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City No Pop
April 22, 2026 at 11:42 PM
Added City No Pop page with grade, property stats, and effect details
City No Pop is a S-grade decorative furniture piece in Neverness to Everness. It contributes 60 Comfort and 300 Collection to the player's Anomaly Property stats when placed.

"City No Pop" is now available on Record Players, Portable Players, and Radios.
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Each furniture piece contributes a flat amount to the player's Anomaly Property stats while it is placed in a unit. The values below are the totals City No Pop adds to each tracked property pool.
Property Stat | Value |
|---|---|
Comfort | 60 |
Collection | 300 |
Anomaly Property in Neverness to Everness tracks four headline stats: Comfort, Fortune, Love, and Collection. Comfort and Collection scale almost entirely off the furniture you place; the more pieces you put down, the higher both totals climb. Most decorative furniture, including City No Pop, contributes to Comfort and Collection at a fixed 1:5 ratio (one Comfort point for every five Collection points). Fortune and Love come from a smaller pool of themed sets and special anomaly pieces, so most decorative items rarely show values in those columns.
Place City No Pop inside any owned unit in Hethereau to bank the Comfort and Collection it contributes; stats apply the moment the piece is set down and persist while it remains placed.
Higher-grade decorations contribute more per piece. If your inventory is already full of S-Grade pieces, prioritize hunting for upgrades rather than duplicating the same tier.
S-Grade pieces are limited supply and often locked behind rotating shop refreshes, event currencies, or one-time achievement rewards. Confirm the unlock route in the in-game catalog before spending materials chasing a duplicate.
Furniture: the full furniture catalog grouped by grade and special effect.
Anomaly Property: the housing system that consumes furniture for Comfort, Fortune, Love, and Collection stats.
Hethereau: the in-game city where Anomaly Property units are purchased.
Beginners Guide: where decorating ranks among early-game priorities.