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Anima Collection - Version 7 vs Version 8
May 17, 2026, 07:24 AM
Removed sibling-title analogy from evolution mechanic description
May 24, 2026, 09:48 AM
Wikilink rewire (2026-05-24): redirect broken wikilink targets to correct article slugs
11Overview2233Anima are encountered in the open world and caught through auto-chess battles called Bond Encounters. The collection loop forms one of the game's core activities alongside exploration and competitive Nexus Battles.4455How Catching Works6677The process follows three steps. First, the player approaches a wild Anima visible in the game world. Second, they engage it in a Bond Encounter, which is an auto-chess battle using their existing team. Third, after winning the encounter, the player forms a contract with the defeated Anima, adding it to their roster.8899During the Nexus Bond Test, 66 Anima were available in the game world. Beta testers reported gathering around 29 of those (nearly half) within approximately 7 hours of play, suggesting the collection loop is relatively accessible for common creatures.10101111Acquisition by Rarity12121313How an Anima can be obtained depends on its star rating.14141515RarityAcquisition methods3-star and belowOrdinary Bond Encounters in the open world. Cannot be obtained repeatedly through catching for evolution purposes.4-starPurchasable once via accumulated rewards. Also obtainable once from high-difficulty Bond Encounters, once from Gym Challenge rewards, once as event rewards, and unlimited times from side-run gacha.5-star (Gold)Quest rewards, special activities, one from Nightmare Abyss difficulty, purchasable from the store for 800 Aspect Gems, unlimited from Kardia-limited gacha pools, and reputation rewards from the Committee for a Joyful Iia.1616Evolution Through Duplicates17171818Catching or acquiring duplicate copies of the same Anima allows evolution, up to six times. Each evolution presumably unlocks higher stats or new abilities.