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Beehive Studios - Version 12 vs Version 13
Oct 13, 2026, 12:27 PM
Noted the release of Update 1 and its October 8 hotfix
Oct 13, 2026, 01:58 PM
Clarified that the September 14 statement came before Update 1 shipped
11Beehive Studios2233Beehive Studios is the developer of LumenTale: Memories of Trey, a monster collector RPG. The studio created the game and partnered with publisher Team17 to bring it to market.4455Profile6677DetailInformationRoleDeveloperGameLumenTale: Memories of TreyPublisher PartnerTeam17CountryItalyTeam Size14 peopleCo-Director, CEOPaolo LellaCo-Director, Creative DirectorFabrizio Laborano88About991010Beehive Studios is a 14-person Italian development team, founded in 2021, behind LumenTale: Memories of Trey. The studio is co-directed by Paolo Lella, who is also chief executive and lead programmer, and Fabrizio Laborano, who serves as creative director. The game began as a crowdfunded project before the studio entered a publishing partnership with Team17, and Beehive presents it as a heartfelt creature collector that pays homage to the monster collector games that came before it while aiming to stand on its own.11111212The Game13131414LumenTale: Memories of Trey is set in the Italian-inspired land of Talea and follows Trey as he recovers his lost memories alongside creatures called Animon. For the full overview, see the LumenTale: Memories of Trey page.15151616Crowdfunding Origins17171818LumenTale: Memories of Trey began as a crowdfunded campaign in early 2023. The campaign ran for 28 days, from January 10 to February 7, and raised EUR 160,948 from 2,914 backers, clearing its EUR 75,000 goal by roughly 214 percent. A free demo went live during the campaign window so backers could try the game directly. Two years later, in 2025, Beehive Studios signed its publishing partnership with Team17 to bring the full release to PC and Nintendo Switch.19192020After Launch212122-Since the May 26, 2026 launch, Beehive has released four hotfixes. Its first major content update, first planned for July 2026, released on September 29, 2026 as Update 1, followed by a hotfix on Steam on October 8, 2026. Before release, on September 14, 2026, the publisher's community team said the update was being worked on at the same time as the planned PlayStation 5 and Xbox Series X|S ports, with Team17 supporting the studio on the porting, and relayed the studio's reason for the delay: a serious issue affecting the Japanese version of the game on Nintendo Switch, which the Update 1 notes list as fixed. The same reply said only a small part of the team attended Gamescom 2026 and that the trip did not affect development. See Known Issues and News and Game Info.22+Since the May 26, 2026 launch, Beehive has released four hotfixes. Its first major content update, first planned for July 2026, released on September 29, 2026 as Update 1, followed by a hotfix on Steam on October 8, 2026. Before Update 1 shipped, on September 14, 2026, the publisher's community team said the update was being worked on at the same time as the planned PlayStation 5 and Xbox Series X|S ports, with Team17 supporting the studio on the porting, and relayed the studio's reason for the delay: a serious issue affecting the Japanese version of the game on Nintendo Switch, which the Update 1 notes list as fixed. The same reply said only a small part of the team attended Gamescom 2026 and that the trip did not affect development. See Known Issues and News and Game Info.23232424See Update 1 Patch Notes for everything the update changed.25252626The Team27272828The studio lists its team on its own website, and it comes to fourteen people. The list below follows that listing, covering direction, art, programming, design, music, and community.29293030NameRoleFabrizio LaboranoCo-Director, Creative Director, 3D Artist, Game DesignerPaolo LellaCo-Director, CEO, Head of Development, Lead ProgrammerDaniele ProcopioCreature Designer, Concept Artist, Pixel ArtistGianmarco BizzottoLead Artist, Environment ArtistMatteo PachettiConcept Artist, UI ArtistTeo CasoliAnimatorLuca TodescaProgrammerClaudio CrociTechnical Artist, 3D ArtistPierluca GiannottiContent and Quest DesignerElio UbaldiPixel ArtistLuca GenoveseCommunity ManagerGiovanni SantollaSoundtrack and Sound Effects ComposerLorenzo VarrianoSoundtrack and Sound Effects ComposerTiziano BelluSoundtrack and Sound Effects Composer3131Three of those names are the credited composers on the game's soundtrack, which is also sold as a separate add-on. See Editions and Pre-Order Bonuses for what the soundtrack and artbook add-ons contain.32323333The studio has described the complete soundtrack as nearly 150 tracks across three volumes: Vol. 1 Mythos, Vol. 2 Logos, and Vol. 3 Battle + Extra.34343535Related Pages36363737See Team17 and Release Date and Platforms.