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PvP System - 21 revisions
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Updated internal links for the game URL change from /honor-of-kings-world to /hok-world (2026-09-12)
Added a sourcing caveat to the casual quick-match objective descriptions
Added the August 14 competitive season reset and the reset scope across the four ranked ladders
Restored missing separators where labels and links ran into the following text
Added a Peak Ranked decay-rule documentation note (July 30, 2026)
Removed an out-of-scope paragraph about the separate MOBA's esports history and reworded a vague sourcing phrase
Append transcript-verified confirmation of 1v1 duels and 4v4 team fights, plus the third-person MOBA positioning distinction from the top-down Honor of Kings predecessor
Verify 4 PvP modes at launch (Solitary Debate, Martial Duel, Collaborative Championship, Ruin Melee)
Major expansion: added gear equalized vs reliant queues, 1v1 arena details, 4v4 tactical mode with escort/payload objectives, custom rooms, combo break ability, PvP currency shop, diamond rank token rewards, esports potential, arena-only design confirmation
Remove irrelevant image: Shows PvE boss fight (player vs monster), not PvP (player vs player)
Fix lead designer name: Simon -> Simen Lv (confirmed by MonsterVine interview)
New article covering all PvP modes with details from aggregator sources and press hints
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