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Gamescom 2024 - Version 3 vs Version 4
May 7, 2026, 08:18 PM
Add wikilinks to table cells (3 new links)
May 23, 2026, 02:39 PM
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11Overview2233Gamescom 2024 was an early major event appearance for Neverness to Everness, running August 21 to 25, 2024 at the Koelnmesse convention center in Cologne, Germany. The event hosted the Hethereau exclusive feature trailer, which showcased Hethereau's daily city life and playable characters battling enemies, alongside the official confirmation that the game would support full ray tracing on PC.445566The Gamescom 2024 appearance was part of Hotta Studio's initial summer 2024 reveal cycle, building on the game's first announcement in July 2024 and feeding into the more comprehensive Tokyo Game Show 2024 appearance the following month. Gamescom established the technical narrative around the game (UE5, ray tracing, NVIDIA partnerships) that became the foundation for subsequent PC marketing.7788Event Details991010DetailValueEventGamescom 2024LocationKoelnmesse, Cologne, GermanyTrailerHethereau Exclusive Feature TrailerTechnical RevealFull Ray Tracing on PC confirmedEngineUnreal Engine 5Platforms ConfirmedPC, PlayStation 5, mobile (iOS, Android)1111Hethereau Trailer12121313The Hethereau exclusive feature trailer was the centerpiece reveal of the Gamescom 2024 appearance. The video showed:14141515Daily life in Hethereau with NPCs going about their routinesPlayable characters battling anomaly enemies in city environmentsSmooth open-world exploration on foot and with vehiclesCharacter abilities including melee, ranged, summons, gravity manipulation, and transformationsThe day-and-night cycle showing the city's neon-lit appearance under varied lightingA dynamic weather system suggesting a living, ever-shifting urban environment16161717The trailer also introduced viewers to several characters who would become central to the launch roster, including ones from the Eibon Antique Shop crew.18181919Ray Tracing Announcement20202121During Gamescom 2024, NVIDIA announced that Neverness to Everness would support full ray tracing on PC. The game's Unreal Engine 5 foundation enabled hardware-accelerated ray tracing for hyper-realistic lighting, reflections, and shadows in Hethereau's neon-soaked cityscape.22222323This announcement positioned the game as a graphical showcase title and laid the foundation for additional PC technology reveals: DLSS 4 with Multi-Frame Generation, path tracing support, and NVIDIA Reflex integration all expanded on the ray tracing baseline established at Gamescom 2024.24242525Platform Confirmations26262727Gamescom 2024 also formally confirmed the game's planned platform lineup: PC, PlayStation 5, and mobile (iOS and Android). Mac was added later (announced March 2026), and the Xbox absence was first publicly noted around this time. The platform footprint demonstrated at Gamescom became the basis for the eventual five-platform launch in April 2026.28282929Why Gamescom 2024 Mattered30303131Gamescom 2024 served as the European launch beat for the game's reveal cycle:32323333It established the technical narrative around UE5 and ray tracing that would carry through to launch.It confirmed multi-platform plans publicly.It gave the European gaming press a direct look at the game between Asian and North American media beats.It built momentum into Tokyo Game Show 2024 the following month, where playable demos became available.34343535Related Pages36363737Gamescom 2025Tokyo Game Show 2024Tokyo Game Show 2025Development HistoryHotta StudioUnreal Engine 5Path TracingDLSS 4