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Animon Attributes - Version 7 vs Version 8
Jun 5, 2026, 01:13 PM
Merged in the precise trait effect wording, that traits unlock by beating a story opponent (Route 16 toward Arsilia City going north), the extra SP cost, and the in-battle activation flow.
Jul 4, 2026, 06:58 PM
Add wikilinks to table cells (3 new links)
11Animon Attributes2233Beyond their elemental type, every Animon has an emotional attribute. There are five attributes, each tied to a feeling, and they play into battle alongside types. This emotional layer is part of what gives LumenTale: Memories of Trey its heartfelt tone. Each Animon has one attribute, and when combined with its typing, the attribute can enhance the creature's skills or give its support abilities a bigger boost, so every Animon has a unique role to fill.4455The Five Attributes6677AttributeEmotionColorNotesFelicis AttributeJoyGreenCheerful and encouraging emotions.Mestus AttributeSadnessBlueSorrow and grief.Furor AttributeAngerRedAnger and fervor.Horrens AttributeFearPurpleFeeling and inflicting fear, along with curiosity.Sereum AttributeCalmGreyA grounded, composed temperament; tranquility and neutrality.88Attribute Traits in Battle991010Each attribute carries a battle trait that can activate during a fight. The five traits are:11111212AttributeTrait EffectFelicis AttributeEnables an Animon to slightly heal its allies after attacking.Mestus AttributeThis Animon uses a percentage of its HP to deal additional damage.Furor AttributeSkill damage is directly increased.Horrens AttributeNeutralizes an enemy's resistance and makes the Animon's next attack super effective if that attack would have defeated them, opening a one-hit knockout window.Sereum AttributeIncreases the chance for critical hits, and each critical hit grants 1 extra TP.1313How Traits Unlock14141515A trait shows on the Animon from the start, but you cannot use it right away. Traits unlock once you beat a certain opponent as you progress through the areas of the main story. If you go north, that fight occurs on Route 16 on the way to Arsilia City. Until then, the trait symbol is visible but inactive.16161717How to Activate a Trait18181919When you select an Animon's attack, its trait symbol sits to the left of the move list. A prompt lets you activate the trait; once you do, the symbol glows blue, signaling that all of that Animon's moves are enhanced for the turn. Activating a trait costs an additional unit of SP on top of the move's base cost, so traits are powerful but not free. Plan carefully if several Animon want to activate their traits in the same battle, since they all draw from the shared SP pool. Triggering a trait is a deliberate choice each turn, mapped to a controller button or a click on the trait's symbol on the move panel.20202121Attributes in Battle22222323Attributes work alongside elemental types to shape how an Animon performs. Because each creature combines a type and an attribute, two Animon of the same type can still feel different in a fight, and traits give the player room for experimentation once they are unlocked. Reading both halves of a matchup is part of mastering the Combat System.24242525Attributes and the Starters26262727The five starter Animon each represent a different attribute, which is a clean way to learn the system:28282929StarterAttributeTypeMewaiiFelicis AttributeVirus TypeVortailMestus AttributeAura TypeOzelashFuror AttributeElectric TypeSalabelHorrens AttributeDemon TypeQuecchaSereum AttributeGeo Type3030Because attribute is independent of type, building a team that mixes attributes gives you access to a wider set of traits than just stacking elemental coverage.31313232Related Pages33333434See Elemental Types, Starter Animon, and Monster Taming and Bonding.