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Gameplay - 10 revisions
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Swapped the Combat section image for the rooftop weapon screenshot, moved the courtyard shot to Open World, corrected the weapon described in one alt, and converted an embedded image to a valid block node
Added slide-while-firing movement and the lockpicking and shooting systems chosen for the public showing
Added vertical infiltration detail to Stealth and Approach: improvised traversal up to rooftops and the rewards for taking high routes
Added shoot-out-streetlights lighting tactic and systemic environment reactivity to Stealth and Approach
Linked the first NO LAW mention to the overview page
Added internal links to related pages (Edit 2026-06-13)
Added a sentence noting the systemic world’s dynamic lighting, crowds, and destructible environment
Added systemic-world mechanics (kill-any-character with reload prompt, bounty/shoot-on-sight), XP and skill-tree progression with multiple endings, and the no-stealth-penalty design
Embedded screenshot into article body (Content update 2026-05-27)
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