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Skill Points - Version 10 vs Version 11
Aug 26, 2026, 09:43 AM
Corrected the 50-point node to Execution Assist, fixed how combat pays out, and added a table of documented node costs
Sep 14, 2026, 01:14 AM
Added the Blighted Sprouts SP source introduced on August 28 and expanded on September 8, and the flower node skill reset
11Skill Points (SP) are the persistent upgrade currency in Beast of Reincarnation. They are spent between encounters inside the Skill Trees to unlock new nodes and upgrade existing ones for both Emma and Koo, and they are distinct from the in-combat resources that drive moment-to-moment play.2233What SP Does4455Where FP and the Entanglement Gauge govern the rhythm of a single fight, Skill Points govern the long-term shape of the build. Spending SP into the close-range tree improves katana proficiency and parry effectiveness; spending into long-range improves bow and crossbow play; spending into Koo-side trees expands the Bloom Arts menu and improves the FP economy.6677ResourceScopeSpent OnSkill Points (SP)Persistent across the campaign.Skill-tree nodes for Emma and Koo. See Skill Trees for the branch structure.FP (FP)In-combat, refills per encounter.Firing Bloom Arts through Koo's command system.Entanglement GaugeIn-combat, refills per encounter.Emma-side combat amplifications driven by parry pressure.88How SP Is Earned991010Defeating enemies. Combat pays EXP rather than points directly, with larger payouts from harder enemies and Nushi-class bosses, and the points arrive when that EXP produces a level.Story progression. Levelling is the actual source: each level gained pays out skill points, and EXP comes from combat, exploration and objectives alike, including Nushi clears, so even players who avoid all optional combat will accrue SP over the campaign.Exploration. Off-path zones surface SP rewards alongside Charms and katanas; thorough exploration meaningfully accelerates build progress.111112+Blighted Sprouts13+14+A fourth source arrived after launch. The August 28, 2026 patch placed nodes that yield Skill Points into every zone in the game, and the September 8 patch added more of them. The update notes call them Blight Sprouts in the first patch and Blighted Sprouts in the second; the Japanese notes use a single term across both, so the two spellings describe one thing.15+16+They matter more than their size suggests. Every other source of SP is gated behind levelling, which means behind combat, so a run that avoided optional fights had no way to accelerate. The sprouts are placed rather than earned, which makes thorough exploration pay directly into the build for the first time. They also arrived alongside breakable Amber nodes in selected zones, so a sweep of a zone now returns both currencies.17+18+A save that was already past a zone when the patch landed gets the sprouts on a revisit, and a New Game Plus cycle re-places them the same as any other world object.19+1220Earning and Recovering Points13211422Points come back as well as in. Respeccing at the Communicator aboard the Cleanse Walker, available once Mikoto has been met in Chapter 2, refunds spent skill points along with attribute points, so a branch that turned out wrong is recoverable for the price of some Amber.15231624For anyone deliberately farming, the wasteland Crater area in Chapter 8 is the known hotspot: a Withered Beast south of the campsite pays out over 1,500 EXP per kill and respawns whenever the player rests at that camp, which is enough to carry a character to level 100 before New Game Plus. It drops high-tier Spirit Stones on the way.17251826Costs are not uniform. Cheap nodes near a root run to single-digit points, while late unlocks are far heavier: Execution Assist costs 50, and Koo's Photosynthesis, which raises his maximum FP, costs 80. The tree roots are heavier still: taking either of the two main roots to level 5 runs to 141 points on its own. Those numbers set the scale for how much of a branch a run can realistically finish.19272028Documented Node Costs21292230One recorded progression path gives the following prices. The game publishes no schedule and these come from a single account, so read them as indicative of the shape of the curve rather than as exact for every node.23312432NodeCost in SPEntanglement Overdrive141 to reach level 5, and 18 Strength alongside itPounce141 to reach level 5, and 18 Strength alongside itHair48 to reach level 3, and 12 Vitality alongside itGuard48 to reach level 3, and 12 Vitality alongside itTracking Shot23 to reach level 2, and 9 Florescence alongside itFirst-tier sub-skills8 each, which covers most of what hangs directly off a rootLucky Shot7Entangled Follow Up, and the Guard mods12 eachTaunt, Healing Bouquet22 eachAttack Dog24Snatch, Steal25 eachRoll30Execution Assist50Healing Garden, Internal Respiration70 eachPhotosynthesis802533The shape of that curve matters more than any single figure. A root plus its cheap first tier is affordable early, and the long tail of 50 to 80 point nodes at the ends of each branch is what a single run cannot finish across both characters.26342735How SP Is Spent28362937SP is spent at skill-tree menus accessed between encounters. Both Emma and Koo share the same SP pool but have their own trees, so the player decides how much SP to push into the sword side of the duo versus the dog side. The tree branches out of root skills rather than running as a single ladder, and each branch is gated on an attribute as well as on points, which means investment carries opportunity cost twice over: every point spent on one branch is a point not spent on another, and every attribute point pushed toward one root is one not pushed toward the others.30383139Build Direction Examples32403341BuildSP FocusParry specialistHeavy investment in close-range nodes that improve Parry System windows, katana damage on punish, and FP gain on successful parry.Ranged sniperLong-range nodes for bow and crossbow output, with smaller defensive investments because the build sits outside enemy reach.Koo-forward duoHeavy investment in Koo-side trees that expand Bloom Arts and improve how FP is generated per parry.GeneralistLight spreading across multiple trees, giving up peak power for flexibility against varied encounters.3442Interactions With Other Systems35433644Skill Points do not exist in isolation. A node that improves parry damage compounds with the player's Spirit Stones slate; a node that expands Koo's Bloom Arts amplifies whatever Charms are currently equipped. Skill points are the durable backbone of a build, with Spirit Stones, Charms and Bloom Art mods sitting on top as the swappable layers.37453846Still Unrecorded39474048There is no published table of point costs for every node, and the game does not display a running total of points spent per branch. The costs quoted above are the ones documented in guide material for specific late unlocks rather than a complete schedule.