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999 Nights Equipment - Version 3 vs Version 4
Oct 23, 2026, 05:22 PM
Expanded Warren service, equipment or route instructions
Oct 23, 2026, 05:54 PM
Expanded Warren progression and corrected equipment or attraction details
1-Warren equipment belongs to the fixed 999 Nights party. A class's weapons and armor fit its own character; accessories can be shared unless they list a character restriction. Weapons provide ATK, tunics HP, trousers DEF, and pauldrons or boots Universal DMG Bonus. Accessories use CRIT Rate or CRIT DMG.1+Warren equipment belongs to the fixed 999 Nights party. A class's weapons and armor fit its own character; accessories can be shared unless they list a character restriction. Compare each item's displayed main stat, substats and effects. A slot does not determine one universal main stat: Flamecrown Codex supplies HP, Jade Star supplies DEF, and Flamesong Swordsman Pauldron supplies ATK.2233Weapon families4455CharacterLegendary choicesMythic choicesEsper ZeroNightwatch Longsword; Morningstar Longsword; Shadowveil LongswordNightstar Longsword; Sword of the Dawnbell; Eclipseflame Longsword; Brightflame LongswordMintGaleflow Twinblades; Shadestride Twinblades; Shadowhunt Twinblades; Sunsinge TwinbladesRainbowarc Twinblades; Lightrider Twinblades; Nightflame Twinblades; Lightdance TwinbladesIroiStarbreak Codex; Heartbane Codex; Flamecrown CodexDreamwalk Codex; Gloomdream Codex; Deepflame Codex; Dayrite CodexShinkuJade Star; Dark Scale; Sunpiercer; Radiant SunMoonbreaker; Crimson Sigil; Tempered Flame; Prismatic Flow; Solar Rift66Epic weapons can supply a single useful effect before a complete higher-rarity setup drops. Examples include Daylight Longcall for Long Burn, Sunset Moment for Ember Burst, First Movement for Morale Boost, Whirlwind Twinblades for Gale Execution and Flame-Touched Path for Flame Siphon. Check the named effects together across the party.7788Armor families991010Each family has body armor, leg armor, pauldrons and boots. Higher-rarity families combine a main family effect with another shared effect; check the specific piece rather than assuming every row has an identical pair.11111212ClassLegendary familyNamed effectsSwordsmanFlamesongWhiteflame Ballad / Flame of DawnSwordsmanNightfarerHaven of Night / Song of DawnSwordsmanLightwardDawnbell Hymn / Song of DawnSwordsmanDarkflameNightfall Embers / Flame of DawnBarbarianRadiantSunseeker Light / Sunward WindriderBarbarianDawnwindBlazing Pursuit / Where the Wind ReturnsBarbarianNightwindNight Hunt / Sunward WindriderBarbarianSilentFieldstalker / Where the Wind ReturnsMageLightchantShared Emberdream / Dragonflame SuiteMageEmberbreathDusken Reverie / Dragonflame SuiteMageStarseeker or TidechaserAstral Undertow or Starborne Tide; some pieces also have Shepherd's SuiteDragon KnightStarfallBlessed Nightfall / Dragon and DragonhunterDragon KnightCloudbreakerCloudbreak Dawn / Dragon and DragonhunterDragon KnightEmberflowFalling Firestream / Dragon and the ShepherdDragon KnightLightbringerHeavenrend Light / Dragon and the Shepherd13-Epic families provide earlier alternatives: Sunfire and Dawnsong for Zero, Wildreach and Sunbound for Mint, Spark for Iroi, and Infernal or Crimsoncloud for Shinku. Rare Apprentice gear follows the slot base-stat pattern; Common Novice or Commoner pieces are starter equipment.13+Epic families provide earlier alternatives: Sunfire and Dawnsong for Zero, Wildreach and Sunbound for Mint, Spark for Iroi, and Infernal or Crimsoncloud for Shinku. Rare Apprentice gear provides earlier options; Common Novice or Commoner pieces are starter equipment. Compare the actual stats and named effects before replacing an equipped piece.14141515Accessory selection16161717ItemRarity / base statRole or restrictionTempering StoneEpic / CRIT RateAllied damage +80%, allied DEF -80%Secret SyrupEpic / CRIT RateSplash damage on hit, 0.25-second cooldownCloudrider CharmEpic / CRIT RateStamina cost -50%; team limitFuzzy CharmEpic / CRIT DMGShield on UltimateFamily PortraitEpic / CRIT RateFull-HP ally damage benefit; fallen ally penaltyJudgementMythic / CRIT RateShinkuShadowMythic / CRIT DMGShinkuCinderbone or Unstable ChargeMythic / CRIT DMGCheck the named effect for the intended setupThunderflash, Frostedge or Divine DescentMythic / CRIT RateCheck the named effect for the intended setup1818Legendary options include Fuzzy's Blessing, Fuzzy's Curse, Mistlight Lantern, Fate Stone, Windcalling Stone and the two Twin Necklace variants. For the Twin Necklace variants, inspect the equipped piece's named effect before choosing between Lumen and Umbra.19192020For a complete early Legendary setup and party order, see 999 Nights Class Builds. Appraise unidentified gear and compare effects before salvaging a piece.21212222Earlier Epic armor effects23232424Epic armor can complete a useful set while the party is still collecting its Legendary pieces. The available effect families include:25252626ClassFamilyNamed effectSwordsmanJadeSage's StoneSwordsmanDawnSword of DawnSwordsmanDawnsongSong of DawnSwordsmanSunfireFlame of DawnBarbarianWindcleaverFreefarerBarbarianGaleThousand-Wind VerseBarbarianWildreachWhere the Wind ReturnsBarbarianSunboundSunward WindriderMageAstralWandering Star BalladMageDreamwoolPastoral GraceMageSparkDragonflame SuiteDragon KnightBlazingDragon and Crimson DragonDragon KnightInfernalDragon and DragonhunterDragon KnightCrimsoncloudDragon and the Shepherd2727Freefarer, Sword of Dawn, Wandering Star Ballad and Dragon and Crimson Dragon appear as four-piece effects in these earlier sets. Other listed families show two- and four-piece thresholds. Match the actual equipped pieces before expecting an effect to activate.28282929Appraisal and Shinku gear30303131Unidentified equipment can be appraised through Identify at camp, a lit bonfire or Appraisal Fuzzy in Fuzzy Village. Confirm the item and roll; a higher 1-100 result improves its core stat value, while substats can vary separately.32323333Shinku begins the story as a Commoner. The Dragon Tail obtained shortly before the Crimson Dragon fight unlocks her Dragon Knight class. After the story, Challenge encounters provide equipment for this class alongside the rest of the party. Merchant jar equipment levels depend on Shinku's level; inspect each result's class before equipping it.34+35+Control pickup and recycling36+37+Open Auto Pickup Settings at the bottom of the equipment inventory to choose which rarities are collected automatically. As the inventory fills, narrow those filters to the drops you still need. A lower-rarity piece can still provide a useful named effect.38+39+Recycle unwanted equipment through Salvage at camp or a lit bonfire, or through the Mysterious Fuzzy Merchant. The selection filters include class, slot, rarity and level. Check the selected pieces before confirming: recycling removes them and returns Warren Gold Coins. Appraise unidentified pieces and compare their effects before discarding them.