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Items and Currency - Version 1 vs Version 2
May 20, 2026, 05:21 AM
Updated internal links for slug change to /lumentale
May 20, 2026, 12:08 PM
Initial items and currency page (2026-05-20)
11Items and Currency2233Items and currency support nearly everything you do in LumenTale: Memories of Trey, from catching Animon to crafting and customizing your Anispace. This page collects what is currently confirmed about the game's economy and consumables.4455Currency6677The game uses a currency called Bilias. It appears in the pre-launch bonus alongside two related variants, Velox Bilias and Lost Bilias, which are grouped together as part of a capture set. The exact role of each is best confirmed in the live build.8899Capture Items10101111ItemNotesBiliasThe game's currency, also part of the capture set.Velox BiliasA capture-set variant included in the pre-launch bonus.Lost BiliasA capture-set variant included in the pre-launch bonus.1212Capturing wild Animon with the Holoken relies on consumable capture items, so keeping a stock is important before heading into new territory.13131414Memostones15151616The pre-launch bonus also references Memostones. These tie into the game's memory theme, fitting for a story about Trey recovering his lost past. Their precise use is confirmed in-game.17171818Crafted and Cooked Items19192020You can make your own items and food at the Fountain. Crafted goods and cooked meals support your team during exploration and battle. See Crafting and Cooking for details.21212222Furniture23232424Furniture is used to decorate the Anispace. The Early Adopter bonus includes exclusive furniture, and more can be obtained in-game. See Editions and Pre-Order Bonuses.25252626Related Pages27272828See Monster Collecting for catching and Trading for exchanging creatures.