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Questing Goose Studio - Version 1 vs Version 2
Oct 20, 2026, 07:58 PM
Created page: Questing Goose Studio (2026-10-20)
Oct 20, 2026, 08:05 PM
Add wikilinks to table cells (1 new links)
11Questing Goose Studio is a small independent game studio based in Montreal, Canada, and the developer of Probably Stolen. The game started as a solo project by developer Bei Ning Pan, and tinyBuild is publishing it. Official material about the studio is limited, so this page sticks to what the developers and publisher have stated.2233Overview4455FieldDetailsLocationMontreal, CanadaTypeSmall independent studioFocusSandbox and deep simulation games with emergent gameplayOriginal solo developerBei Ning PanTeamBei Ning Pan plus 4 artists and 3 audio developersKnown projectProbably Stolen (scheduled for October 28, 2026)PublishertinyBuild66Studio Focus7788The August 2026 announcement describes the studio as making sandbox and deep simulation games that let players experiment, make meaningful choices and shape their own stories through emergent gameplay. That approach matches how the developer describes his own game: he says he first built Probably Stolen as a sandbox simulator.991010Origins of Probably Stolen11111212According to the studio's first news post, Probably Stolen began as a solo project by Bei Ning Pan, who was later joined by a team of 4 artists and 3 audio developers.13131414The game was built on top of an earlier project called Space Looter, a turn-based sci-fi space station crawler. Space Looter was shelved, and the idea of turning it into a shopkeeping simulator came to Bei Ning when he returned from a trip. His biggest inspirations for Probably Stolen were Space Station 13 and, to a lesser degree, Papers, Please. Space Looter is not a separate release and is mentioned here only as development history.15151616Bei Ning Pan17171818Before Probably Stolen, Bei Ning worked as an intern at The Coalition (a Microsoft Xbox Game Studios studio), Ubisoft Montreal and Eidos. As of October 20, 2026, no other staff have been named in official posts.19192020The developers answer player questions on the game's official discussion forum, and those replies have said that mod and Steam Workshop support and an official French version will be ready for 1.0. He has also said the main story will arrive in a post-launch update, explaining that he originally built the game as a sandbox simulator and that the story is being added because the community asked for it. The August 28, 2026 milestone post also credits Bei Ning and the art team with the work on the demo.21212222Relationship with tinyBuild23232424tinyBuild is the publisher. The store's legal line credits Questing Goose Studio as developer and tinyBuild as publisher. tinyBuild announced the game on August 3, 2026, with an open playtest the same day, and revealed the October 28, 2026 release date during its livestream showcase on September 14, 2026. The release date trailer is hosted on the publisher's video channel.25252626Community and Development Process27272828The studio ran an open playtest and a public demo before launch and published patch notes for each build. Its September 9, 2026 summary reported 180,000 unique playtest players and 1,183 bug reports, and listed the requests it had heard most, such as more customers, perks, items, machines and store customization. Update 049 credits a community member for the original idea behind Equip mode. See Demo and Playtest and Update History.29293030Not Yet Confirmed31313232As of October 20, 2026, the studio has not published a founding date, a full staff list or plans for other games.