviewed at any timeGame PausingThe game can be paused2626Adjustable difficulty is worth singling out because of how the campaign is built. The run structure on Runs and Tours already asks you to pick between three difficulty paths when you start a tour, and the platform listing indicates assists can be enabled individually on top of that choice rather than only as a single preset.27272828Platform Features29293030Separately from accessibility, the console listings advertise a set of technical and online capabilities. These come from the platform feature badges on each storefront.31313232FeatureDetailResolution4K Ultra HD on Xbox Series X|SHDRHDR10Frame rate60 fps or higher on Xbox Series X|SConsole optimizationOptimized for Xbox Series X|SAchievementsXbox achievements supportedPlayersSingle player, plus online multiplayer for two to twelve playersCross-platformCross-platform multiplayer is supported, so the player pool is shared across systemsRemote PlaySupported on PlayStation 5ControllerFull controller support, with DualSense and DualShock support and vibration on PlayStation 5. The control scheme itself is on Gameplay and ControlsAudioStereo and surround sound, plus 3D audio on PlayStation 53333Online play on console requires an active platform subscription on both systems, so the Game Modes multiplayer described elsewhere on this wiki carries that extra requirement on PlayStation 5 and Xbox Series X|S. Single-player content, including the campaign, does not. Both console listings also flag optional in-game purchases, which is consistent with the content-rating descriptors recorded on System Requirements; the studio has said the game is a premium release without a season pass, and the specifics of what is sold have not been detailed.34343535PC Accessibility36363737The PC storefront listing publishes a smaller structured set of eight accessibility categories. It is a coarser taxonomy than the console one, so the labels are broader and carry no per-feature definitions, but they are published feature data rather than inference. Narrated game menus is the notable overlap with the console screen reader entry.38383939CategoryWhat It CoversAdjustable Text SizeText can be shown at a larger sizeCamera ComfortCamera behavior can be adjusted for comfort, including the chase camera used across every Repulsorcraft classCustom Volume ControlsIndividual audio volumes can be adjustedAdjustable DifficultyThe level of challenge can be changed, separately from the per-tour difficulty path on Runs and ToursNarrated Game MenusMenus can be read aloudSubtitle OptionsSubtitles can be configuredStereo SoundAudio is available in stereoSurround SoundAudio is available in surround sound4040The same PC listing flags Steam achievements and cloud saves. As of September 27, 2026, its Steam Deck compatibility rating was listed as unknown, so handheld support on that device had not been rated.41414242What Is Not Confirmed434344-The lists above are what the platforms publish ahead of release. Fuse Games has not released a dedicated accessibility document or an options-menu walkthrough of its own on any platform. The PC listing publishes the eight broad categories above, but not the item-by-item taxonomy the console listings use, so anything beyond those eight is unconfirmed on PC. Until the game is out, treat the finer PC options as likely similar to the console set rather than assuming they match it item for item.44+The lists above are what the platforms publish ahead of release. As of September 27, 2026, Fuse Games had not released a dedicated accessibility document or an options-menu walkthrough of its own on any platform. The PC listing publishes the eight broad categories above, but not the item-by-item taxonomy the console listings use, so anything beyond those eight is unconfirmed on PC. Until the game is out, treat the finer PC options as likely similar to the console set rather than assuming they match it item for item.