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Mini-Games
October 14, 2026 at 11:03 AM
Replaced an unsourced shared-world multiplayer claim with what has been shown: Anima social activities and Friend Battles
Beyond Nexus Battles and exploration, Honkai: Nexus Anima includes a variety of side activities designed around interacting with Anima companions. These activities reinforce the game's casual, companion-focused tone. They're meant to be fun diversions, not grind-heavy obligations.
Track races where Anima compete against each other. Details on the race mechanics (whether it's timing-based, stat-based, or a mix) haven't been fully shown, but the activity appears in beta footage as a recurring side event.

Players control an Anima to shoot down balloons. This is a straightforward arcade-style mini-game that tests accuracy and timing.
Players use Anima to demolish buildings that are marked for destruction. The game frames these as sanctioned demolition: you're not causing random property damage, you're clearing condemned structures. In practice, it's an excuse to smash things with your creatures, which is about as fun as it sounds.
Interactive play where the player and their Anima use a seesaw together. This falls into the companion-bonding category. It's less about challenge and more about building the emotional connection between player and Anima that the game keeps emphasizing.

Players and Anima participate in water balloon fights. Another lighthearted activity that fits the game's seaside-town-on-summer-vacation energy.
Social activities with Anima include petting and feeding them and attending gatherings around town. As of October 2026, shared-world multiplayer had not been confirmed; the only player-to-player feature documented from a test build is Friend Battles.
Certain Anima have special abilities for interacting with NPCs. Vulberry, for example, can smear cake on NPCs to increase their favorability toward the player. These interactions are tied to the Anima's unique exploration skill rather than being a universal mechanic. You need the right Anima to trigger specific NPC reactions.