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Units - Version 1 vs Version 2
Sep 29, 2026, 12:08 AM
Initial version (2026-09-29)
Sep 29, 2026, 12:11 AM
Add wikilinks to table cells (12 new links)
11This page lists every unit that the developers of D.O.R.F. Real-Time Strategic Conflict have named in development updates, official videos, store text and their own replies to players, as of September 2026. The game is unreleased, and the developers said in April 2026 that much of the planned roster has not been shown because it depends on systems that are not implemented yet. They also said many older units have yet to be updated or will be altered.2233The Faction column only names a faction where the developers have stated one in text. Many units have appeared in videos without a stated faction, and those are marked "Not stated" rather than assigned by guesswork.4455Stats Are Placeholders6677The developers have said that current unit values, such as health, damage, cost and build time, are placeholders, some tuned to look good in trailers. This wiki therefore lists no unit statistics. They will be added once the developers publish final values.8899Named Unit Roster10101111UnitFactionWhat the Developers Have SaidFirst NamedMedium TankUnion of Imperial States (Motorworks)Armed with an autocannon; built at any Motorworks without AnnexesJuly 2026 updateMobile artillery variantUnion of Imperial States (Motorworks with Artillery Depot)Artillery version of the Medium TankJuly 2026 updateAssault GunUnion of Imperial States (Motorworks with Artillery Depot and Steelworks)Armored variant of the Medium TankJuly 2026 updateTank DestroyerUnion of Imperial States (Motorworks with Hypervelocity Lab and Steelworks)Late-game anti-armor unit; previously shown as a standalone unitJuly 2026 updateRiflemenUnion of Imperial States (Academy)Infantry squads; with an Artillery Depot the squad includes a deployable MortarJuly 2026 updateRaidersWarband Tribes (the Hand)Infantry squads; with a Gasoline Tank Annex they throw Molotov cocktailsJuly 2026 updateFlamethrower infantryWarband Tribes (the Hand)An upgrade that replaces some Raiders in a squad, not a separate unitJuly 2026 updateGiantsWarband Tribes (answer to a question about the Warband's giant unit)Intended to wield field guns as hand weapons and hurl the giant mineDecember 2024Giant mineWarband Tribes (same answer)Separate unit placed as a time bomb or landmine, or thrown by GiantsDecember 2024Tesla UnitsThe CollectiveAdvanced units that need power from a mobile power generatorMay 2026 updateMobile power generatorsThe CollectivePower Tesla Units and boost nearby production while in rangeMay 2026 updateLogistics walkersThe CollectiveBuild walls, gates and turrets; can be linked by aircraft supply linesMay 2026 updateMobile logistics hubsThe CollectiveSupply mobile factories using automated aerial dronesMay 2026 updateAerial dronesThe CollectiveCarry resources between nearby facilitiesMay 2026 updateHeavy TankNot statedA heavy multi-turret assault tank; a 2026 update showed its hull howitzer elevating to fire indirectlyOctober 2022 showcaseWartruckNot statedNamed in a note that its wreckage artwork was still to be madeMarch 2026 updateDestroyerNot statedMainly a ship-to-ship and air-defense vessel with three double-barreled 5 cm autocannon turrets, two side-mounted 5 cm autocannons, a torpedo launcher and an anti-missile turret; surface-to-air and surface-to-surface missiles were being testedDecember 2025ZeppelinNot statedShown in a video titled Zeppelin Assault and described as a powerful endgame unit able to wipe out whole basesSeptember 2022 showcaseTesla TankNot statedAn experimental weapons platform that fires electrical discharges, frying infantry and briefly short-circuiting vehiclesOctober 2022 showcasePowersuitNot statedArmored infantry exoskeleton aimed at enemy infantry and light to medium vehicles, suited to urban combatOctober 2022 showcase; new video March 2026HalftracksNot statedCarry infantry; a field gun placed inside turns one into a weapons platform, and Grenadiers inside can throw grenadesOctober 2022 showcaseGrenadiersNot statedInfantry that can throw grenades from inside a HalftrackOctober 2022 showcaseMaximus TankNot statedShown in its own official video; no text descriptionApril 2026 videoTankletsNot statedShown in their own official video; no text descriptionApril 2026 videoMillennium AirshipNot statedShown in its own official video; no text descriptionApril 2026 videoOrion Heavy Weapons PlatformNot statedShown in its own official video; no text descriptionApril 2026 videoDoomrollerNot statedShown in its own official video; no text descriptionApril 2026 videoWretch ChuckersNot statedThe developers said they would probably have guard units if infantry move to squadsApril 2026Field gunsNot stated (general)Towable by vehicles such as Halftracks; some can fire on the move, and some convert a Halftrack into a mortar or anti-air platform. First described in November 2023; not yet implemented as of September 2025.November 2023ForkliftsNot stated (described with Empire logistics)Bound to production structures; move resources from a stockpile to that structureMay 2026 updateWorkersNot stated (described with Empire logistics)Carry supplies directly to construction; planned to level terrain and dig pits or moundsMarch and May 2026 updatesTrucksNot stated (described with Empire logistics)Move resources between oil deposits and refineries automaticallyMay 2026 updateConstruction vehiclesNot stated (described with Empire logistics)More advanced versions planned for long-range base constructionMay 2026 updateSingle-car rail unitsUnion of Imperial StatesPlanned for the Empire; multi-car trains remain an open questionJanuary 20251212The press kit and store page also describe units without naming them, including psychic rogues or psychic warriors, self-cloaking tanks, giant crushing junk spheres of death, enormous zeppelin bombers and clanky artillery mecha. In a 2023 reply about showing more Warband units, the developers mentioned a giant spikeball seen in a trailer and a ghost familiar that another unit can summon. No source has linked the Doomroller to the spikeball or to the junk spheres, so this wiki treats them as separate entries until the developers say otherwise.13131414Promised Unit Types15151616Besides the named units, the developers have committed to several kinds of unit without naming specific ones yet.17171818Unit TypeWhat the Developers Have SaidWhenMachine gunner and basic anti-tank infantryEvery faction gets bothApril 2025Elite infantry and infiltratorsPlannedOctober 2024Stealth units and detectorsPlanned, along with disguise unitsDecember 2023Epic-scale unitsA few are planned; not necessarily one per faction, and not necessarily limited to one per playerAugust 2024Hybrid unitsGained by capturing enemy factories or barracks; they combine both factions' technologies and tacticsJanuary 2025Abhuman unitsSome are plannedJuly 2025Naval classesEach faction gets light patrol craft, anti-air vessels, ship-to-ship vessels, shore bombardment ships, submarines and logistics vesselsDecember 2025Salvage shipsLikely multi-role, such as transport and minesweeperDecember 20251919Naval units are planned as powerful, expensive units fielded in small numbers; see Naval Warfare. The Warband is the exception for air units, with at most a token air scout and transport.20202121How Units Are Built22222323Factories produce units, and the Annex System attached to a factory decides which variants and upgrades it can build. The developers considered letting players design custom units and rejected the idea in April 2026. Infantry and vehicle crews draw on Recruits, a resource where one recruit equals one infantry soldier and vehicles need several as crew; vehicles are always built with a full crew. Units can also be retired to recover resources. Resource costs are covered on Resources and Logistics.24242525Infantry organization was still settling as of September 2026. In April 2026 the developers said infantry were individuals but might switch to squads, and the July 2026 update already described Riflemen and Raider squads while listing infantry squads among the systems still needing work.26262727Vehicles do not gain ranks themselves; their crews do. See Veterancy for the four ranks, and Combat and Unit Control for stances and orders.