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The Good, the Bad, the Bitter - Version 7 vs Version 8
May 18, 2026, 09:53 PM
Version-drift reconcile: capture current article content at v3 (article was at v1 with rev_max=2 differing from article content)
May 23, 2026, 02:39 PM
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11Overview2233The Good, The Bad, The Bitter is an A-Class Synthesis Arc built for defensive frontliners. Its Bittercake passive grants a very large DEF buff the moment the wearer takes damage, making it one of the strongest reactive defensive Arcs in the A-Class tier.445566The Good, The Bad, The Bitter is a 4★ A-Class Synthesis-type Arc in Neverness to Everness. It rolls a base 475 ATK at Level 80 with a 25% HP% substat. The primary skill, Bittercake, defines its role across rotations and team compositions.7788Lore991010"A touch of bitterness, but it'll still put you in a good mood, won't it?"11111212The flavor text sets the Arc's tone and gives designers a quick lens on how the Bittercake passive is meant to feel in play.13131414Passive Effect15151616The Bittercake passive provides the following effect at Refinement Rank 1: Increases the wearer's DEF by 26% for 10s when taking damage. Triggers at most once every 20s.17171818Refinement ranks raise these values without changing the trigger conditions. The table below lists the per-rank scaling.19192020LevelDEF (10s after damage)L1+26%L2+31%L3+36%L4+41%L5+46%2121Ascension Materials22222323Reaching Level 80 with full access to the Bittercake passive requires six ascension breakthroughs. Each phase raises the level cap and unlocks the next refinement condition. The costs are fixed per Arc and do not scale with refinement rank.24242525PhaseLevel CapGoldMaterialsPhase 1Lv.3016,000Beaty x3, Blurred Numeral x3Phase 2Lv.4032,000Beaty x8, Blurred Numeral x8Phase 3Lv.5048,000Versey x5, Unsolved Numeral x5Phase 4Lv.6064,000Versey x10, Unsolved Numeral x10Phase 5Lv.7080,000Harmony x5, Distorted Numeral x5Phase 6Lv.8096,000Harmony x10, Distorted Numeral x102626Compatible Characters27272828The listed compatible characters share the Arc's core synergy. Any character can equip any Arc regardless of element or skill fit, but these characters gain the full value of the Bittercake passive thanks to their kits and scaling.29293030CharacterElementRarityWhy It FitsBaicangIncantation5★S-Class Incantation DPS from ETD-4, whose spellcasting rotation benefits from consistent ATK and damage multipliers; a natural fit for the Bittercake payoff.FadiaPsyche5★S-Class Psyche tank whose damage-redirect kit scales with survivability and sustained uptime; a natural fit for the Bittercake payoff.AdlerIncantation4★A-Class Incantation butler whose shield- and buff-based support rotation pairs well with defensive and offensive Arcs alike; a natural fit for the Bittercake payoff.3131How to Obtain32323333The Good, The Bad, The Bitter is acquired through the standard Arc acquisition methods in Neverness to Everness. A-Class Arcs can appear in the gacha system and its pity guarantees, in specific shop rotations, and in limited event reward tracks.34343535MethodDetailsMiracle Box tilesA-Class Arcs can appear as rewards on Miracle Box tiles within the Arc gacha board.10-pull pityA-Class or higher item guaranteed within every 10 pulls on the Arc banner.Gameplay and shop currencyA-Class Arcs are available through regular in-game currency shops and reward tracks.3636Strategy Tips37373838Confirm your chosen character's rotation lines up with the Bittercake trigger before investing refinement materials. An Arc whose condition you cannot reliably fire is worth less than a B-Class Arc you activate every rotation.At Refinement Rank 1 the values in the passive table are baseline. Early ranks give the biggest jumps; the last couple of ranks are smaller gains and usually not worth duplicating a 5★ Arc unless the character is a dedicated main DPS.Pair The Good, The Bad, The Bitter with Synthesis-aligned Drive Blocks and KongMu Gear. Matching element on support gear stacks multiplicatively with the Arc's passive.Keep the ascension materials in mind when planning farming routes. The final two phases jump from a 6x to a 12x requirement, which is often the real blocker for hitting Level 80.Review the Compatible Characters table before equipping. Element mismatch still works, but the biggest multipliers assume the passive's trigger and your character's rotation are synchronized.39394040Related Pages41414242Arcs and WeaponsArcs DatabaseA-Class ArcsSynthesis ElementGacha SystemArc RefinementAwakening System