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NVIDIA Reflex - Version 5 vs Version 6
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11Overview2233NVIDIA Reflex is a low-latency rendering technology supported in Neverness to Everness on PC. Reflex reduces system latency by synchronizing the CPU and GPU and reducing render-queue depth, so input from the keyboard, mouse, or controller reaches the game state and renders to the screen with less delay than the standard rendering pipeline. The feature was announced for the game in July 2024, alongside the initial reveal of DLSS support.4455Reflex is particularly valuable in Neverness to Everness because the combat system is timing-sensitive. The parry system rewards precise input within a tight timing window, and dodge timing for Esper Cycle reactions can be the difference between landing a key combo and missing it. Lower system latency means input reaches the game faster, which translates directly into more reliable parries, dodges, and ability chains.6677What Reflex Does8899Reduces render queue depth. Reflex shortens the queue of frames waiting between the CPU and GPU, so the work the GPU is rendering reflects more recent input.Synchronizes CPU and GPU. The two components stay in step, eliminating wasted time where one is idle waiting for the other.Trims input-to-display latency. Combined effect: less time between pressing a button and seeing the result on screen.10101111On supported NVIDIA GPUs, Reflex can typically reduce input-to-display latency by 20% or more compared to running the same hardware with Reflex disabled. The exact reduction depends on the system configuration, the GPU's load, and the active framerate.12121313Hardware Requirements14141515ComponentRequirementGPUNVIDIA GeForce GTX 900-series or newerDriverNVIDIA Game Ready Driver with Reflex supportGame BuildNeverness to Everness PC release; Reflex toggle in graphics settings1616Reflex is broadly compatible with NVIDIA hardware released in the past decade. AMD users do not have access to Reflex specifically, but AMD's competing low-latency features (such as Anti-Lag) provide similar benefits where supported.17171818Reflex with Reflex Boost19192020NVIDIA Reflex includes an optional Reflex Boost mode that further reduces latency at the cost of some power consumption and thermal headroom. When enabled, the GPU runs at a higher clock to render frames faster, lowering frame time variance and shaving additional milliseconds from input latency. Boost is most useful in fast-paced combat scenarios where every millisecond of responsiveness matters.21212222For combat-heavy sessions, players with capable cooling and power supplies should consider enabling Boost. For passive exploration or photo mode sessions where input timing is less critical, Boost can be left off to reduce GPU power draw.23232424Reflex with DLSS Frame Generation25252626Reflex pairs naturally with DLSS 4 Multi-Frame Generation. Frame Generation inserts AI-generated frames between rendered frames to boost the perceived framerate, but those generated frames do not respond to new input until the next rendered frame. Reflex offsets this by trimming the latency on the rendered frames themselves, so the effective input lag with Frame Generation enabled stays within an acceptable range.27272828This combination is what allows the game to deliver high framerates on path-traced visuals without feeling unresponsive. Without Reflex, Frame Generation can introduce noticeable input lag; with Reflex, the latency budget stays low enough that even fast-paced combat feels responsive.29293030Why it Matters in NTE31313232Several systems in the game benefit directly from low system latency:333334-Parry timing. The parry system requires aligning a shrinking circle with an outer ring. Reduced latency means the visual cue better matches the actual game state when input lands.Dodge windows. Successful dodges have tight i-frames; lower input latency expands the practical timing window.Character swap chains. Esper Cycle swap parries combine multiple input actions in sequence; latency on each action compounds.Vehicle racing. [object Object]34+Parry timing. The parry system requires aligning a shrinking circle with an outer ring. Reduced latency means the visual cue better matches the actual game state when input lands.Dodge windows. Successful dodges have tight i-frames; lower input latency expands the practical timing window.Character swap chains. Esper Cycle swap parries combine multiple input actions in sequence; latency on each action compounds.Vehicle racing. Street racing35353636How to Enable37373838Open graphics settings by pressing Escape and selecting Graphics.Find the NVIDIA Reflex option (typically under the rendering or performance section).Set Reflex to On (default) or On + Boost for further latency reduction.Apply the change. The setting takes effect without requiring a game restart on most systems.39394040Tips41414242Enable Reflex by default. There are no scenarios in normal play where disabling Reflex provides a meaningful benefit on supported hardware.Use Boost during combat-focused content. The extra power draw is minor compared to the latency improvement on time-sensitive activities.Pair Reflex with DLSS Frame Generation. The two technologies are designed to work together; pairing them gives the best balance of framerate and responsiveness on RTX 40-series GPUs.Update GPU drivers regularly. Driver updates often include Reflex performance improvements specific to titles like Neverness to Everness.43434444Related Pages45454646Graphics SettingsDLSS 4Path TracingLumenCombat SystemParry SystemPlatforms