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Warband Tribes - Version 1 vs Version 2
Sep 29, 2026, 12:08 AM
Initial version (2026-09-29)
Sep 29, 2026, 12:10 AM
Added an image (2026-09-29)
11The Warband Tribes are one of the three playable factions in D.O.R.F. Real-Time Strategic Conflict, alongside the Union of Imperial States and The Collective. The official faction page subtitles them "The barbarians", and the developers often shorten the name to the Warband or the Warbands. The press kit refers to their junkyard jalopy war machines.223+34As of September 2026 the game is unreleased. This page draws on the official lore, development updates and developer statements, and the faction's design may still change.4556Lore6778The official faction description calls the Warband Tribes the most numerous peoples of the Second World. Vast stretches of land and sea are ruled by isolationist nomads, superstitious cults, seafaring pirates and bloodthirsty motorized warbands.89910The civilized border nations have long considered these peoples too technologically backward to be an existential threat, apart from the occasional raid. More recently, authorities have hurried to dismiss rumors of so-called witches, strange creatures and huge armies of twisted machines built from the litter of the old world as hysteria and exaggeration. The description ends on a warning: the tribes have existed for centuries, and if a single warlord ever united them, it could mean the end of their more civilized neighbors.10111112An official video introducing the Warbands was published on the official YouTube channel on April 5, 2026.12131314Playstyle14151516The developers have consistently described the Warband as a faction built on speed and guerilla and stealth tactics. In 2023 they said it would rely on asymmetrical warfare, such as using improvised explosive devices for defense instead of heavy gun emplacements, and moving infantry through underground tunnels or up cliffs to set ambushes. They added that it would be trickier to learn than the other two factions but fully capable in the hands of a skilled player.16171718The same 2023 answer described many Warband units as glass cannons or speed-focused units that need micromanagement. Because standard RTS unit AI simply moves to range and fires, the developers suggested a toggleable setting that would make certain fast units circle-strafe their targets. Asked in 2024 about nomadic mechanics for the faction, they said they wanted to experiment with some mobile factory and refinery units, while stressing that the Warband is mostly about speed and guerilla tactics. Neither idea had been confirmed as final as of September 2026.18191920The developers also explained in 2023 that Warband units often appear as targets in demonstration videos simply because many of the newly shown units belonged to the other factions, not because the faction is meant to be weaker.20212122Air and Sea22232324The Warband is planned to have a very minimal air force. The developers said in 2023 that its air units would be about reconnaissance and deception, and that the faction would handle air defense through ground-to-air weapons or by moving underground. In April 2026 they said the Warband might get a token air scout and transport but would not have a meaningful air force like the other two factions, relying on guerilla tactics instead.24252526Warband sea units are planned to be more numerous than its air units, but the developers said they should not be expected to match the destroyers and cruisers of the other two factions. The wider naval design is covered on Naval Warfare.26272728Structures and Annexes28292930The Warband's named infantry structure is the Hand. In the July 2026 development update introducing the Annex System, the developers gave one Warband example: attaching a Gasoline Tank Annex to the Hand lets it produce Raiders who can throw Molotov cocktails, and replaces a few of the Raiders in each squad with flamethrower infantry. Under this system, flamethrower infantry are an upgrade to basic Raiders rather than a separate unit.30313132FactoryAnnex AttachedResultThe HandNoneRaider squads (inferred; the update only describes the Gasoline Tank version)The HandGasoline TankRaiders who throw Molotov cocktails, with some squad members replaced by flamethrower infantry3233Logistics33343435The May 2026 development update set out how the Warband moves supplies, in keeping with its stealthy style. Unlike the Empire's surface supply chain, the Warband's is planned to run largely underground.35363637ElementPlanned RoleSupply tunnelsSupply routes between buildings take the form of underground tunnels that move goods safely, though distance between buildings still affects efficiency.Supply vehiclesMove automatically between resource deposits and refineries, with an emphasis on armed escort.Fuel supply vehiclesOften carry flame weapons to defend themselves on trips between refineries and oil rigs or sulphur mines.Tunnel networkTunnels connecting two entrances across the map let the Warband move troops unseen and create hidden supply lines between bases and outlying resource outposts. Supply units are meant to choose the underground route when one is available.3738The developers said the planned rethink of Pipelines and Conveyor Lines would mostly affect the Empire and the Warband. Like every faction, the Warband spends Fuel on units, and since the May 2026 rework it does not use Power. See Resources and Logistics for the resource system as a whole.38393940Named Units40414142The developers have named or described the following units in connection with the Warband. The developers say unit statistics are placeholders, so none are listed. Several other named units have no stated faction and are listed on the Units page.42434344UnitWhat the Developers Have SaidRaidersBasic infantry squads from the Hand. With a Gasoline Tank Annex they throw Molotov cocktails.Flamethrower infantryAn upgrade that replaces some Raiders in a squad when the Hand has a Gasoline Tank Annex.GiantsDescribed in December 2024 in answer to a question about the Warband's giant unit. The idea is that they wield field guns as hand weapons and can pick up and hurl a giant mine like a makeshift artillery piece.Giant mineA separate unit that can be placed as a time bomb or a landmine, or thrown by Giants.Giant spikeballSeen in a trailer and mentioned in a 2023 reply about showing more Warband units. At the time its collision was limited to a single tile, so it needed engine work before it could be shown properly.Ghost familiarMentioned in the same 2023 reply as a unit that another unit can summon, which the engine could not yet support.4445Not Yet Confirmed45464647As of September 2026 the developers had not published the Warband's full roster, tech tree or unit statistics. The underground layer used for tunneling, first described in 2023, had not been confirmed as implemented. The token air scout and transport, mobile factories and refineries, and the circle-strafe setting were all described as possibilities rather than commitments. Features shared by all factions, including Veterancy and building capture, are covered on their own pages.