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The planned naval combat design for D.O.R.F., including the Destroyer's weapons, planned ship roles, the Warband's lighter navy, amphibious transport routes and naval logistics.
How the planned economy of D.O.R.F. works: oil and Fuel, Materiel, Power, Authority and Recruits, and the physical logistics that carry resources from extraction to the factories.
How combat and unit control are planned to work in D.O.R.F.: stances, the Command Wheel, tactical pause, weapon blocking, garrisons, capturing, fire, crushing, movement and repair.
The Annex system is the planned technology progression in D.O.R.F., where structures attached to factories unlock new units, variants and upgrades.
How veterancy is planned to work in D.O.R.F.: four ranks earned through kills, bonuses to combat stats, and experience held by vehicle crews rather than the vehicles themselves.
How terrain deformation, trenches, cliffs, bridges, water, biomes, weather, fire and map life are planned to work in D.O.R.F., based on developer statements through September 2026.
Support Powers in D.O.R.F. are planned off-map abilities such as airstrikes, reconnaissance flights and paradrops, bought per aircraft and lost if the planes are shot down.
The map editor, Lua scripting, modding plans and GPLv3 source code release planned for D.O.R.F., and what remains part of the paid game, based on developer statements through September 2026.