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Main Story - Version 21 vs Version 22
Aug 26, 2026, 03:16 PM
Rewrote sourcing attributions into in-world phrasing
Oct 6, 2026, 06:00 PM
Corrected current progression and character guidance
11Overview2233The main story of Neverness to Everness follows an amnesiac protagonist known as The Appraiser (Esper Zero) who is discovered at the ground zero of a catastrophic anomaly event and recruited to investigate supernatural disturbances plaguing the city of Hethereau. Working out of the Eibon Antique Shop, a barely solvent anomaly hunter crew, the protagonist uncovers a layered web of cause and effect behind the supernatural occurrences while confronting the growing shadow of the colossal Circle organization.4455The narrative is structured as an episodic investigation series where each story arc unfolds like a supernatural case file. The tone alternates between lighthearted slice-of-life moments with the Eibon crew and genuinely dark, cosmic horror encounters during anomaly investigations. The storytelling approach sits close to Persona's investigation structure, Lord of the Mysteries' supernatural case files, and the X-Files' blend of investigation and the unknown.6677The Hypervortex8899The story begins with the Hypervortex, a catastrophic Class VII anomaly that strikes the city of New Helios. At dusk, the citizens of New Helios were preparing for an incoming torrential downpour when the Hypervortex appeared in the sky, delivering a catastrophe described as "both magnificent and devastating." The event nearly destroyed all of New Helios.101011111212The Hypervortex is one of the most dangerous anomaly classifications known. It draws bizarre lifeforms to Earth, transforms the environment, and has a uniquely dangerous property: looking directly at it infects the observer with a form of corruption. A mysterious rain associated with the phenomenon turns people into violent husks of themselves. Warnings spread through the city: "Remember, do NOT look at it."13131414The protagonist, Esper Zero, is found at the ground zero of the Hypervortex with no memories of their past. They possess a unique ability to perceive the true essence of anomalies, and after a period of observation and detention by the Bureau of Anomaly Control, they agree to participate in Code Zero containment operations and are assigned to join the Eibon Antique Shop as their new Appraiser.15151616Eibon Antique Shop17171818Eibon is an antique shop located in the Bridge Crossings district of Hethereau that doubles as an anomaly hunter crew headquarters. The shop is described as "barely solvent," sustaining itself by accepting anomaly commissions from the public rather than receiving adequate funding from the Bureau of Anomaly Control. It is the player's home base and the heart of daily operations.19192020The shop has a warm, chaotic domestic atmosphere. Sakiri posts quirky rules on sticky notes around the shop ("Don't feed random things to Kiroumaru!" and "Don't open the third shelf in the fridge!"), and the shop's official disclaimer reads: "Eibon Antique Shop is not liable for anything swallowed or for any bitten butts." Despite the comedic tone of daily life at Eibon, the crew handles serious and often dangerous anomaly cases.21212222The Eibon Crew23232424CharacterRankElementRole at EibonHotoriS-RankCosmosProprietress; the "Witch of Time" who hides more than her aloof demeanor suggestsNanallyS-RankAnimaStar attraction; head of the Coluccis family and rising star EsperSakiriS-RankIncantationEmployee; wields the sentient Anomaly hammer KiroumaruDaffodillS-RankChaosBodyguard; quiet, easily embarrassed, and an eyepatch collectorAdlerA-RankIncantationButler; professional, calm, and never seems to open his eyesEdgarA-RankCosmosMember; mature beyond his youthful appearanceEsper ZeroS-RankCosmosThe Appraiser; newest member, assigned by the BAC2525The Eibon crew functions as a found family. The cast breaks off into their own cliques and banters like relatives on a late-night stroll through town. Zero occupies the role of the newcomer learning the ropes alongside these established characters, each of whom has their own backstory, secrets, and motivations.26262727The Circle28282929The Circle is a colossal organization that casts an ever-growing shadow over events in Hethereau. It is positioned as the major antagonistic force in the game's narrative, though its specific goals, leadership, and full operational structure remain deliberately shrouded in mystery during the early chapters.30303131The official descriptions consistently pair the Circle with "Prophecies," noting that the organization's presence becomes "clearer in the fragmented echoes of 'Prophecies.'" This suggests the Circle has a deep connection to prophetic or fate-related elements within the lore. The endgame Circle Bounty activity involves tracking and eliminating targets connected to the organization, tying endgame combat content directly into the main narrative.32323333Oaths and Prophecies34343535Two recurring narrative concepts drive the long-term story: unbreakable Oaths and Prophecies. The official game description frames these alongside Anomalies and the Circle as the four pillars of the overarching mystery: "Stay tuned for mysterious Anomalies, unbreakable 'Oaths,' and the ever-growing shadow of the colossal 'Circle' organization, becoming clearer in the fragmented echoes of 'Prophecies.'"36363737The exact nature of Oaths (what they bind, who makes them, and their consequences) and the full content of the Prophecies have not been revealed in the early chapters available during beta testing. These elements are positioned as slow-burn mysteries that will unfold across the game's live-service narrative updates.38383939Key Factions40404141Bureau of Anomaly Control (BAC)42424343The Bureau of Anomaly Control is the government organization responsible for anomaly and Esper management in Hethereau. The BAC deploys field teams to handle anomaly crises, processes resident permits for peaceful Oddities, and oversees the licensing of anomaly hunters. The protagonist is notably the first "unlicensed" anomaly hunter, operating through Eibon's commission system rather than through formal BAC credentials.44444545ETD-446464747ETD-4 is an elite emergency response team within the BAC. Its members are feared by citizens, who react with alarm upon recognizing ETD agents. The team includes:484849-MemberRankElementRoleBaicangS-RankIncantationCaptain; carefree and irreverent, but leads the elite teamLacrimosaS-RankChaosPerpetually tired; creates constructs to delegate tasksFadiaS-RankPsycheDangerous and cunning; departs early to handle the New Helios catastropheSkiaLakshanaLakshanaLieutenant; often mistaken for the captain, can transform into shadow49+MemberRankElementRoleBaicangS-RankIncantationCaptain; carefree and irreverent, but leads the elite teamLacrimosaS-RankChaosPerpetually tired; creates constructs to delegate tasksFadiaS-RankPsycheDangerous and cunning; departs early to handle the New Helios catastropheSkiaA-ClassLakshanaLieutenant; often mistaken for the captain, can transform into shadow5050ETD-4 members appear in the opening Hypervortex sequence and are involved in the protagonist's journey from the outset. Fadia departs early in the story to handle a catastrophe in New Helios, creating narrative threads that connect to the Hypervortex's aftermath.51515252Sterry Express53535454Sterry Express is a courier service operating in Hethereau. Its members include Hathor (S-Rank Lakshana), an elite courier known for her flawless delivery record, and Haniel (A-Rank Psyche), a social media content creator who works deliveries. The story episode "Deal? Deal!" has the protagonist attending an anomaly auction alongside the Sterry Express crew.555556565757The Coluccis Family58585959The Coluccis Family is the most renowned family in the Bridge Crossings district. Nanally is the Ichi-daime (first head) of the family and a star attraction at Eibon. The Coluccis' influence in Bridge Crossings provides a neighborhood-level power dynamic beneath the larger BAC and Circle organizations.60606161Story Structure62626363The main story uses an episodic narrative structure described as feeling like "a short anime show." Each episode develops the overarching mystery while providing self-contained, anime-styled narrative arcs. Investigations unfold like case files with genuine detective-style progression.64646565Known Story Content66666767ContentTypeDescriptionHypervortex: Before the StormOpening AnimationCinematic depicting the Class VII anomaly striking New HeliosPrologueMain StoryZero's discovery, detention, and assignment to EibonDeal? Deal!Story EpisodeThe Appraiser and Sterry Express attend a special anomaly auction; a mysterious new force arrives in HethereauTomato Jelly RampageSide StorySpin-off focusing on Lacrimosa and her tomato-related troublesStories from EibonOfficial Short FilmDevelopers' animated short exploring daily life at the Eibon shopDreamwalk CorridorStory EpisodeThe Version 1.1 episode, live June 3, 2026. It opened the Corridor of Echoes and Sunward Island.Fighting with a DragonStory EpisodeThe Version 1.2 episode, live July 8, 2026. Clearing it opens the Warren Continent.Fogden GameStory EpisodeThe Version 1.3 episode, live August 19, 2026. It turns the story back on The Scarlet Letter and Madam T. Unlocked by clearing "Fighting with a Dragon".6868The Chinese closed beta (November 2024) included three chapters of main storyline content alongside multiple side quests. The Co-Ex Test (February 2026) covered story content up through the "Deal? Deal!" episode.69697070Side Quests71717272Side quests in NTE go beyond simple fetch-and-deliver tasks. They are described as having "flavor, personality, and feel like standalone chapters that expand the city's culture." Known side quest styles include:73737474Detective-style investigations (for example, investigating a photography shop experiencing strange happenings, culminating in a fight against a sentient roll of film)Perspective-shifting puzzles with 3D-to-2D transitionsMusical performance scenarios resembling a rhythm game band experienceSpacetime Projector missions where players rewind recordings to identify when anomalies appearedEnvironmental puzzle encounters where city blocks transform into cubes or towers form in real-time75757676Narrative Themes77777878The main story weaves together several recurring themes:79798080ThemeDescriptionSupernatural investigationEach arc is structured as a case file where the Appraiser must investigate, analyze, and resolve anomalies. The detective work is the backbone of the gameplay-story integration.Cosmic horrorThe Hypervortex and its effects carry distinctly Lovecraftian undertones, with corruption spreading through observation, rain transforming people, and entities defying comprehension.Found familyThe Eibon crew forms a makeshift family around the amnesiac protagonist, providing warmth and humor between darker story beats.Urban coexistenceHethereau is a city where humans, Espers, and Oddities share space. The tension between integration and threat mirrors real-world questions about coexistence with the unknown.Memory and identityZero's amnesia and connection to the Hypervortex raise questions about who they were, what they lost, and whether their past is something to recover or escape.8181Narrative Style82828383The story is told through fully voiced cutscenes that play much like a full anime production. The cinematic opening animation "Hypervortex Before the Storm" sets a darker tone than much of the gameplay, establishing the stakes before the lighter daily-life segments take over.84848585The tone oscillates deliberately. Daily interactions at Eibon are comedic and warm, while anomaly investigations grow increasingly unsettling. The investigations carry a unique, almost horror feel, occasionally undercut by the characters' banter, creating a tonal balance that prevents either extreme from wearing thin.86868787Hethereau88888989The story takes place across Hethereau, a sprawling futuristic metropolis with five confirmed districts and areas:90909191DistrictCharacterKey DetailsBridge CrossingsHistoric Old TownBudget-friendly, laid-back; home to Eibon and the Coluccis familyMiguel DistrictTourist paradiseLargest natural scenic belt, landmark towers, popular for weekend getawaysNew HerlandFinancial centerTowering skyscrapers; hub for the elite, the ambitious, and the ultra-richUnheard ShoresCoastal getawayhas the Orichalcos Imaginist concert venue; mountains, sea train, azure coastlineDuskmoorCoast and open waterAdded August 19, 2026 with Version 1.3. Sweeping natural scenery holding the Starfall Bay Resort and the open waters of Tearlake. It is the first area with water broad enough to need a watercraft.9292New Helios, the site of the Hypervortex disaster, is a separate location from Hethereau. ETD-4 members depart from Hethereau to respond to the New Helios catastrophe, and the protagonist's connection to this event drives the central mystery.93939494Episode Timeline by Version95959696The main story advances one episode per major version. Each episode gates the next, so the chain has to be cleared in order, and most of the version content released alongside an episode is gated behind it as well.97979898EpisodeVersionLive FromUnlocksPrologueVersion 1.0Apr 29, 2026Zero's discovery, detention, and assignment to Eibon Antique Shop. The quest step "Prologue - A New Destination - Head to Eibon Antique Shop" is still the gate on every limited board in the game.Deal? Deal!Version 1.0Apr 29, 2026The anomaly auction episode with Sterry Express.Dreamwalk CorridorVersion 1.1Jun 3, 2026The Corridor of Echoes and Sunward Island.Fighting with a DragonVersion 1.2Jul 8, 2026The Warren Continent and the 999 Nights content window.Fogden GameVersion 1.3Aug 19, 2026The Version 1.3 story beat. Requires "Fighting with a Dragon" cleared first.9999Fogden Game (Version 1.3)100100101101"Fogden Game" is the Version 1.3 episode, live from August 19, 2026 and gated behind "Fighting with a Dragon". The in-game framing is short and deliberately withholding: The Scarlet Letter is setting up another game, and the people left off the guest list have formed an alliance to save, to judge, and to avenge. The question the episode poses is whether that alliance can finally bring Madam T down for good.102102103103That is as far as the official text goes. It asks the question rather than answering it, so the episode should not be described as closing the Scarlet Letter arc until the outcome has been seen in the build. What is confirmed is who the episode is aimed at: Madam T and The Scarlet Letter, the same organisation that Zankou belonged to before she became playable in the same version. The broadcast ahead of the update also described a location anomaly named Fogden tied to the chapter, which is where the episode title comes from; that detail was not repeated in the patch notes, so treat it as secondary.104104105105A companion Invitation mode named "Home Time" released alongside the episode, built around Zankou. It unlocks once you have obtained her and reached the required Bond Level, following the same pattern as the Shinku Home Time released with Version 1.2. The new Duskmoor area opened with the same update, though the patch notes present it as a location addition rather than something the episode gates.