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Starter Animon - Version 9 vs Version 10
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11Starter Animon2233At the start of LumenTale: Memories of Trey you choose a starter Animon to begin your journey. The confirmed starters each represent one of the five emotional attributes and a different elemental type, so your first choice sets the tone for your early team.4455The Starters6677AnimonTypeAttributeMewaiiVirusVortailAuraOzelashElectricSalabelDemonQuecchaGeo88Before you receive your chosen starter, the game temporarily gives you a Lampecko, an Electric-type Animon of the Felicis attribute. It is a prominent early creature and a good introduction to how Animon work. You formally receive your starter after completing the Searching for Ales quest, where you protect Ales, return to Kapan's house for the night, and pick your starter during the Animon capture tutorial in the Anispace.991010Choosing a Starter11111212There is no single correct pick. Because each starter covers a different type and attribute, your choice mainly shapes which matchups feel easy at first. You will catch and trade for other Animon quickly, so a balanced team forms regardless of your starting creature. New players may want to read the Beginners Guide before deciding.13131414Early-Game Ranking15151616Based on early-game impressions, the starters can be ranked by how much they help in the opening hours, particularly against the first bosses Iotamor and Pymant and the first squadron leader Dena:17171818TierStarterWhySOzelashElectric typing is uncommon in the early areas, and its FurorAQuecchaA solid GeoBMewaiiA good VirusBVortailDecent early coverage with AuraCSalabelThe least recommended early pick: few early Animon are weak to Demon1919This ranking reflects the early game; a balanced team built through catching and Trading matters more in the long run than the starting choice.20202121Evolution22222323Starters grow and evolve as you raise them. All five reach a stage-two form at Level 18, each keeping its original type and attribute:242425252626StarterEvolves IntoTypeAttributeMewaiiMaidellyVirusVortailFurtexAuraOzelashKouzearElectricSalabelVilenderDemonQuecchaQuequatorGeo2727Each stage-two starter then reaches one of two stage-three forms at Level 40, decided by the emblem item you use. A Meridemblem leads to one final form and a Septemblem leads to the other:28282929Stage TwoLevel 40 + MeridemblemLevel 40 + SeptemblemMaidellyMegamitosaDolegamiiFurtexWeaphoonFursazenKouzearByazevoltZenicoreVilenderHorrogreGoldragoQuequatorBaranguMeterier3030Both emblems are tied to the route split. The Septemblem is earned on the northern Logos route, after winning the squadron match in Voltar during The City of Entertainment quest. The Meridemblem is received in Altipetra at the end of the City of the Sun quest on the southern Mythos route. Neither emblem is consumed on use, so one of each is enough to evolve every starter you raise.31313232Counting each base starter, its stage two form, and both final branches, the five starter lines cover 20 Animon in total, and an official showcase confirmed that every one of them has a Lost Animon variant.33333434See Leveling and Progression and the All Evolutions Guide for the full chart.35353636Catching the Other Starters37373838You are not limited to the one starter you choose. Each starter species can be caught in the wild at a specific spawn location, but only after you progress the story and complete the Out of Ideas main quest. Finishing that quest and choosing to head north or south removes the blockades and opens up further travel:39394040StarterSpawn LocationMewaiiPlains biomeVortailAeolyc IslandsOzelashArea 23SalabelSuvius PeakQuecchaLocation to be confirmed4141Related Pages42424343See Getting Started, Monster Collecting, and Combat System.