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Fluff of Fortitude - Version 4 vs Version 5
Apr 23, 2026, 10:46 AM
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Apr 29, 2026, 03:19 PM
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11Overview2233Fluff of Fortitude is an S-Class Plasma Arc that pays out as a clean always-on damage multiplier. Its Jawbreaker's Candy passive starts at a solid baseline and spikes significantly when the target drops below half HP, making it a strong execute-phase choice for boss and elite encounters.445+56Fluff of Fortitude is a 5★ S-Class Plasma-type Arc in Neverness to Everness. It rolls a base 512 ATK at Level 80 with a 27.5% ATK% substat. The primary skill, Jawbreaker's Candy, defines its role across rotations and team compositions.6778Lore89910"Hunter Guild Commemorative Arc: only the hardest candy endures."10111112The flavor text sets the Arc's tone and gives designers a quick lens on how the Jawbreaker's Candy passive is meant to feel in play.12131314Passive Effect14151516The Jawbreaker's Candy passive provides the following effect at Refinement Rank 1: Increases the wearer's DMG by 22%. Increases this effect to 28% against enemies with HP below 50%.16171718Refinement ranks raise these values without changing the trigger conditions. The table below lists the per-rank scaling.18191920LevelDamage (Full HP)Damage (Enemy HP < 50%)L1+22%+28%L2+26%+34%L3+30%+40%L4+34%+46%L5+38%+52%2021Ascension Materials21222223Reaching Level 80 with full access to the Jawbreaker's Candy passive requires six ascension breakthroughs. Each phase raises the level cap and unlocks the next refinement condition. The costs are fixed per Arc and do not scale with refinement rank.23242425PhaseLevel CapGoldMaterialsPhase 1Lv.3020,000Iron Appleseed x4, Blurred Numeral x4Phase 2Lv.4040,000Iron Appleseed x10, Blurred Numeral x10Phase 3Lv.5060,000Silver Appleseed x6, Unsolved Numeral x6Phase 4Lv.6080,000Silver Appleseed x12, Unsolved Numeral x12Phase 5Lv.70100,000Golden Appleseed x6, Distorted Numeral x6Phase 6Lv.80120,000Golden Appleseed x12, Distorted Numeral x122526Compatible Characters26272728The listed compatible characters share the Arc's core synergy. Any character can equip any Arc regardless of element or skill fit, but these characters gain the full value of the Jawbreaker's Candy passive thanks to their kits and scaling.28292930CharacterElementRarityWhy It FitsHathorLakshana5★S-Class Lakshana courier whose Blade Wings and motorcycle transforms chain Skill and Ultimate windows; a natural fit for the Jawbreaker's Candy payoff.NanallyAnima5★S-Class Anima main DPS whose follow-up attack scaling keeps stacks and buff timers fresh; a natural fit for the Jawbreaker's Candy payoff.3031How to Obtain31323233Fluff of Fortitude is acquired through the standard Arc acquisition methods in Neverness to Everness. S-Class Arcs can appear in the gacha system and its pity guarantees, in specific shop rotations, and in limited event reward tracks.33343435MethodDetailsMiracle Box 5★ tilesS-Class Arcs appear as guaranteed 5★ tile payouts on the Arc gacha board.Arc banner pitySoft pity at 60 pulls, hard pity at 80 pulls. The featured S-Class Arc has a 25% chance at soft pity.Long-term currency shopsSelect S-Class Arcs rotate through the Tri-Keys shop and limited event storefronts.3536Strategy Tips36373738Confirm your chosen character's rotation lines up with the Jawbreaker's Candy trigger before investing refinement materials. An Arc whose condition you cannot reliably fire is worth less than a B-Class Arc you activate every rotation.At Refinement Rank 1 the values in the passive table are baseline. Early ranks give the biggest jumps; the last couple of ranks are smaller gains and usually not worth duplicating a 5★ Arc unless the character is a dedicated main DPS.Pair Fluff of Fortitude with Plasma-aligned Drive Blocks and KongMu Gear. Matching element on support gear stacks multiplicatively with the Arc's passive.Keep the ascension materials in mind when planning farming routes. The final two phases jump from a 6x to a 12x requirement, which is often the real blocker for hitting Level 80.Review the Compatible Characters table before equipping. Element mismatch still works, but the biggest multipliers assume the passive's trigger and your character's rotation are synchronized.38393940Related Pages40414142Arcs and WeaponsArcs DatabaseS-Class ArcsPlasma ElementGacha SystemArc RefinementAwakening System