Loading...
Type IV Z-Shape A - Version 2 vs Version 3
Apr 22, 2026, 07:00 PM
Updated Console Equipment wikilinks to the new canonical slug (3 occurrences)
Apr 22, 2026, 07:07 PM
Retargeted Module and Cartridge wikilinks from the Console Equipment overview to their dedicated pages (1 to /modules)
11Overview2233Type IV Z-Shape A is a Module piece in Neverness to Everness. Modules are the generic, stat-only half of Console Equipment, and they sit alongside named Cartridges on a character's Console grid. Each Module fills a fixed number of grid cells in a fixed shape, and contributes flat stat value to the character. Modules do not grant set bonuses; that is the role of Cartridges. Modules are the part of the loadout that pads out raw stats and squeezes value out of every spare grid cell.44556677Type IV Z-Shape A is a Type IV module. A four-cell Z-shape (the S-tetromino mirror) that occupies two offset rows; the first variant of the two Z-shape orientations available for Type IV modules. The internal shape code in the game data is Z3, which identifies its specific cell layout among all Module variants.8899Shape and Size10101111Type IV Z-Shape A occupies 4 cells on the Console grid. Larger Modules contribute more raw stat value per piece, but they take up more grid space and leave less room for additional Modules and Cartridges. Picking the right Module type is part of the spatial puzzle that defines Console builds: a single Type IV piece often outvalues two Type II pieces in raw stats, but only if the build can spare four contiguous cells in the right shape.12121313PropertyValueModule TypeType IVGrid Cells4Shape CodeZ3Fixed Stats2Sub-Stat Slots4Max LevelLv. 201414Stat Progression15151616Every Module piece carries two fixed stats, ATK and HP, that scale linearly between Level 1 and the maximum Level 20 enhancement. The values below are the standard fixed-stat range for any Type IV module, regardless of shape variant.17171818Fixed StatLevel 1Level 20ATK1684HP22411201919Sub-Stat Pool20202121Type IV Z-Shape A rolls 4 sub-stats independently of its fixed ATK and HP. Sub-stat lines come from the shared Module pool, and roll values are the same as on every other Module. Higher rarity pieces start with stronger initial sub-stat values and gain more meaningful upgrades on enhancement.22222323Sub-StatTypeATKFlat or percentage core statHPFlat or percentage core statDEFFlat or percentage core statCRIT RateCritical statCRIT DMGCritical statAnima DMGElemental damage bonusChaos DMGElemental damage bonusCosmos DMGElemental damage bonusIncantation DMGElemental damage bonusLakshana DMGElemental damage bonusPsyche DMGElemental damage bonusEssentiaReaction and Cycle stat2424Rarity Tiers25252626Type IV Z-Shape A drops in three rarity tiers. Higher rarity Modules roll higher base values for the fixed ATK and HP stats, gain stronger sub-stat ranges, and reach higher final values when fully enhanced. The intended endgame loadout uses 5-Star pieces in every Module slot, with 4-Star pieces serving as a strong intermediate option and 3-Star pieces as early-game placeholders or enhancement fodder.27272828IconRarityRankRole3-StarB-RankEarly-game placeholder; minimal sub-stat depth.4-StarA-RankMid-progression piece; viable for most non-endgame content.5-StarS-RankEndgame target; highest fixed-stat ceiling and largest sub-stat ranges.2929How to Obtain30303131Type IV Z-Shape A is farmed through the Rabbit Hole activity, the regular boss and enemy farming mode used to acquire Console Equipment. Runs cost Stamina (the recharging energy used for repeatable rewards), and the player claims drops at the end of each run rather than mid-fight. Module rolls are randomized when each piece drops, so multiple runs are normally needed to land a Module with desirable sub-stats for the intended carry. Lower-rarity duplicates are not wasted: they feed into enhancement to push keeper pieces toward Level 20.32323333Recommended Use34343535Z-shaped 4-cell module (variant A); useful for fitting offset gaps that straight or L-shaped pieces cannot cover. The decision to slot Type IV Z-Shape A comes down to two factors: whether the build needs the raw stat value of a Type IV piece, and whether the Console grid actually has a 4-cell gap in this exact shape. Builds that already use a full four-piece Cartridge set typically have only a few cells left for Modules, which makes shape compatibility more important than raw stat ceiling.36363737Related Pages38383939Modules and Consoles: full overview of the Console Equipment system, the grid mechanic, and how Modules and Cartridges fit together.Cartridges: the named, set-bonus half of Console Equipment that sits alongside Modules.Equipment Enhancement: the parallel KongMu equipment system covering Disks and Drive Blocks.Combat System: how stat increases from Modules translate into damage, survivability, and reaction uptime in fights.Esper Cycle System: how Essentia and Cycle DMG stats from Modules feed into the reaction-driven Esper Cycle loop.