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Companion Points - Version 2 vs Version 3
May 7, 2026, 08:19 PM
Add wikilinks to table cells (2 new links)
May 23, 2026, 02:38 PM
Removed duplicate in-body wikilinks
11Overview2233Companion Points feed the Companion System in Neverness to Everness. They accumulate through daily activities while a specific party character is set as the active companion, and they raise the bond level between the player and that companion. Higher Companion levels unlock outfit accessories, additional dialog branches, unique idle animations, and small in-world quality-of-life perks tied to the chosen character's daily routine around Hethereau.4455Companion Points are earned per character: setting Esper Zero as the active companion earns Esper Zero's Companion Points specifically, while setting Hotori as the active companion earns hers. Players cannot transfer Companion Points between characters.6677How to Earn Companion Points8899SourceYieldNotesAnomaly CommissionsPer commissionSuccessful commission submissions grant Companion Points based on commission tier.Co-op contentMultiplier on pointsMulti-player runs of Pink Paws Heist or Coldmount Hospital yield bonus Companion Points.PropertiesTime-based ticksTime spent in shared housing with the active companion ticks Companion Points passively.City CommissionsPer daily commissionDaily commissions from the Bureau and from Eibon's commission board yield Companion Points.Hethereau HobbiesPer sessionMini-game sessions including Mahjong, Fishing, and Cooking pay Companion Points when the chosen character is the active companion.Zero's CompanionLayered milestonesThe May 13 to May 27 launch event awards Companion Points and 400 Annulith for full completion. Specifically tied to Esper Zero.1010How to Spend Companion Points11111212Companion Points feed the Companion System progression track for the chosen character. Each character has their own Companion level scale, and reaching specific levels unlocks rewards:13131414Outfit accessories: small cosmetic add-ons tied to the chosen companion (hair accessories, hand-held items, paired accessory animations)Additional dialog branches: new conversation options during housing visits and city encounters with the chosen characterUnique idle animations: new ambient animations during exploration when the character is the active companionQuality-of-life perks: small in-world bonuses tied to the chosen character's specialty (faster fishing for cooking-focused companions, discounted prices at certain shops, etc.)15151616Companion Points and Events17171818Limited-time events that pay Companion Points (notably Zero's Companion) accelerate progression on a single character within the event window. The points themselves are permanent and roll into the regular Companion System after the event closes; only the milestone Annulith bonus is event-window-locked.19192020Tips21212222Set your active companion based on which character you most want to invest in. Switching companions splits Companion Point earning between two characters and slows both.Run Pink Paws Heist in co-op for the Companion Points multiplier. The multi-player bonus is the single biggest swing for hitting Companion level milestones quickly.Stack Companion Points earning with the daily commission loop. The same anomaly commissions that feed Hunter Level XP also pay Companion Points when the chosen character is set as the active companion.Time spent in housing with the active companion ticks points passively. Logging in for housing visits during long sessions adds up over a week.Companion Points are character-specific. Earning Companion Points with one character does not feed any other character's Companion track.23232424Related Pages25252626Companion SystemCurrenciesZero's CompanionPropertiesHethereau HobbiesAffinity SystemEsper Zero