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Combat System - 24 revisions
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Updated internal links for the game URL change from /honor-of-kings-world to /hok-world (2026-09-12)
Restored missing separators where labels and links ran into the following text
Removed images that did not match the page subject (2026-08-17)
Added an Overseas Alpha Combat Confirmation section: skill-based parry and perfect-dodge framing, independent per-style health bars, the bian lian face-changing boss, and 2 to 4 player cooperative boss encounters with evolving mechanics
Append April 2026 preview notes: two-character swap, mid-fight build switching, MH+AC feel, charging system
Major expansion: added combo chaining across class swaps, air vs ground skill variants, skill paths, enhanced dodge counter attacks, full input system table (~24 inputs), combo system details, super armor, fatal stance mechanic, score-based burst phase, skill ceiling discussion
Add verified 红光招式 and 完美闪避 mechanics, 韧性条/破势条 posture system, Tank/Assault/Support role naming
Remove irrelevant image: Cherry blossom landscape with lake - does not show combat
Major expansion covering all core combat mechanics including parry, active reload, posture, and environmental interactions
Complete rewrite with confirmed details from GDC/Gamescom hands-on previews
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