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Imaginadough - Version 8 vs Version 9
May 7, 2026, 08:19 PM
Add wikilinks to table cells (5 new links)
May 23, 2026, 02:38 PM
Removed duplicate in-body wikilinks
112233Imaginadough is a Story Boss encounter in Neverness to Everness. Imaginadough is weak to Chaos damage.4455Lore and Description6677Imaginadough is one of the launch story-tier Anomaly bosses. Its fixed health pool across every challenge level is unusual for the launch roster: the encounter is designed as a damage-output check rather than a sustain test, so survivable Chaos teams clear it once and replay it for difficulty milestones rather than for long-form learning.8899Quick Facts10101111AttributeValueCategoryStory Boss EncounterSubtitleStory encounterWeaknessChaosChallenge Levels81212Strategy and Mechanics13131414Recommended Team15151616The team picks below are aligned to the Chaos weakness. Pulling any of these into the active rotation is the highest single-stat increase you can apply to Imaginadough's clear time.17171818EsperRarityElementDaffodil5-StarChaosLacrimosa5-StarChaos1919General Combat Guidance20202121Fill the boss's break meter with consistent attacks and reward-heavy defensive inputs. Successful parries and dodges contribute significantly more to the break bar than a hit, and a clean parry also fills the Esper Cycle Meter instantly. Save ultimates and heaviest skills for the stagger window that follows a full break. Imaginadough takes greatly increased damage while staggered, so burst output during this phase largely determines whether the encounter clears quickly. Build the team around the Chaos weakness. Characters aligned with Chaos will see the largest damage multiplier, and team compositions that can enable elemental reactions on top of that attribute will apply additional pressure to the break bar between stagger windows.22222323Weakness and Resistances24242525The table below lists the boss's raw resistance value for each of the six elements. A lower number marks the element the boss is most vulnerable to. For Imaginadough, that element is Chaos.26262727ElementResistanceNoteCosmos0.20StandardAnima0.20StandardIncantation0.20StandardChaos0.16WeaknessPsyche0.20StandardLakshana0.20Standard2828Challenge Level Stats29293030Imaginadough is unusual among the launch boss roster: HP stays fixed at 3,200,000 across every challenge level. ATK and DEF are the only stats that scale, so the fight tests damage output rather than survivability.31313232LevelHPATKDEF13,200,00010472023,200,00017378033,200,00027784043,200,00041690053,200,00062596063,200,00090299073,200,0001,2501,02083,200,0001,6661,0503333Encounter Notes34343535The fixed HP pool means Daffodil and Lacrimosa win or lose by their burst window, not by the team's longevity. Front-load the Discord trio reaction stack into the first stagger to take the largest chunk off Imaginadough's static health bar.36363737Combat Statistics38383939FieldValueBoss TypeStory BossLocationBridge Crossings (story encounter)Stamina Cost60 per attemptChallenge LevelsStory (one-time)Reset CadenceOne-time story encounterHP (Level 8)3,200,000ATK (Level 8)1,666DEF (Level 8)1,0504040Element Weakness and Resistances41414242This boss is weak to Chaos damage at 16% resistance, the lowest of the six elements. All other elements resist damage at 20%. Players should center their team around Chaos damage to clear faster and at higher challenge levels.43434444ElementResistanceChaos16% (weakness)Cosmos20%Anima20%Incantation20%Psyche20%Lakshana20%4545Recommended Espers46464747Chaos-element Espers are the strongest picks for this fight. The recommended 2-character roster below covers the bulk of community team builds and clears the fight efficiently at high challenge levels:48484949EsperRarityElementDaffodilS-ClassChaosLacrimosaS-ClassChaos5050Drops51515252Defeating this boss yields the following materials:53535454Story progression rewards55555656Related Pages57575858PageDescriptionBossesFull overview of NTE's boss combat systems, stagger loop, team composition, and encounter types.Anomaly EnemiesLore and classification of NTE's hostile anomalies.Parry SystemTiming windows and reward table for clean parries.Esper Cycle SystemHow parry and attack inputs fill the Esper Cycle Meter.