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Type II Horizontal - Version 2 vs Version 3
Apr 22, 2026, 07:00 PM
Updated Console Equipment wikilinks to the new canonical slug (3 occurrences)
Apr 22, 2026, 07:07 PM
Retargeted Module and Cartridge wikilinks from the Console Equipment overview to their dedicated pages (1 to /modules)
11Overview2233Type II Horizontal is a Module piece in Neverness to Everness. Modules are the generic, stat-only half of Console Equipment, and they sit alongside named Cartridges on a character's Console grid. Each Module fills a fixed number of grid cells in a fixed shape, and contributes flat stat value to the character. Modules do not grant set bonuses; that is the role of Cartridges. Modules are the part of the loadout that pads out raw stats and squeezes value out of every spare grid cell.44556677Type II Horizontal is a Type II module. A flat one-row, two-cell strip that lays sideways across the Console grid. The internal shape code in the game data is Hen2, which identifies its specific cell layout among all Module variants.8899Shape and Size10101111Type II Horizontal occupies 2 cells on the Console grid. Larger Modules contribute more raw stat value per piece, but they take up more grid space and leave less room for additional Modules and Cartridges. Picking the right Module type is part of the spatial puzzle that defines Console builds: a single Type IV piece often outvalues two Type II pieces in raw stats, but only if the build can spare four contiguous cells in the right shape.12121313PropertyValueModule TypeType IIGrid Cells2Shape CodeHen2Fixed Stats2Sub-Stat Slots4Max LevelLv. 201414Stat Progression15151616Every Module piece carries two fixed stats, ATK and HP, that scale linearly between Level 1 and the maximum Level 20 enhancement. The values below are the standard fixed-stat range for any Type II module, regardless of shape variant.17171818Fixed StatLevel 1Level 20ATK842HP1125601919In addition to the standard ATK and HP scaling, Type II Horizontal can also surface the following stat lines in its main-stat table. These represent additional stat options the piece may roll alongside the fixed ATK and HP values.20202121StatLevel 1Level 20Essentia20420Cycle DMG (Serenade)1%21%Cycle DMG (Resonance)1%21%Cycle DMG (Elegy)1%21%Cycle DMG1%21%2222Sub-Stat Pool23232424Type II Horizontal rolls 4 sub-stats independently of its fixed ATK and HP. Sub-stat lines come from the shared Module pool, and roll values are the same as on every other Module. Higher rarity pieces start with stronger initial sub-stat values and gain more meaningful upgrades on enhancement.25252626Sub-StatTypeATKFlat or percentage core statHPFlat or percentage core statDEFFlat or percentage core statCRIT RateCritical statCRIT DMGCritical statAnima DMGElemental damage bonusChaos DMGElemental damage bonusCosmos DMGElemental damage bonusIncantation DMGElemental damage bonusLakshana DMGElemental damage bonusPsyche DMGElemental damage bonusEssentiaReaction and Cycle stat2727Rarity Tiers28282929Type II Horizontal drops in three rarity tiers. Higher rarity Modules roll higher base values for the fixed ATK and HP stats, gain stronger sub-stat ranges, and reach higher final values when fully enhanced. The intended endgame loadout uses 5-Star pieces in every Module slot, with 4-Star pieces serving as a strong intermediate option and 3-Star pieces as early-game placeholders or enhancement fodder.30303131IconRarityRankRole3-StarB-RankEarly-game placeholder; minimal sub-stat depth.4-StarA-RankMid-progression piece; viable for most non-endgame content.5-StarS-RankEndgame target; highest fixed-stat ceiling and largest sub-stat ranges.3232How to Obtain33333434Type II Horizontal is farmed through the Rabbit Hole activity, the regular boss and enemy farming mode used to acquire Console Equipment. Runs cost Stamina (the recharging energy used for repeatable rewards), and the player claims drops at the end of each run rather than mid-fight. Module rolls are randomized when each piece drops, so multiple runs are normally needed to land a Module with desirable sub-stats for the intended carry. Lower-rarity duplicates are not wasted: they feed into enhancement to push keeper pieces toward Level 20.35353636Recommended Use37373838Smallest module variant; horizontal 2-cell strip used to fill thin gaps along a row of the Console grid. The decision to slot Type II Horizontal comes down to two factors: whether the build needs the raw stat value of a Type II piece, and whether the Console grid actually has a 2-cell gap in this exact shape. Builds that already use a full four-piece Cartridge set typically have only a few cells left for Modules, which makes shape compatibility more important than raw stat ceiling.39394040Related Pages41414242Modules and Consoles: full overview of the Console Equipment system, the grid mechanic, and how Modules and Cartridges fit together.Cartridges: the named, set-bonus half of Console Equipment that sits alongside Modules.Equipment Enhancement: the parallel KongMu equipment system covering Disks and Drive Blocks.Combat System: how stat increases from Modules translate into damage, survivability, and reaction uptime in fights.Esper Cycle System: how Essentia and Cycle DMG stats from Modules feed into the reaction-driven Esper Cycle loop.