ION LANDS
ION LANDS is an independent game development studio based in Berlin, Germany. Founded in 2015, the studio is led by Marko Dieckmann and operates with a core team of roughly eight people. Despite its small size, ION LANDS has built a recognizable identity through its cyberpunk-themed games, starting with Cloudpunk in 2020 and continuing with Nivalis, the studio's second major release.
Studio History
ION LANDS was established in 2015 in Berlin. The studio spent its early years developing its distinctive visual approach: a combination of voxel-based art with atmospheric, story-driven game design. This period laid the groundwork for Cloudpunk, which would become the studio's breakout title.
Berlin has a growing independent game development scene, and ION LANDS is part of that community. The studio's small size is deliberate. With around eight core team members, decisions can be made quickly, creative direction stays unified, and the overhead that comes with larger studios is avoided. The trade-off is development speed: ambitious projects take longer with fewer hands, which is part of why Nivalis has experienced multiple delays.
Cloudpunk (2020)
Cloudpunk was ION LANDS' first major release. It launched in 2020 as a story-driven game set in a cyberpunk city where the player works as a delivery driver, flying a HOVA through the rain-soaked skyline. The game was well-received for its atmosphere, writing, and distinctive voxel art style. Critics praised its world-building and narrative ambition, even while noting that the gameplay loop was relatively simple.
Cloudpunk established many of the elements that carry over into Nivalis: the city itself, the voxel aesthetic, the focus on characters and story over combat, and the themes of class inequality in a technological society. It also proved that there was an audience for this kind of experience, a cyberpunk game that was more interested in the people living in the city than in the guns and gadgets.
City of Ghosts (2021)
City of Ghosts was a major expansion for Cloudpunk, released in 2021. It expanded the story, added new areas to explore, and introduced new characters. The expansion was significant enough that some players and critics treated it as a standalone experience in its own right. It deepened the lore of the Nivalis universe and gave ION LANDS more time to refine their storytelling techniques before tackling the much more ambitious scope of Nivalis.
Development of Nivalis
Nivalis represents a major step forward in ambition for ION LANDS. Where Cloudpunk focused on a single night of deliveries, Nivalis is an open-ended slice-of-life simulation with business management, cooking, fishing, and a relationship system spanning over 135 voiced characters. The scope increase is enormous, and the studio's small size means development has been a marathon.
The game was originally announced with a 2024 release target. That slipped to Spring 2025, and then again to 2026. The primary bottleneck has been voice acting. With approximately 200,000 words of dialogue, the studio conducted over 8,000 auditions to cast more than 100 speaking roles. Motion capture work added further production time. Each delay has been communicated openly by Dieckmann and the team, with the consistent message that they would rather take more time than release something that does not meet their standards.
Visual Identity
One of ION LANDS' most distinctive qualities is their visual style. The voxel-based art direction they established with Cloudpunk has been carried forward into Nivalis, but with three years of evolution and the added capabilities of Unreal Engine 5. Nanite allows for much higher geometric detail than was possible before, while Lumen provides real-time global illumination that transforms the lighting from static baked data into something dynamic and responsive.
The result is a game that looks like a more detailed, more atmospheric version of the Cloudpunk aesthetic. The voxel shapes are still recognizable, but they are rendered with a level of lighting fidelity that makes them feel tangible. Rain catches the neon light differently depending on the angle. Fog rolls through the lower levels with volumetric density. Snow settles on surfaces. The three years the studio spent developing this visual evolution from Cloudpunk's foundations have produced something that stands out in a market full of cyberpunk-themed games.
Studio Details
Detail | Information |
|---|---|
Studio Name | ION LANDS |
Founded | 2015 |
Location | Berlin, Germany |
Studio Head | Marko Dieckmann |
Core Team Size | ~8 people |
First Major Release | Cloudpunk (2020) |
Expansion | City of Ghosts (2021) |
Current Project | Nivalis (2026) |
Publisher | 505 Games |