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Torches - Version 11 vs Version 12
May 24, 2026, 08:34 PM
Add wikilinks to table cells (1 new links)
Jun 4, 2026, 07:30 PM
Removed duplicate in-body wikilinks
112233A torch is any light-emitting item or building piece in Windrose that uses an open flame to illuminate an area. Torches split into two distinct systems: portable craft-station torches placed through the Build menu to light caves and paths, and decoration-category wall torches that mount to walls for ambient base lighting. This page is the hub for both categories.4455Torch Types6677TorchCategoryCostPrimary UseFloor-Standing TorchUtilities craft stationWood x2Portable cave and dungeon light; placed anywhere, not gated by Bonfire range.Wall TorchesDecoration - LightingWood x1, Plant Fiber x1Wall-mounted ambient light along base corridors and exterior walls.88Torch vs Oil Lamp991010The two primary portable light sources in Windrose serve different use cases:11111212Floor-Standing Torch is stationary. Cheap at 2 Wood per placement. Good for segmenting a dark cave into lit rooms you can retreat to.Oil Lamp is handheld. Travels with you. Good for deep exploration where dropping torches would be impractical. Requires 3 Animal Fat to refill.13131414Early-game players without the copper for a lamp can rely exclusively on torches. Mid-game players typically carry a lamp as the primary light and drop torches only for marking extraction routes.15151616Recipes at a Glance17171818Light SourceRecipeStationUpkeepFloor-Standing Torch2 WoodUtilities build menuNone; recover with middle-clickWall Torches1 Wood, 1 Plant FiberDecorations, LightingNoneOil Lamp4 Copper Ingot, 1 RopeWorkbenchRefill with 3 Animal Fat1919The Oil Lamp is the only one of the three that needs metal: you must smelt Copper Ingots first, which is why early players lean on the cheap Wood torches until copper is flowing. Once you own a lamp, it burns Animal Fat as fuel and is refilled at the Workbench.20202121Why Lighting Matters22222323Windrose caves and ruins are dark enough that combat becomes difficult without a real light source. Enemies like Drowned and Thorn Fiddlers spawn in dark areas, and misjudging range in pitch-black combat is a common cause of surprise deaths. Torches also help navigation on night surface exploration, especially in the Foothills where wolves ambush in low light.24242525Placement Strategy26262727Drop a trail of Floor-Standing Torches as breadcrumbs when entering a new dungeon. Two Wood per torch is cheap enough to leave 10 without thinking, and they can be recovered via middle-click on the way out.28282929Place Wall Torches along the path from your Bonfire to key stations so you can find them at night without needing a held torch. Wall Torches also provide ambient base-building atmosphere without consuming fuel.30303131Related Lighting Options32323333Other lighting options pair naturally with torches for base setups and exploration:34343535Oil Lamp handheld light for deep exploration.Bonfire central base fire that anchors crafting station range.Wall Lamp wall-mounted lamp with a shade.Wall Candlestick softer, more historical wall lighting.Chandeliers ceiling-mounted interior lighting.Lighting complete lighting category overview.36363737See Also38383939Craft Stations Floor-Standing Torch sits in this category.Base Building settlement construction overview.Decorations Wall Torches sit in Decoration - Lighting.Crafting broader crafting system.