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Ground Combat - Version 1 vs Version 2
Oct 14, 2026, 12:32 AM
Initial version (2026-10-14)
Oct 14, 2026, 12:33 AM
Added an image (2026-10-14)
11Ground combat in Sagas of Lumin is the on-foot half of the game. The player can dismount the dragon almost anywhere and fight in close quarters with melee weapons, steampunk firearms and magic. The store page describes melee as built around timing and precision. Most of the basics were playable in the 2025 demo, while new weapons, bosses and reworked animations have only been announced or shown in trailers.2233Dismounting4455The player can land and continue the fight on foot at any moment. Patch 0.35 of the demo let the dragon land in almost any viable location and be summoned back from almost anywhere on the ground; summoning it while falling triggers a mid-air mount. The CEO has said some levels may require the player to land, but that "in Lumin, the decision will still be up to the player."6677Melee weapons8899WeaponStatusSwordIn the 2025 demoAxesListed on the store pageSpearsListed on the store page; Spear is also a roadmap weaponGreatswordAnnounced on the RoadmapDual AxesAnnounced on the roadmap1010Some demo enemies used two-handed swords. Players described light and heavy attacks, and the demo let the player holster a weapon with E on keyboard or Y on controller from patch 0.22.111112+1213Defense and movement13141415Blocking and parrying are timing-based, and a dodge roll is available for getting out of trouble. Target lock-on was in the demo. These systems were adjusted through the demo's patches:15161617PatchChange0.3Smoother ground movement and melee animations, target lock fixes, improved block0.42Better melee AI and animations, improved block, more responsive roll0.5Improved parry animationMarch 2026 updateGround combat animations made heavier and more grounded1718Firearms18191920The game uses steampunk firearms for ranged attacks. Patch 0.35 improved the crosshairs and added a headshot damage multiplier. Players noted that ammunition was limited in the demo.20212122Magic22232324The demo's spell was the Aerball, a thrown projectile whose animation was improved in patch 0.3. The official setting page describes a diverse arsenal of elemental magic for fighting on foot. In the official setting text, all magic draws on an energy called Aer.24252526Healing26272728Healing potions dropped from enemies in camps, and patch 0.3 increased the drop rate.28292930Dragon support30313132While the rider fights on foot, the dragon is meant to keep fighting. In May 2025 the developer described this as aerial support activated as a Drair skill that consumes mana. Current studio copy describes the dragon as an independent ally that keeps fighting in the sky, harassing enemies or responding to commands. This was not in the demo; see Dragons and Aerial Combat.32333334Animation and motion capture34353536The studio recorded combat animations through motion capture with martial arts instructors in 2024, aiming for movements rooted in real martial arts (see Development History). Ground combat animation was one of the main complaints about the demo, and the studio has kept working on it: the March 2026 demo update made the animations heavier, and the July 2026 trailer showed what the studio called overhauled ground combat. The roadmap promises revamped melee animations, spell casting and enemy behaviors, plus boss battles with cinematic intros and tactical designs. As of October 2026, no boss has been named.