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Cookies
May 5, 2026 at 04:29 PM
Initial version of Cookies currency article covering how to earn (defending civilians, returning wallets, provocation), the police exchange rate, and Wanted Level interactions
Cookies are a side currency in Neverness to Everness redeemed at city police stations across Hethereau. Players earn cookies by helping the police department in two ways: turning in lost wallets dropped by criminals and intervening when criminals attack civilians on the street. Cookies are then exchanged at the police-station shop for Beetle Coins, the primary character-upgrade currency used in the post-level-30 endgame loop.
Cookies are most useful as a slow but reliable supplemental Beetle Coin source for players who have already exhausted the main monthly pipelines (Hunter Exchange purchases, the level-10 fishing pack, and Houdini's magic stage). Earning them does not consume City Stamina, which makes the activity a useful way to keep progressing once a weekly stamina cap has been reached.
There are two confirmed methods for earning cookies, both centered on the open-world police presence in Hethereau. Each successful action, when reported at any police station, awards one cookie.
Criminal NPCs occasionally spawn in city districts and attack pedestrians. When the player intervenes and defeats the criminal, the action counts as a successful defence. Reporting the encounter at a police station awards one cookie. This route is risk-free with respect to the Crime and Wanted System because the player is acting against a criminal, not committing a crime.
Defeated criminal NPCs can drop a lost wallet. Pick up the wallet and bring it to a police station to turn it in. Each turned-in wallet is exchanged for one cookie. Wallets sit in inventory until handed over, so multiple wallets can be collected in a run and reported in batches.
Some players speed up wallet farming by attacking ordinary pedestrians. If the pedestrian fights back and is defeated, a wallet can drop in the same way it does from a defeated criminal. The player then carries the wallet to a police station and turns it in for one cookie.
Provoking pedestrians counts as committing a crime, which raises the player's Wanted Level and pulls police aggression. Sustained provocation can escalate to arrest and time in the Prison System, so this approach is faster but higher risk than waiting for criminal spawns.
Earning Method | Cookies per Action | Risk to Wanted Level |
|---|---|---|
Defending civilians from a criminal NPC and reporting at a police station | 1 | None. The player is acting against the Crime and Wanted System offender, not committing a crime. |
Returning a lost wallet dropped by a defeated criminal | 1 per wallet | None when wallets come from criminal drops. |
Provoking a pedestrian until they fight back, defeating them for a wallet, then turning it in | 1 per wallet | High. Attacking pedestrians raises Wanted Level and can lead to the Prison System. |
The police-station shop trades cookies for Beetle Coins. Community-reported exchange data places the rate at four cookies for 2,000 Beetle Coins. At that rate, every civilian defended or wallet returned is worth roughly 500 Beetle Coins. The shop is also reported to carry rotating limited-time rewards in addition to the standard Beetle Coin trade, but the Beetle Coin pack is the consistent draw for endgame players.
Action | Approx Equivalent Beetle Coins |
|---|---|
1 cookie | About 500 Beetle Coins |
4 cookies (community-reported pack) | 2,000 Beetle Coins |
Both the four-for-2,000 ratio and the implied 500-per-cookie value should be treated as community-reported figures gathered during the closed beta and may shift before global launch. The activity is also slower per cookie than a comparable amount of monster-farming in instanced content, so it is best treated as fill-in progression rather than a primary loop.
Cookies fit best into a post-level-30 weekly routine after the higher-throughput Beetle Coin sources have been used. The main monthly pipelines for Beetle Coins are: Hunter Exchange purchases, the monthly Beetle Coin pack unlocked at Fishing level 10, and Houdini's magic stage. Once those are tapped out for the month, cookies become one of the few remaining ways to keep accumulating Beetle Coins between resets, and they do not consume City Stamina, so the activity stacks cleanly on top of weekly stamina spending.
Players still working through pre-endgame content generally do not need to focus on cookies. Beetle Coin demand spikes once characters reach level 50 and start chasing skill upgrades and module slots, which is when the slow drip from cookies starts to matter as a fallback source.
Defending civilians from criminals carries no Wanted Level risk, so it is the safest cookie route for players who do not want police aggression.
Always carry any wallets you find directly to a station before logging out or moving zones, in case the carry behaviour clears between sessions.
Provoking pedestrians is a faster way to source wallets, but it pulls police aggression and can end in arrest. Treat it as a deliberate Wanted Level run rather than a casual farming method.
Cookies do not consume City Stamina, so use them to keep progressing on weeks where the city stamina pool has already been spent on deliveries or other chores.
Treat cookies as supplemental income rather than a main grind. The four-for-2,000 ratio is community-reported and the per-action time investment is high, so prioritise Hunter Exchange, Fishing rewards, and Houdini's magic stage first whenever they are available.