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Weapons and Combat - Version 6 vs Version 7
Mar 16, 2026, 03:15 AM
Add wikilinks to table cells (1 new links)
Apr 5, 2026, 09:55 AM
Fixed 1 verified inaccuracy: Fix prone stance status: was in dev build but removed, not confirmed
11Overview2233Grand Theft Auto VI introduces a more grounded approach to weapons and combat compared to previous entries in the series. The most significant change is a strict limit on what players can carry at any time, replacing the virtually unlimited weapon inventories of GTA IV and GTA V. This system, combined with expanded drive-by mechanics, melee combat, and a return of Phil's Ammu-Nation, creates a combat framework that rewards preparation and loadout planning over raw firepower.4455Weapons and combat details come from two primary sources: the official trailers released in December 2023 (Trailer 1) and May 2025 (Trailer 2), along with the authenticated September 2022 developer build leak. Rockstar confirmed the leak was genuine through legal action, though the build was unfinished and some details may have changed in the final game.6677Carrying System8899Players can carry a maximum of two rifles and two pistols on their person at any time. Additional weapons are stored in vehicle trunks and must be retrieved manually. This is a fundamental departure from GTA V, where players could carry every weapon they owned simultaneously. The new system mirrors the loadout approach used in Red Dead Redemption 2.101011111212The practical effect is that vehicles become more than just transportation. Keeping a car or truck nearby during a job means having access to heavier firepower when things escalate. The character visibly carries a rifle on their back while holding a pistol in hand, matching Red Dead Redemption 2's visual presentation of equipped weapons.13131414The 2022 developer build also showed a duffel bag slot that can hold extra items, occupying its own inventory position. Separate slots exist for consumables like painkillers, health kits, and body armor. Players can drop unwanted weapons, and dedicated pickup animations play when collecting new ones from the ground.15151616Confirmed Firearms17171818The following weapons have been identified from official trailers, Rockstar promotional screenshots, and the September 2022 developer build. Rockstar has not published a complete weapons list. In-game names are working titles from the 2022 build and may differ in the final game.19192020Pistols21212222WeaponReal-World BasisSourceNotesPolymer PistolSIG Sauer P320 / Glock hybridTrailer 1, promotional screenshotUsed by Lucia in the Trailer 1 end scene. A promotional image shows an automatic fire switch (Glock switch) on the backplate, indicating the weapon can be converted to fully automatic fire.PistolTaurus PT92AFTrailersManufactured by Hawk & Little (in-game). Used by both Jason and Lucia during the convenience store robbery.M1911 variantColt M1911A1Official screenshotsHawk & Little manufacturer. Classic .45 ACP sidearm.Mustang .357 RevolverColt Python (2020 model)Trailer 2A .357 magnum revolver, the first confirmed revolver in GTA VI.Beretta-style PistolBeretta 92FSTrailer 2, promotional screenshotIdentified by its slide-mounted safety and decocking lever. Visible in Jason's promotional screenshot.Compact PistolBersa Firestorm .380Confirmed sourcesA compact .380 ACP quick-draw sidearm.2323Shotguns24242525WeaponReal-World BasisSourceNotesPump Action ShotgunMossberg 5902022 leak, Ammu-Nation wall (Trailer 2)Standard pump-action 12-gauge.Double Barrel ShotgunStoeger/IGA side-by-side 12-gaugeTrailer 2 Ammu-Nation wall, promotional screenshotBoth side-by-side and over-under variants have been spotted. Visible in the alligator hunters-on-airboat promotional screenshot.2626Assault Rifles and Carbines27272828WeaponReal-World BasisSourceNotesAssault RifleAKM / AK-47Trailer 2 Ammu-Nation wallManufactured by Shrewsbury (in-game). Shown with multiple attachment configurations on the Ammu-Nation gun wall.Duke CarbineColt CR6920 (M4A1 style, 5.56 NATO)Official promotional screenshotManufactured by Duke Arms Company. "Duke" markings visible on the lower receiver. Jason is shown aiming it with a military-trained cheekweld on the stock.Duke Assault SniperAssault/sniper hybrid carbinePromotional screenshotDuke Arms Company branding visible. Seen in the poacher-on-airboat screenshot.SIG-style RifleSIG Sauer 556 SWAT variantTrailer scenePainted in red, white, and blue. Visible in trailer footage.Service CarbineM16A1/A22022 developer leakClassic military rifle platform.2929Submachine Guns30303131WeaponReal-World BasisSourceNotesSMGHeckler & Koch MP5Trailer 2Multiple attachment variants spotted in trailer footage.Micro SMGMini Uzi2022 developer leakManufactured by Shrewsbury (in-game).Compact SMGScorpion Mini-SMG2022 developer leakManufactured by Hawk & Little (in-game).3232Sniper Rifles33333434WeaponReal-World BasisSourceNotesBolt Action SniperRemington Model 700 BDL2022 leak, promotional screenshotManufactured by Shrewsbury. Classic bolt-action platform.Hunter SniperArctic Warfare L96A12022 developer leakMilitary-grade sniper rifle. Manufactured by Shrewsbury.Springfield M1A (scoped)Springfield Armory M1APromotional screenshotShown with synthetic stock and Aimpoint CompM2 reflex sight. Visible in the hunters promotional screenshot.Ruger 10/22Ruger 10/22Ammu-Nation wall screenshotA .22 LR semi-automatic rifle. Visible hanging on the Ammu-Nation wall below a pair of M1As.3535Heavy Weapons36363737WeaponReal-World BasisSourceNotesGrenade LauncherMilkor Mark 14 MGLTrailer 2A 6-shot revolving grenade launcher. Lucia fires it from the back of a moving vehicle in Trailer 2, destroying two pursuing patrol cars while the armored Police Riot absorbs the blast.Combat MGM249 SAWTrailer 2Phil fires this from the rooftop of his Ammu-Nation store in the in-game commercial. Also visible on the Ammu-Nation gun wall.RPGRPG-72022 developer leakManufactured by Shrewsbury. Standard rocket launcher.3838Melee Weapons39394040The 2022 developer build confirmed several melee weapons. These include a baseball bat (also visible near the Uncle Jack's Liquor robbery scene), a crowbar, a knife, a pool cue, a hammer, a nightstick, a bottle, and a full set of golf clubs (driver, iron, putter, and wedge listed as separate items). Standard unarmed fist combat is also confirmed.41414242Throwables and Explosives43434444The 2022 build included grenades, Molotov cocktails, smoke grenades, and flashbangs. The flashbang is new to the mainline GTA series. A "fire bottle" was also listed as a separate incendiary throwable distinct from the Molotov. A speargun was confirmed for underwater combat, with its own dedicated "spear ammo" type.45454646Weapon Manufacturers47474848GTA VI continues the series tradition of fictional weapon manufacturers that parody real-world arms companies. The following manufacturers have been confirmed.49495050ManufacturerReal-World ParallelConfirmed ProductsHawk & LittleColt / Smith & WessonPistol (Taurus PT92AF), M1911 variants, Compact SMGShrewsburyRemington / RugerMicro SMG, Bolt Action Sniper, Hunter Sniper, RPG, Combat MGDuke Arms CompanyColt (firearms division)Duke Carbine, Duke Assault Sniper. Shares its name with a manufacturer from the Red Dead Redemption universe.Vom FeuerHeckler & Koch / SIG SauerAR-15/HK416 variants5151Phil's Ammu-Nation52525353Phil's Ammu-Nation is the confirmed gun store in GTA VI, returning from the 3D Universe era. It appears in Trailer 2 at approximately the 2:09 mark as an in-game commercial. Phil, the proprietor, is a character inspired by Phil Cassidy from GTA: Vice City and GTA: Vice City Stories. The in-game ad shows Phil standing in front of a gun wall stocked with semi-automatic rifles, shotguns, SMGs, and assault rifles.545455555656The commercial's highlight is Phil firing an M249 SAW from the rooftop of his store. His confirmed slogan is "We got more guns than the law allows." The store is located in the state of Leonida and continues GTA's tradition of satirical in-game advertising.57575858Combat Mechanics59596060Shooting61616262An official promotional screenshot shows Jason aiming a Duke Carbine with both eyes open during a nighttime scene in Vice City. This technique, called bilateral shooting, is taught in U.S. military and some law enforcement training programs. It provides better peripheral vision and situational awareness compared to closing one eye. The detail is consistent with Jason's confirmed military background.63636464The 2022 developer build showed an "underfire animation" system where the character's defensive posture dynamically adapts based on the weapon they are holding. Players can also switch which hand holds the weapon (left or right), a feature new to the series. In leaked footage, the hand-switch was mapped to R3 on the controller.65656666Cover System67676868GTA VI uses an updated version of GTA V's button-press cover system. Early 2022 leak footage appeared to show a dynamic cover system, but subsequent reporting from multiple outlets indicated this was revised to a more traditional approach. Blind-fire and leaning around corners are expected to carry over from GTA V.69697070Movement and Stance71717272The 2022 build confirmed several combat stances and actions beyond standard movement. Players can crouch and go prone (lying flat is new to the mainline GTA series). A "surrender" action triggers a hands-up animation. The build also showed a self-revive mechanic when downed, along with "buddy comms" and "buddy ping" signals for cooperative situations.73737474Drive-By Shooting75757676Drive-by shooting has been significantly expanded compared to GTA V. Passengers can now stand and shoot from outside car windows using any weapon type, not just pistols. Players can also stand in truck beds and fire assault rifles during vehicle combat, a capability that was not possible in previous entries.77777878Shooting while swimming is confirmed as a new combat capability. In Trailer 2, Lucia fires a Milkor MGL grenade launcher from the back of a moving vehicle, destroying two pursuing police cruisers while the armored Police Riot survives the blast. This scene has been widely analyzed as potential in-game footage of the drive-by system in action, though Rockstar has not confirmed whether the shot represents gameplay or a cinematic sequence.79798080Melee Combat81818282Hand-to-hand combat is confirmed through multiple sources. Trailer 2 shows Lucia throwing a high kick at an opponent inside a steel cage, confirming MMA-style cage fighting as a side activity. Lucia's backstory mentions her father taught her to fight from a young age.83838484The 2022 developer build showed a melee system with distinct "melee attack" and "melee grapple" actions. The leaked diner robbery sequence demonstrated additional close-quarters mechanics: Lucia uses zip ties to restrain a hostage and separately uses a hostage as a human shield. Players can also carry or loot restrained NPCs, expanding on the heist-focused mechanics from GTA V.85858686Weapon Wheel87878888The weapon wheel has been redesigned to reflect the new carrying system. Rather than GTA V's single-ring radial menu showing every owned weapon, the new wheel mirrors Red Dead Redemption 2's layout with separate sections for weapons, equipment, and gear. On console, it is mapped to R1/RB. The wheel displays only what the player is currently carrying, not their full arsenal.89899090Body armor, painkillers, and health kits occupy their own dedicated slots in the equipment section of the radial menu, separate from the weapon slots.91919292No Dual Wielding93939494Dual wielding does not appear to be returning in GTA VI. Players use one weapon at a time, consistent with the game's grounded combat design. This was also the case in GTA V, after dual wielding appeared briefly in earlier titles like GTA: San Andreas.95959696Ammo Types97979898The 2022 developer build listed the following ammunition categories: pistol ammo, shotgun ammo, heavy ammo (for LMGs and heavy weapons), rockets (for the RPG), and spear ammo (for the speargun). Whether special ammunition variants (armor-piercing, incendiary, hollow point) will be available as in GTA Online has not been confirmed.9999100100NPC Reactions101101102102Walking around with a drawn weapon triggers fear reactions from nearby NPCs, who may flee or call the police. Characters automatically conceal weapons in public, non-combat contexts. This NPC threat-reaction system was visible in the 2022 developer build and represents a more realistic approach to public weapon handling than previous GTA titles.103103104104Comparison to GTA V105105106-FeatureGTA VGTA VIWeapon carry limitUnlimited (all owned weapons available)2 rifles + 2 pistols; extras stored in vehicle trunksWeapon wheelSingle-ring radial showing full arsenalRDR2-style multi-section wheel (weapons, equipment, gear)Drive-by weaponsPistols and SMGs from car windowsAny weapon type; truck beds, swimming, expanded positionsProne stanceNot availableConfirmed (lie flat)Hand switchingNot availableCan switch weapon between left and right handThrowable typesGrenades, Molotovs, sticky bombs, teargasGrenades, Molotovs, smoke grenades, flashbangs, fire bottlesMelee grappleBasic fist/melee attacksSeparate grapple action, hostage mechanics, zip tie restraintsGun storeAmmu-NationPhil's Ammu-NationNPC weapon reactionsNPCs flee when shots firedNPCs react to drawn weapons before shots; auto-concealment106+FeatureGTA VGTA VIWeapon carry limitUnlimited (all owned weapons available)2 rifles + 2 pistols; extras stored in vehicle trunksWeapon wheelSingle-ring radial showing full arsenalRDR2-style multi-section wheel (weapons, equipment, gear)Drive-by weaponsPistols and SMGs from car windowsAny weapon type; truck beds, swimming, expanded positionsProne stanceNot availableCut (was in dev build but removed)Hand switchingNot availableCan switch weapon between left and right handThrowable typesGrenades, Molotovs, sticky bombs, teargasGrenades, Molotovs, smoke grenades, flashbangs, fire bottlesMelee grappleBasic fist/melee attacksSeparate grapple action, hostage mechanics, zip tie restraintsGun storeAmmu-NationPhil's Ammu-NationNPC weapon reactionsNPCs flee when shots firedNPCs react to drawn weapons before shots; auto-concealment