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Mac Support - Version 6 vs Version 7
May 17, 2026, 01:29 AM
Updated PC storage cross-reference to 45 GB and replaced stale 25M pre-registration figure with 35M final tally
May 23, 2026, 02:28 PM
Corrected wikilink existence flags; removed duplicate in-body wikilinks
11Overview2233Neverness to Everness is officially confirmed for macOS, making it one of the few Unreal Engine 5 gacha-style action RPGs to offer native Mac support at launch. The announcement was made on March 3, 2026, by developer Hotta Studio and publisher Perfect World Games. The Mac version launched alongside all other platforms on April 29, 2026, giving Mac users day-one access to the full game without delay.4455The macOS client is a native Apple Silicon application distributed through the Mac App Store, published by N2E Entertainment Pte. Ltd. It is not a ported or emulated version of the PC client. Intel-based Macs are not supported. The game is free-to-play on Mac, just as it is on every other platform.6677System Requirements8899The macOS version has the following minimum requirements:10101111RequirementSpecificationOperating SystemmacOS 14.0 (Sonoma) or laterProcessorApple M1 chip or laterGraphics APIMetal (handled by integrated Apple Silicon GPU)RAM8 GB minimum (16 GB recommended for higher settings)Initial Download3.1 GB from the App Store (additional assets downloaded in-game)Total StorageEstimated 20-30 GB after all assets are downloaded (PC version requires 45 GB SSD)PriceFree-to-play1212The macOS version requires Apple Silicon (M1, M2, M3, or M4 chip). Intel-based Macs are not supported. This aligns with Apple's transition to its own processors and the game's use of Metal rendering for GPU acceleration. macOS Sonoma (14.0) is the minimum operating system version, which means older macOS releases like Ventura or Monterey will not run the game even on supported hardware.13131414Apple Silicon Performance15151616Performance varies across Apple Silicon generations. The M1 chip meets the minimum threshold, while newer chips provide increasingly smooth experiences at higher quality settings.17171818ChipExpected PerformanceNotesM1Playable at low to medium settingsMinimum supported chip. May need reduced resolution for stable frame rates.M1 Pro / M1 MaxComfortable at medium settingsExtra GPU cores provide headroom over the base M1.M2Smooth at medium settingsImproved GPU architecture over M1 with better efficiency.M2 Pro / M2 MaxSmooth at medium to high settingsAdditional GPU cores and memory bandwidth help at higher resolutions.M3Good at medium to high settingsFeatures hardware-accelerated ray tracing via Metal 3.M3 Pro / M3 MaxExcellent at high settingsBest current Mac gaming experience. Hardware ray tracing fully utilized.M4 / M4 Pro / M4 MaxExcellent at high settingsLatest generation. Best performance and efficiency.1919These are general expectations based on the hardware capabilities of each chip and the game's PC requirements. Actual performance will depend on the quality of the macOS port optimization, thermal conditions (MacBook vs desktop Mac), and the specific graphics settings chosen by the player.20202121Metal API and Rendering22222323The Mac version uses Apple's Metal API for GPU rendering instead of DirectX (used on PC) or Vulkan. Metal is Apple's proprietary graphics framework that provides low-overhead access to the GPU on all Apple Silicon devices. Unreal Engine 5 has native Metal support, which means the game can take advantage of Metal's features without a translation layer.24242525On M3 and later chips, Metal 3 adds hardware-accelerated ray tracing capabilities. This means that some of the ray tracing effects available on PC with NVIDIA RTX cards may also be available on higher-end Mac hardware, though likely at reduced resolution or with fewer effects enabled. The M1 and M2 families support Metal but lack dedicated ray tracing hardware, so those chips are limited to rasterized rendering.26262727Cross-Platform Features28282929Neverness to Everness supports full cross-platform play and cross-progression across all supported devices. Mac players can:30303131Play with friends on PC, PlayStation 5, iOS, and Android in the same game worldTransfer progress seamlessly between Mac and any other supported platform using the same accountAccess all the same content, events, updates, and battle pass seasons as players on other platformsParticipate in all multiplayer activities, including co-op content and competitive modesPurchase Lunaria and other premium items through the Mac App Store with Apple Pay32323333This makes the Mac version a full-featured client rather than a limited port. There are no Mac-exclusive restrictions on content, events, or multiplayer functionality.34343535Apple Ecosystem Integration36363737The Mac version joins the existing iOS and iPadOS versions to give NTE a presence across the entire Apple ecosystem. Players who own multiple Apple devices benefit from seamless transitions between them. The App Store listing confirms compatibility with iPhone (iOS 15.0+), iPad (iPadOS 15.0+), and Mac (macOS 14.0+, Apple M1+). This means a player could progress through story content on their Mac at home, run daily commissions on their iPhone during a commute, and then switch to their iPad on the couch, all on the same account.38383939The game supports nine languages, including English, and is rated 13+ on the App Store. In-app purchases for Lunaria and other premium items are handled through the standard App Store purchase flow on Mac, the same as on iOS.40404141Comparison with Other Platforms42424343FeatureMacPC (Windows)PS5iOS / AndroidCross-playYesYesYesYesCross-progressionYesYesYesYesGraphics APIMetalDirectX 12Custom PS5 APIMetal (iOS) / Vulkan (Android)Ray TracingM3+ chips onlyNVIDIA RTX / AMD RDNA2+YesLimitedMin Storage~20-30 GB45 GB SSDTBC20 GB+Controller SupportYes (Bluetooth / USB)YesDualSenseYes (Bluetooth)DistributionMac App StoreOfficial client / launchersPlayStation StoreApp Store / Google Play4444Pre-Registration Milestone45454646Pre-registration ultimately surpassed 35 million by global launch on April 29, 2026, unlocking every milestone tier including the free A-Class character Haniel and the 15 Fabricated Dice top-up. The addition of Mac to the launch lineup contributed to this number by opening the game to an audience that is often underserved by large-scale action RPGs. Mac pre-registrations were available through the App Store listing, which also allowed players to set up notifications for the April 29 launch.47474848Tips for Mac Players49495050Close background applications. Mac laptops share thermal and power budgets across all running apps. Quitting Safari, Xcode, or other resource-heavy applications frees up GPU and CPU headroom for the game.Use a power adapter for best performance. MacBooks throttle performance on battery to conserve power. Plug in before extended play sessions for the most stable frame rates.Start with medium settings. Let the game auto-detect your hardware, then adjust upward from medium rather than starting at maximum and working down.Keep macOS updated. Apple ships Metal driver improvements in macOS updates. Running the latest version ensures you benefit from any performance optimizations Apple has added.Consider an external display. Playing on an external monitor at a fixed resolution can sometimes deliver more stable performance than the MacBook's built-in Retina display, which renders at very high native resolutions.Check the App Store for updates. Game patches on Mac are distributed through the App Store. Enable automatic updates or check manually after content patches are announced.