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Citizens of the New World - Version 1 vs Version 2
Feb 3, 2026, 10:49 AM
Added internal wiki links
Feb 22, 2026, 12:48 PM
Convert bullet-point lists to tables for better readability
11More Than Human2233In No Man's Sky, you were a traveler in a suit. In Light No Fire, you are the creature. The character creator allows for a wide range of anthropomorphic fantasy races.4455Confirmed Species667-Humans: The classic standard.Rabbits / Hares: Agile, quick, and distinctively eared.Badgers: Sturdy and grounded.Foxes: Sleek and cunning.Bears: Large, imposing, and strong.Wolves: Pack-oriented and fierce.Otters: At home in the water.7+ComponentRequirementHumansThe classic standard.Rabbits / HaresAgile, quick, and distinctively eared.BadgersSturdy and grounded.FoxesSleek and cunning.BearsLarge, imposing, and strong.WolvesPack-oriented and fierce.OttersAt home in the water.8899Customization10101111You aren't locked into a preset look. You can customize fur patterns, clothing, and gear. The "procedural" tech applied to planets also seems to apply to character variation, allowing for diverse looks even within the same species.121213+1314Stats & RPG Elements14151516Unlike the gear-focused progression of NMS, Light No Fire introduces RPG attributes. Your race might influence your base stats, though Hello Games usually favors player freedom over restrictive class systems.