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Tomato Devil - Version 1 vs Version 2
Apr 23, 2026, 11:26 AM
Initial version (2026-04-23): added Quick Facts, mechanics, resistances, challenge level stats, drops, and related-pages links.
Apr 23, 2026, 11:48 AM
Link rewrite: /nte/wiki/anomaly-bosses -> /nte/wiki/bosses (1 link)
112233Tomato Devil is a Story Boss encounter in Neverness to Everness. Tomato Devil is weak to Chaos damage.4455Quick Facts6677AttributeValueCategoryStory BossEncounter SubtitleStory encounterWeaknessChaos88General Combat Guidance991010Fill the boss's break meter with consistent attacks and reward-heavy defensive inputs. Successful parries and dodges contribute significantly more to the break bar than a hit, and a clean parry also fills the Esper Cycle Meter instantly. Save ultimates and heaviest skills for the stagger window that follows a full break. Tomato Devil takes greatly increased damage while staggered, so burst output during this phase largely determines whether the encounter clears quickly. Build the team around the Chaos weakness. Characters aligned with Chaos will see the largest damage multiplier, and team compositions that can enable elemental reactions on top of that attribute will apply additional pressure to the break bar between stagger windows.11111212Weakness and Resistances13131414The table below lists the boss's raw resistance value for each of the six elements. A lower number marks the element the boss is most vulnerable to. For Tomato Devil, that element is Chaos.15151616ElementResistanceNoteCosmos0.20StandardNature0.20StandardIncantation0.20StandardChaos0.16WeaknessPsyche0.20StandardLakshana0.20Standard1717Challenge Level Stats18181919Tomato Devil is fought in two stages with separate stat blocks rather than scaling difficulty levels. The table below lists each stage's HP, ATK, and DEF.20202121LevelStageHPATKDEF1Stage 11,320,000348402Stage 21,320,000438402222Related Pages23232424Anomaly Bosses - full overview of NTE's boss combat systems, stagger loop, team composition, and encounter types.Anomaly Enemies - lore and classification of NTE's hostile anomalies.Parry System - timing windows and reward table for clean parries.Esper Cycle System - how parry and attack inputs fill the Esper Cycle Meter.