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Skill Trees - 18 revisions
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Removed three off topic screenshots that do not show the skill tree interface (Image cleanup 2026-09-10)
Recorded Feral Mind as first-party attested and dated Acrid Dust to the June 2025 reveal, and noted that Shadow Walk and Planeshift appear to be two names for the same wall-and-ceiling traversal ability
Rebuilt the ability tables around the shipped ten-hex Witchcraft roster and seven-ability Swordmastery roster, moved Artery Strike out of the hex list, reframed Acrid Dust and Feral Mind as unplaced pre-launch names, and added the perk-point and manual economy plus a named-perk roster by tree
Added the shared experience bar and single skill point pool, corrected the ultimate perk count to three per tree with only one unlockable, corrected manual gating and the Vampirism corruption requirement, and added perk timing labels
Hedged the level-cap claim to match what has actually been confirmed
Corrected the ultimate-perk rule and the Artery Strike name, added the level cap and ability mastery
Renamed the three trees to Swordmastery, Witchcraft and Vampirism to match the playable build, and added how each tree is unlocked plus the one-ultimate-perk limit
Added manuals as a perk source alongside shrine purchases, with Precision as the example
Cleaned punctuation and AI-style phrasing (2026-04-27)
Convert 2 bullet lists to tables; Add 3 gameplay images
Comprehensive article on the three skill trees with known abilities and progression
Comprehensive article on the three skill trees with known abilities and progression
Comprehensive article on the three skill trees with known abilities and progression
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