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Gameplay - 7 revisions
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Added shoot-out-streetlights lighting tactic and systemic environment reactivity to Stealth and Approach
Linked the first NO LAW mention to the overview page
Added internal links to related pages (Edit 2026-06-13)
Added a sentence noting the systemic world’s dynamic lighting, crowds, and destructible environment
Added systemic-world mechanics (kill-any-character with reload prompt, bounty/shoot-on-sight), XP and skill-tree progression with multiple endings, and the no-stealth-penalty design
Embedded screenshot into article body (Content update 2026-05-27)
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