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Arsilia City - Version 1 vs Version 2
Aug 26, 2026, 09:31 AM
Created the city page with the route north, landmark table, story beats, the Councilmen choice, Knequital fight data and the Lumen Match
Aug 26, 2026, 09:31 AM
Refreshed wikilink status flags after an alias change made a previously red link resolve
11Arsilia City2233Arsilia City is a city in Logos, the northern region of Talea in LumenTale: Memories of Trey. It is the first city Trey reaches if he takes the northern route out of Iris Hamlet, and it hosts his first sanctioned Lumen Match. The main quest set here is City of Inventors, which is where the walkthrough detail lives.4455Overview6677Arsilia earns its inventor reputation from the Archives at its heart, a public exhibition hall where the city displays the devices its researchers have built. That fits the wider identity of Logos as the technology-facing half of Talea. The city also has a darker side: an old courthouse on its western edge sits on top of a working underground prison, and a council of elders holds enough sway over the court to get an innocent resident jailed.8899For players, Arsilia is where two systems open up. The Archives unlock Aura infusion for the Holoken, which is the key to the fan contraptions and invisible walkways used throughout the rest of the game, and the city is where the ability to make use of attribute traits first becomes available.10101111Getting There12121313The route north opens after the events at Iris Hamlet. Julia takes on the role of manager for Iris Hamlet's Lumen Squadron with Trey as its captain, and it is she who sets the errand to travel to Arsilia and take a Lumen Match there. Taking the northern option sends you out through the woods rather than south toward Mythos.14141515StepWhereNotes1Scarlet WoodsLeave Iris Hamlet heading south through the woods2Area 1Holds an optional Lumen Camp. Two Lumen must be found and beaten before the camp leader appears; taking the camp grants a timed buff3Area 3Continue west4Area 16A figure in black is harassing members of AARI here. The bottom-left exit leads into the city5Arsilia CityArrive on the bridge side of town1616Once you have visited the city Lumen Club you can warp back at any time. See How to Fast Travel for how the network works, and Blanco for the organisation that keeps those clubs running.17171818Landmarks19192020LandmarkWhereWhat It Is ForThe Bridge and Parts ShopCentral, shop tucked beneath the bridgeThe merchant here will not sell components at the normal price until Trey recovers his missing spare parts, which is the Gone Spare sidequestBan and Mina's HouseNortheastern quarterThe home of the sibling inventors at the centre of the city's storyThe ArchivesNear Ban and Mina's houseAn exhibition hall over two floors. Interacting with the display at the far back of the upper floor unlocks Aura infusion for the HolokenLumen ClubWestern half of the cityRooms for the night, Lumen Match registration, and the fast travel anchorThe Old CourthouseWestern edgeWhere the council of elders brings its case. The entrance to the prison sits off the upper right of the lobbyThe Underground PrisonBeneath the courthouseA multi-sector dungeon built around a rotating bridge platform, Aura-powered fans and invisible walkwaysThe ArenaSouth of the Lumen ClubWhere the Lumen Match against the Arsilia Squadron is fought2121Story Beats22222323The sequence below follows the City of Inventors objective list. Specific outcomes can shift with the choice you make, so treat the branch points as branch points rather than fixed results.24242525BeatWhat HappensArrivalA boy lifts Trey's belongings on the bridge and Nada gives chase. Cornering him repeatedly around the city brings out his sister MinaGone SpareMina needs parts for her invention. The shopkeeper agrees a trade if Trey recovers his own missing stock from the abandoned power plant out in Area 16, where an Animon has made off with itPresentationThe party visits the Archives the next day and works through the exhibits, which is where the Holoken gains its Aura infusionTroubleMina catches up outside to report that Ban has been arrested. The courthouse is the next stopPrisonA guard blocks the stair down. Past him the prison opens into sectors reached from a rotating bridge platform, gated by coloured barriers, access codes and Aura fan contraptions. Invisible walkways are only revealed by the Aura-infused HolokenThe TrialTrey interrupts the hearing and the judge sets Knequital on himThe CouncilWith Ban cleared, Trey overhears the council of elders planning trouble for other residents, and a choice followsLumen MatchRegistration at the Lumen Club, a night's rest, then the match itself at the arena2626Two optional rooms sit off the invisible-walkway sector of the prison. One holds a resident who wants his flashlight repaired and pays out a Protectifruit and a Fightifruit for the materials; the other holds a Lumen who wants a fight and a Metal Drum furnishing for Anispace. A merchant in the southern sector restocks healing items and Bilia.27272828The Councilmen Choice29293030Leaving the courthouse presents a branch. It shapes the story without changing whether the quest completes.31313232OptionOutcomeLeave with AlesTrey walks out with the party and the council conversation goes unaddressedDeal with the CouncilmenTrey stays behind to handle them, and the confrontation itself happens off screen before he rejoins the party outside3333See List of Choices for the other branch points in the campaign.34343535Knequital36363737The trial ends in a boss fight against Knequital, a legendary Animon the judge keeps in reserve. It is normally met around Level 20, which makes it a fair fight for a party that has kept pace with the route north.38383939PropertyDetailWeak ToAnomalous, Demon, GeoPhasesTwo, with the second triggering once its HP drops to 50 percent or lowerPhase Two ThreatSlicing Fury, a high-damage move that hits at least two Animon and telegraphs a turn before it landsFight LengthThree health bars, so plan for a longer exchange than a standard trainer battle4040Because the charge is telegraphed, the safest pattern is to spend that turn healing or shielding rather than pushing damage. List of Bosses collects the rest of the campaign fights.41414242The Arsilia Lumen Match43434444Registration happens at the Lumen Club, and the match runs the following day at the arena to the south. It is three back-to-back bouts against squadron members, then the squadron leader, Bucky. Your team is healed before that final battle, so the three warm-up bouts are the part that actually taxes your resources.45454646Animon Fought Here47474848These belong to the Lumen, guards and squadron members encountered in and under the city, so the list is a preview of what the north will throw at you rather than a wild spawn table.49495050AnimonWeak ToCocopaFire, VirusSmellwingAura, Electric, IceChompuffChakra, Fire, Virus, AncientNanafinElectric, Grass, Ice, VirusMushwickWater, Aura, AncientMelotica (Northern)Water, ChakraCanabble (Northern)Electric, GeoToxigallAura, Electric, IceFlowendeAura, Fire, VirusAlmyunaDemon, Geo, FireRainxyAnomalous, Ice, DataLampeckoChakra, Demon, GeoMollupomElectric, GrassOgiemaskAura, AncientOwaxleWater, Aura, AncientMuribangWater, Electric, Geo5151After Arsilia52525353Outside the arena, Nada shows that she has powers she does not yet understand, and she joins Trey and Ales for the road ahead. The party then sets out for Voltar, the entertainment city further into Logos. Arsilia stays useful afterwards: it is the closest fast travel anchor to Iris Hamlet, which has no anchor of its own, and its shops stock Pane along with the recipe for it.54545555Related Pages56565757See City of Inventors for the step-by-step walkthrough, Logos for the region that contains the city, World and Regions for the wider map, and List of Main Quests for where this sits in the campaign. Ales and Moka and Julia cover the companions involved.