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Development History - Version 1 vs Version 2
Oct 14, 2026, 12:32 AM
Initial version (2026-10-14)
Oct 14, 2026, 12:33 AM
Add wikilinks to table cells (5 new links)
11Sagas of Lumin is the first game from Elos Games & Arts, a small independent studio founded in 2023. Its public history runs from a short concept trailer in December 2023 through a free demo in 2025, a publishing deal with GameDev.ist in February 2026, a move from Early Access to a full release in July 2026, and a closed playtest that was expanded in October 2026.2233Studio4455Elos Games & Arts appears on Steam as the developer "Elos Games And Arts". Its legal entity is Elos Games Inc, the name on the game's copyright line. The studio says it was founded in 2023 and began operations in 2024, and that it focuses on premium single-player PC games set in large, story-driven fantasy worlds. It describes itself as a small team with limited resources. Ozguncan Gumrah is the studio's co-founder, CEO and creative director, and posts on the game's Steam forums.6677Gumrah has said that Sagas of Lumin began as a tabletop role-playing game created in the late 1990s and early 2000s, during high school.8899The full title already appears on the December 2023 concept trailer, but in several 2024 posts, including the first Steam news post and both motion-capture videos, the studio called the project simply Lumin, and a September 2024 video linked to the Steam page under that shorter name. This suggests the store page was once titled Lumin.10101111Publisher12121313On February 13, 2026 the studio announced that it had teamed up with GameDev.ist, which is now listed as publisher on Steam. The same post revealed the game's Roadmap.14141515Timeline16161717DateEvent2023Elos Games & Arts is founded.December 18, 2023A 46-second concept trailer is posted on the official channel. Its description pitches a mix of war, simulation and role-playing with flying islands, steampunk and medieval aesthetics, and magically flying ships.2024The studio begins operations.July 20, 2024First motion-capture video, featuring martial arts instructors.September 24, 2024Second motion-capture video; its description mentions a planned Early Access launch.October 17, 2024First news post on the Steam page.November 5, 2024Announcement trailer released; the Steam post follows on November 11.December 4, 2024The Steam page is updated with in-game screenshots, which the studio stressed were not concept art or mockups.January 17, 2025Diving and hunting gameplay showcase video.April 10, 2025Dragon aerial combat gameplay showcase video.April 14, 2025The soundtrack's main theme, "The Lumin", is published.April 15, 2025An uncut gameplay video shows a rider fighting a pack of enemy dragons.May 22, 2025The free Demo is released on Steam with a demo release trailer.May 30, 2025The studio announces that the game has passed 10,000 wishlists, a mark reached within days of the demo's release.May 25 to June 26, 2025Demo patches 0.2 through 0.5, including an input overhaul on June 16.June 2025The demo takes part in Steam Next Fest, with a gameplay trailer released on June 8.February 13, 2026Publishing deal with GameDev.ist and the roadmap are announced; Early Access is planned for summer 2026.March 12, 2026A release window trailer airs during a spring online games showcase, giving summer 2026. The demo is updated the same day.Spring 2026The demo is removed from Steam, some time between mid-March and late April.July 28, 2026A new gameplay trailer premieres on a major games outlet's channel. The release moves to a full launch on February 5, 2027, and Early Access is dropped.August 7, 2026The official gameplay and release date trailer is posted, announcing a limited closed beta for September with keys given out through Discord.September 15, 2026Playtest applications open.September 23, 2026The Closed Playtest begins with 500 players.October 2, 2026The studio reports more than 6,000 applications, invites another 500 players and releases a 6-minute uncut gameplay video from the closed beta.1818Motion capture19192020Character animation for ground combat was built with motion capture. Two videos in 2024 showed sessions with martial arts instructors Cengizhan Ilkyaz, Nehar Eren and Kerem Can Demirci, who the studio said were helping create movements rooted in real martial arts. The second session also credited an outside motion-capture team.21212222Trailers and gameplay videos23232424DateVideoNotesDecember 18, 2023Concept trailer46 seconds; the earliest video on the official channelNovember 5, 2024Announcement trailerDragon riding, aerial battles and attacks on flying galleonsJanuary 17, 2025Diving and hunting showcaseDragon diving and hunting mechanicsApril 10, 2025Dragon aerial combat showcaseAerial combat mechanics ahead of the demoApril 15, 2025Dragon ambush, raw gameplayAn uninterrupted dogfight against a pack of enemy dragonsMay 22, 2025Free demo release trailerReleased with the demoJune 8, 2025Steam Next Fest gameplay trailerPromoted the demo during the June 2025 festivalMarch 12, 2026Release window trailerShown during an online games showcase; window given as summer 2026July 28, 2026Gameplay trailerPremiered on a major games outlet's channel; showed the revamped UI and overhauled ground combatAugust 7, 2026Gameplay and release date trailerPosted on the official channel; announced February 5, 2027October 2, 20266 minutes of uncut gameplay from the closed betaAerial dogfights and ground combat from the playtest build2525Visual style and music26262727Asked in October 2026 why the graphics looked washed out, the CEO said that, with games increasingly approaching photorealism, the team chose its visual style to evoke some of the spirit of older games: "We wanted the game to feel like a game." Replying to another player who called the combat animations nostalgic, the CEO agreed that this had been one of the studio's goals, while saying the team was also working to improve the animations.28282929The main theme, "The Lumin", was published in April 2025. During the demo period the developer acknowledged shortcomings in the music and sound and said work on them was continuing. As of October 2026, no composer, voice cast or game engine has been credited in any official source.