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Expansion Core - Version 4 vs Version 5
May 20, 2026, 03:10 AM
Added material-substitution mechanic and the systems it can fill in for
May 23, 2026, 02:36 PM
Corrected wikilink existence flags; removed duplicate in-body wikilinks
11Overview2233Expansion Core is an A-grade development material item in Neverness to Everness. A portable component used to substitute missing materials when upgrading Esper Abilities or Arcs. Core consumption scales with material rarity. It contributes to character and equipment development.44556677"A compact and portable material supplement pack, suitable for various situations and custom-made for Anomaly Hunters."8899Basic Info10101111FieldValueNameExpansion CoreGradeA-GradeRarity4-StarCategoryDevelopment MaterialItem TypeConsumableUsed Forcharacter and equipment development1212How to Obtain13131414The following sources can drop, sell, reward, or let the player craft Expansion Core.15151616SourceTypeHunter ExchangeVendor / Exchange1717Material Substitution18181919Expansion Core is a portable supplement that fills in for missing upgrade materials when you raise Esper Abilities or Arcs. When a development recipe asks for a specific material you do not have, the game lets you spend this substitute in its place. The quantity needed scales with the rarity of the material being replaced, so higher-rarity upgrades burn more of it. Both Modules and Cartridges upgrades, plus Esper Ability and Arc development, can pull from these substitute pools. It is best held in reserve for the moment a single missing material blocks an upgrade you want now, rather than burned routinely.20202121Tips22222323Development materials feed multiple systems (module EXP, cartridge EXP, Arc EXP, dye applications). Check which system is your current bottleneck before converting one bucket into another.Expansion Core is stocked on the Hunter Exchange, so an extra copy is always a Fons purchase away when you fall short.24242525Related Pages26262727character and equipment development: the system that consumes Expansion Core and the progression thresholds it feeds.Items: the full catalog of NTE materials, consumables, and development items.Cartridges: module and cartridge systems that share EXP materials with character development.Beginners Guide: where to start spending early-game materials for the biggest return.