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Sea Prisoner - Version 2 vs Version 3
Apr 23, 2026, 11:28 AM
Grammar fix: article agreement (is a Anomaly to is an Anomaly)
Apr 23, 2026, 11:48 AM
Link rewrite: /nte/wiki/anomaly-bosses -> /nte/wiki/bosses (1 link)
112233Sea Prisoner is an Anomaly Hunt encounter in Neverness to Everness. The fight takes place in Nautili Tunnel and is part of the game's weekly combat loop. Sea Prisoner is weak to Nature damage.4455Quick Facts6677AttributeValueCategoryAnomaly HuntEncounter SubtitleOpen-world weekly encounterLocationNautili TunnelWeaknessNatureStamina Cost per Attempt60 StaminaResetWeeklyWorld Boss IDBoss_19_BP_WorldBossMap Markermonsters:boss_19:088Strategy and Mechanics991010Tips11111212Interrupt the Sea Prisoner's Dash Attack with a well-timed Parry Attack.13131414General Combat Guidance15151616Fill the boss's break meter with consistent attacks and reward-heavy defensive inputs. Successful parries and dodges contribute significantly more to the break bar than a hit, and a clean parry also fills the Esper Cycle Meter instantly. Save ultimates and heaviest skills for the stagger window that follows a full break. Sea Prisoner takes greatly increased damage while staggered, so burst output during this phase largely determines whether the encounter clears quickly. Build the team around the Nature weakness. Characters aligned with Nature will see the largest damage multiplier, and team compositions that can enable elemental reactions on top of that attribute will apply additional pressure to the break bar between stagger windows.17171818Weakness and Resistances19192020The table below lists the boss's raw resistance value for each of the six elements. A lower number marks the element the boss is most vulnerable to. For Sea Prisoner, that element is Nature.21212222ElementResistanceNoteCosmos0.20StandardNature0.16WeaknessIncantation0.20StandardChaos0.20StandardPsyche0.20StandardLakshana0.20Standard2323Challenge Level Stats24242525The table below lists Sea Prisoner's HP, attack, and defense at each of the encounter's difficulty levels. Higher levels yield better drop rates and progression materials at the cost of a tougher fight.26262727LevelHPATKDEF15,831150750212,114250810329,910400870444,0546009305169,9029009906451,6761,3001,0207691,7431,8001,0508951,3052,4001,0802828Drops29293030Sea Prisoner drops the following materials when defeated. Drop slugs link to the item's own wiki page where available, which cover rarity, usage, and acquisition notes.31313232ItemRarityTears of the SeaPurple3333Related Pages34343535Anomaly Bosses - full overview of NTE's boss combat systems, stagger loop, team composition, and encounter types.Anomaly Hunt - weekly open-world world-boss system that spawns this fight.Anomaly Enemies - lore and classification of NTE's hostile anomalies.Parry System - timing windows and reward table for clean parries.Esper Cycle System - how parry and attack inputs fill the Esper Cycle Meter.