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Spooky Cookies - Version 1 vs Version 2
Oct 23, 2026, 05:14 AM
Added Spooky Cookies details and related guides
Oct 23, 2026, 02:37 PM
Added haunted-manor trial limits and collection targets
11Spooky Cookies is the haunted-manor attraction in Pukaland. It uses flashlight combat, UV interactions and item collection. No Rest for the Cookies is the associated Anomaly Commission; use that walkthrough for the objective sequence. The attraction also contributes objectives to Pukaland Travelogue.2233Survival loop4455CueResponseConsequence of ignoring itBattery running lowCollect spare batteries and replace the current one before the light empties.Darkness raises fright and leaves fewer safe combat options.Fright risingUse Courage Spray while there is room to recover.A full meter ends the run.Purple furniture or doorUse UV mode to reveal the interaction.Ordinary inspection alone will not open the sealed object.Green pumpkinHit it with a flashlight attack.Some pumpkins conceal mechanisms that move bookshelves.Ghost nearbyLine up a flash before moving forward.A surprise attack can add fright while consuming time and supplies.66Ghost responses7788EnemyResponsePlain or pumpkin ghostThree flashlight hits defeat it.Sunglasses ghostThe first hit breaks the glasses, requiring four hits in total.Candle pumpkinIt can reappear after being driven away. Keep batteries for progression before spending them for extra score.The CountWait until its eyes are exposed before attacking. Attacks during its covered-eye phase waste battery.99Scoring and exit10101111The recorded score thresholds are 9,000 for S, 7,000 for A and 2,000 for B. Ordinary cookies and flyers are worth 15 points each, a hit on a ghost is worth 20, and a green pumpkin is worth 100. The Count's Treasure is worth 300 and an Eye Candy 150. Batteries and Courage Sprays give 10 points when collected.12121313Sweep rooms before entering the final fight. Defeating The Count adds 500 points and ends the run, so it also ends the opportunity to collect remaining loot. Save batteries and sprays for the boss rather than spending all of them on optional enemies. Specific Spooky Trials can restrict spray use, battery replacements or flash count; choose a target trial before beginning the run.14+15+Spooky Trial targets16+17+TrialRequired resultGhost Butler avoidanceFinish without a Ghost Butler fright.SuppliesFinish without Courage Spray; a separate trial limits battery replacements to 30 or fewer.Flash useFinish with 30 or fewer flashes for that trial.Weak pointsHit Ghost Butler weak points twice in one run.Grouped enemiesStun two Ghost Butlers with a single flash.CollectionFind the treasured painting, collect ten Pukaboo Houseguests in total and discover the secret chamber.TimeClear in under ten minutes.18+Choose the target before entering. A speed clear, a collection sweep and a restricted-supply attempt place different demands on the same battery reserve.