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The Thread in the Forest Puzzle Solutions - Version 13 vs Version 14
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11The Thread in the Forest is an Exploration Challenge subcategory in Crimson Desert that tracks your progress across 37 Ancient Ruins puzzles scattered throughout the continent of Pywel. Each ruin contains a self-contained puzzle, and solving it activates the Abyss Cresset inside, turning it into a permanent fast travel point. Every completed ruin also rewards you with an Abyss Artifactthe primary currency used for skill upgrades and gear enhancement.2233Unlike Mastery and Combat challengesThe Thread in the Forest does not require Sealed Abyss Artifacts to unlock. You simply need to discover the Ancient Ruins in the open world. Unvisited ruins appear on your map as white circles with a question mark, labeled "Mysterious Energy." You can track which ruins you have completed by opening Journal > Challenges > Exploration > Ancient Ruins.4455Required Abilities6677Several puzzle types require specific abilities before they can be solved. Make sure you unlock these from the skill tree before heading out to hunt for ruins.8899AbilityHow to ObtainUsed ForNature's GraspLearned during the Reunion quest (Chapter 2) by observing a blue silhouetteLifting heavy stone gates, moving large objectsForce PalmLearned during the Reunion quest (Chapter 2)Punching disc mechanisms, activating pressure plates from a distanceNature's SnareUnlock from the spirit (green) section of the skill treecosts 1 Abyss ArtifactActivating water-drain mechanisms, pulling leversStabUnlock from the skill treecosts 1 Abyss ArtifactRotating pillar mechanisms by jamming your sword into a slit and turningAxiom ForceUnlocked through story progression in the Abyss questlineGrappling onto circular indentations, moving devices remotelyBlinding FlashLearned through sword skill progressionRevealing nearby Abyss Cresset locations as a faint white glint on the horizon1010Puzzle Types Overview11111212Ancient Ruins puzzles come in several distinct varieties. Recognizing the type quickly helps you figure out the solution faster. Below is a summary of every puzzle type you will encounter across the 37 ruins.13131414Puzzle TypeDescriptionKey MechanicDisc / Pressure PlateStone discs mounted on a wall. Hitting one with Force Palm inverts the position of adjacent discs.Get all discs pressed into the wall simultaneouslyStatue RotationMultiple statues must all face a central pedestal. Turning one statue may also rotate a linked statue.Rotate dials behind each statue to align them allAngel Statue / Symbol SelectionA central statue emits a beam of light pointing at surrounding objects. You rotate a selection dial to match the illuminated symbol.Multiple rounds with increasing numbers of symbols to matchWater DrainA flooded area with wooden or stone mechanisms. You must drain the water to reveal the Abyss Cresset below.Use Nature's Snare on the drain mechanismsFountain / Pillar RotationThree pillars with water bowls on top. Redirect the water flow so all three pillars pour into a central basin.Stab your sword into each pillar's slit and rotate itBell StrikingA row of bells and a mallet. Strike the bells in the correct sequence shown on a nearby board.Read the symbol board carefully; some require ascending then descending orderSymbol Stepping StoneA grid of stone plates with symbols. Step on the initial plate, then walk to its matching symbol without stepping on other active symbols or reusing a grey plate.Plan your route before stepping on the first plateMural / Pattern AlignmentRotating discs with mural patterns. A reference mural elsewhere in the ruin shows the correct alignment.Find the reference mural first, then align each disc to matchDial / Floor GridA central monument surrounded by statues. A rotating floor grid must be aligned so symbols match the illuminated statues.Stab your sword into the control post and push to rotate the gridMirror / Light Beamshaped plinths with mirrors to redirect a beam of light toward a receptacle on the opposite side.Move mirror plinths so the beam bounces from the source to the targetLantern / BrazierMultiple unlit lanterns or braziers in a ruin. You must light all of them, sometimes using Visione to find Memory scenes first.Use fire abilities or interact with each lantern in orderLever / ContraptionA multi-piece mechanical contraption with rotating symbol wheels. Align the symbols using levers and the Stab skill.Each lever controls one or more wheels; align them all1515Puzzle Solutions by Location16161717Below are step-by-step solutions for notable Ancient Ruins puzzles, organized by region. Each ruin rewards one Abyss Artifact and activates the Abyss Cresset as a fast travel point upon completion.18181919Hernand Region20202121Meandering Hills Ruins (Disc Puzzle)22222323Location: Northwest of the City of Hernandmarked on the map as Mysterious Energy. This is the first Ancient Ruins puzzle most players encounter, as it is part of the Reunion main quest in Chapter 2.24242525Required abilities: Nature's GraspForce Palm26262727Solution: Use Nature's Grasp to lift the heavy stone gate blocking the entrance. Inside, you will see three stone discs mounted on the wall with a line of energy running through each one. Hitting a disc with Force Palm pushes it into the wall but also inverts the position of any adjacent disc. The goal is to have all three discs pressed into the wall at the same time to complete the energy circuit.28282929Disc order: Hit the middle disc first, then the left disc, then the right disc. When all three are flush with the wall, the circuit connects and the Abyss Cresset unlocks.30303131Dragon's Stone Chamber Ruins (Mural Puzzle)32323333Location: Halfway up the cliffs of the Hernand Highlands. Look for a suspicious stone door partially covered by dried leaves.34343535Required abilities: None (fire interaction to burn leaves)36363737Solution: Burn the leaves blocking the entrance to push the door open. Inside, you will find three rotating discs with mural patterns. A reference mural on the wall shows the correct alignment. Each disc depicts a different image that must be oriented precisely.38383939First disc: Depicts a tree with sun and moon symbols. Rotate it so the sun and moon are positioned on the upper section, pointing upward.Second disc: Shows a horse figure. Rotate it so the horse's legs are slightly oriented downward to the left.Third disc: Contains a pincer-like shape. Rotate it so the pincer part is slightly slanted upward to the left.40404141Once all three discs match the reference mural, the inner door opens to reveal the Abyss Cresset.42424343Halssius Conflux Ruins (Dial / Floor Grid Puzzle)44444545Location: Immediately south of the House of Healing near Halssius, accessible during Chapter 3 when you visit the House of Healing.46464747Required abilities: Nature's GraspStab484849-Solution: Clear fallen columns with Nature's Grasp to open the puzzle area. The puzzle features a central monument surrounded by statues, with a rotating metal floor grid. A beam of light from the central statue illuminates surrounding objects (a coin, a lute, a vasescalesand other symbols). Your goal is to rotate the floor grid so that the gap in the metal aligns with each illuminated symbol.49+Solution: Clear fallen columns with Nature's Grasp to open the puzzle area. The puzzle has a central monument surrounded by statues, with a rotating metal floor grid. A beam of light from the central statue illuminates surrounding objects (a coin, a lute, a vasescalesand other symbols). Your goal is to rotate the floor grid so that the gap in the metal aligns with each illuminated symbol.50505151Use the Stab attack (Shift + Right Mouse Button on PC, or RB + Y on Xbox, or R1 + Triangle on PlayStation) on the black control post to jam your sword into it, then push to rotate the floor grid. The puzzle has three stages with increasing complexity.52525353Stage 1: Rotate the grid clockwise roughly 90 degrees to align with the gold coin symbol.Stage 2: Rotate counterclockwise about 45 degrees to match the lute and vase symbols.Stage 3: Rotate counterclockwise another 45 degrees (returning near the starting position) to align with the remaining symbols.54545555Grace Estate and Sunrise Plains56565757Sunrise Plains Ruins (Statue Rotation Puzzle)58585959Location: Past thick vines just south of Glenbright Manor in the Grace Estate, near the border with Demeniss. Accessible after obtaining the government-issued campsite in Hernand or during Chapter 3.60606161Required abilities: None62626363Solution: Four wise men statues surround a central pedestal. Each statue has a dial behind it. The catch is that the statues are linked in pairs: turning one also rotates the statue it is linked to.64646565Statue You TurnAlso RotatesNorthwestSoutheastNortheastSouthwestSouthwestNorthwestSoutheastNortheast6666Solution in 2 moves: Turn the Northeast statue to face the central pedestal (this simultaneously aligns the Southwest statue). Then turn the Northwest statue to face the pedestal (this simultaneously aligns the Southeast statue). All four statues now face the center, completing the puzzle.67676868Arboria Forest69697070Arboria Forest Ruins (Fountain / Pillar Rotation Puzzle)71717272Location: In Arboria Forestnorth of Hernand City and west of the Hills of No Return area. Marked as a Mysterious Zone with a question mark on the map.73737474Required abilities: Stab75757676Solution: Three pillars stand around a central basin, each with a bowl of water on top that is currently spilling outward. Your goal is to rotate each pillar so that all three direct their water flow into the central basin below.77777878Approach the first pillar and locate the square-shaped slit on its side.Perform the Stab move (Shift + Right Mouse Button on PCRB + Y on XboxR1 + Triangle on PlayStation) to jam your sword into the slit.While your sword is lodged, push the movement stick or key in the direction you want the pillar to rotate. Keep rotating until the water pours into the central basin.Repeat the process for all three pillars.79798080Once all three water streams converge into the basin, the Abyss Cresset of Arboria Forest activates, granting you a fast travel point and an Abyss Artifact.81818282Haunted Hill and Surroundings83838484Haunted Hill Ruins (Water Drain Puzzle)85858686Location: East of the Haunted Hill Abyss Nexus fast travel point. The ruins are partially submerged when you first arrive.87878888Required abilities: Nature's Snare89899090Solution: This is a water drain puzzle. The area is flooded, hiding the Abyss Cresset beneath the water. You need to locate two mechanisms in the ruins and activate both using Nature's Snare.91919292Find the first mechanism off to the side of the flooded area. Activate it with Nature's Snare to partially drain the pool.The second mechanism was previously submerged. Now that the water level has dropped, it is accessible. Use Nature's Snare on this mechanism to drain the remaining water.With the water fully drained, drop down to claim the Abyss Cresset from the now-exposed pillar.93939494If you have not yet unlocked Nature's Snare, you can learn it from the spirit (green) section of the skill tree for 1 Abyss Artifact.95959696Trembling Woods97979898Trembling Woods Ruins (Lever / Contraption Puzzle)9999100100Location: On the eastern side of Trembling Woods and north of Willow River. The area is guarded by hostile bears, so be prepared for combat.101101102102Required abilities: Stab103103104104Solution: This ruin contains a three-piece mechanical contraption with rotating symbol wheels. The goal is to align the symbols so they match a specific pattern.105105106106Step 1: Rotate the right lever to align the white flower symbol with the white marking at the contraption's center.Step 2: Use your Stab skill on the left lever. Pierce the sword into the slot and rotate until the small steel circles outline the moon and fish symbols.Step 3: Rotate the center lever so the large steel circle outlines the white flower symbol.107107108108When all three alignments are correct, you will hear a loud rumble. The water nearby will drain and the sealed door to the Abyss Cresset chamber will open.109109110110Steel Mountains111111112112Steel Mountains Ruins (Bell Striking Puzzle)113113114-Location: In the Steel Mountains region. The ruin features a row of numbered bells and a mallet resting nearby.114+Location: In the Steel Mountains region. The ruin has a row of numbered bells and a mallet resting nearby.115115116116Required abilities: None (pick up the mallet)117117118118Solution: Pick up the mallet from the ground and equip it. A symbol board near the bells shows the correct striking order. Hit the bells with the corresponding symbols to complete the puzzle.119119120120Read the symbol board. It shows a sequence of symbols corresponding to the bells, numbered from left to right.Strike bells 1 through 6 in ascending order (left to right).Then strike bells 4 through 1 in descending order (right to left, starting from the fourth bell).121121122122Listen for a musical chime that confirms the correct sequence. The Abyss Cresset will activate once the full sequence is played correctly.123123124124Witchwoods125125126126Azure Moon Labyrinth Ruins (Mural Puzzle)127127128128Location: Deep within the Witchwoods region. The labyrinth is a network of underground passages.129129130130Required abilities: Force Palm131131132132Solution: Navigate through the labyrinth until you reach the end chamber with a set of buttons. Before pressing anything, look for a mural inside the labyrinth that shows the locations of five trees in Pororin. These trees correspond to the buttons you need to press. Match each button to its tree position on the mural and activate them in the correct order.133133134134The mural's tree positions act as a map. Study the spacing and arrangement carefully. Once the correct buttons are pressed, the Abyss Cresset activates.135135136136Other Notable Ruins137137138138Precipice of Echoes Ruins (Symbol Stepping Stone Puzzle)139139140140Location: Found in the rocky highlands. The puzzle area is a flat stone platform with a grid of symbol plates.141141142142Required abilities: None143143144144Solution: Step on the initial plate to begin the puzzle. Each plate displays a symbol. You must walk to the plate that displays the matching symbol without stepping on other active (lit) symbols and without stepping on the same grey stone plate twice.145145146146Look at the symbol on the initial plate before stepping on it.Scan the grid for its matching pair. Plan your path in advance to avoid stepping on wrong plates.Walk directly to the matching plate. If you step on an incorrect plate, the puzzle resets.After matching the first pair, new symbols will appear. Repeat the process until all pairs are linked.147147148148Take your time with this puzzle. There is no time limit, and the penalty for failure is only a reset to the beginning of the current round.149149150150Duskwood Hill Ruins (Pillar Sequence Puzzle)151151152152Location: In the Duskwood area, along the hillside.153153154154Required abilities: Force Palm155155156156Solution: This ruin contains a row of pillars that must be activated in the correct sequence. Look for visual cues on the pillars, such as numbered carvings or symbols that indicate the order. Hit each pillar with Force Palm in the correct sequence to activate the Abyss Cresset.157157158158Known Ancient Ruins Locations159159160160The table below lists all confirmed Ancient Ruins locations. There are 37 ruins in total across the continent of Pywel.161161162162Ruin NameRegionPuzzle TypeRewardMeandering Hills RuinsHernandDisc / Pressure PlateAbyss ArtifactDragon's Stone Chamber RuinsHernand HighlandsMural / Pattern AlignmentAbyss ArtifactHalssius Conflux RuinsHernandDial / Floor GridAbyss ArtifactSunrise Plains RuinsGrace EstateStatue RotationAbyss ArtifactArboria Forest RuinsArboria ForestFountain / Pillar RotationAbyss ArtifactHaunted Hill RuinsHaunted HillWater DrainAbyss ArtifactTrembling Woods RuinsTrembling WoodsLever / ContraptionAbyss ArtifactSteel Mountains RuinsSteel MountainsBell StrikingAbyss ArtifactAzure Moon Labyrinth RuinsWitchwoodsMural PuzzleAbyss ArtifactPrecipice of Echoes RuinsHighlandsSymbol Stepping StoneAbyss ArtifactDuskwood Hill RuinsDuskwoodPillar SequenceAbyss ArtifactDeepfog Basin Everfrost RuinsDeepfog BasinVariesAbyss ArtifactDeepfog Basin Dragon Head RuinsDeepfog BasinVariesAbyss ArtifactDuskwood Waterside RuinsDuskwoodVariesAbyss ArtifactHunter's Cabin RuinsHaunted HillVariesAbyss ArtifactDrakesfall Gorge RuinsDrakesfall GorgeVariesAbyss ArtifactAxiom ArchiveVariesLocate Hidden ArtifactAbyss ArtifactEthereal PathwayVariesActivate Abyss Power SupplyAbyss ArtifactRoot's EndVariesNavigation PuzzleAbyss Artifact163163Additional ruins beyond the 19 listed above are spread across later-game regions. Their puzzle types follow the same categories described in the Puzzle Types Overview section. Check your Journal > Challenges > Exploration > Ancient Ruins tab for a full progress tracker as you discover each one.164164165165Tips and Strategies166166167167Unlock abilities early. Several ruins cannot be solved without Nature's Snare, Stab, or Force Palm. Invest your first few Abyss Artifacts into these abilities to avoid having to backtrack.Use Blinding Flash to locate ruins. Hold your sword aloft and release a pulse of light. Nearby Abyss Cressets appear as a faint white glint on the horizon, making them easier to find in dense terrain.Listen for audio cues. Many puzzles provide audible feedback. A thunk of grinding stone means a statue is aligned correctly. A musical chime means bells were struck in the right order. A rumble means a door or water barrier is clearing.No time pressure. None of the Ancient Ruins puzzles have a time limit. If you fail a stepping stone puzzle or hit the wrong disc, the puzzle simply resets. Take your time and plan your approach.Check for hidden murals. Mural puzzles always have a reference image somewhere in the ruin. If you cannot figure out the correct disc alignment, look around the room for carvings or paintings on walls and ceilings.Clear enemies first. Some ruin areas are guarded by bears, wolves, or other hostile creatures. Defeat them before attempting the puzzle so you can focus without interruption.Fast travel unlocks permanently. Every completed ruin becomes a permanent fast travel point. Prioritizing ruins near quest destinations saves travel time throughout the rest of the game.Track your progress. Open Journal > Challenges > Exploration > Ancient Ruins to see which ruins you have completed and how many remain. The challenge counter updates automatically as you solve each puzzle.168168169169Rewards170170171171Each completed Ancient Ruins puzzle yields one Abyss Artifact. These artifacts are the primary progression currency in Crimson Desertused for:172172173173Skill upgrades: Spend Abyss Artifacts in the skill tree to learn new combat abilities and passive skills.Gear enhancement: Later in the gameAbyss Artifacts can be used to upgrade weapons and armor to higher tiers.Fast travel: Each activated Abyss Cresset becomes a permanent teleport destination, expanding your fast travel network across Pywel.174174175-Completing all 37 Ancient Ruins puzzles finishes The Thread in the Forest exploration challenge, contributing to your overall challenge completion percentage. While there is no unique trophy or achievement specifically for finishing The Thread in the Forest, the 37 Abyss Artifacts earned along the way represent a significant boost to your character's power.175+Completing all 37 Ancient Ruins puzzles finishes The Thread in the Forest exploration challenge. This adds to your overall challenge completion percentage. While there is no unique trophy or achievement specifically for finishing The Thread in the Forest, the 37 Abyss Artifacts earned along the way represent a significant boost to your character's power.176176177177See Also178178179179Abyss Cresset LocationsAll Abyss Artifact LocationsEnvironmental PuzzlesChallengesUnravel the Secret of the Ancient RuinsStrongbox Puzzle Locations and SolutionsSkills OverviewAbyss Artifacts Farming Guide