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Interaction System - 15 revisions
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Trimmed unconfirmed Greet conditions, silent alarms and resident memory from the interaction options
Added the Extended Look interaction menu and dog interactions, marked the reported prompt options as unconfirmed, replaced leak-derived hostage and diner robbery content with a scope note, removed the prior-entry comparison table
Updated internal link states after new pages were added (2026-09-12)
Removed reliance on unreleased-build footage as a basis for described mechanics
Pointed internal links at their correct existing pages and removed links to prior-series topics (2026-07-22)
Fixed missing separators where wikilinks abutted following text (2026-07-12)
Hedged the hostage and restraint section as unconfirmed and removed assertions tied to unofficial footage
Accuracy update (2026-05-27): restored connective text between adjacent bolded terms
Accuracy update (2026-05-27): cleaned up sentence fragments left from outlet-reference removal
Accuracy update (2026-05-27): removed pre-release leak attributions.
Initial version covering the RDR2-inspired contextual NPC interaction system, robbery mechanics with zip ties and hostage systems, dynamic NPC memory, and choice-driven heist design
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