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Post-Launch Content - Version 44 vs Version 45
Sep 16, 2026, 05:04 AM
Added patches 2.01.00 and 2.02.00, the current expansion state, and removed an outlet attribution from the revenue section
Sep 27, 2026, 05:19 AM
Added patches 2.03.00 to 2.03.02 to the September updates and re-dated the roadmap status
11Overview2233The first paid expansion, Charting the Unknown, was named, priced and dated on September 3, 2026. It costs $24.99 (USD), releases on October 15, 2026, and adds ocean sailing, underwater exploration, facility management, an upgraded housing mode, and new questlines. It will not be on the Mac App Store at launch, and it has been withdrawn from certain markets and regions after a content and age rating review, with pre-orders there closed and refunded. Free patches have continued alongside it: versions 2.00.01, 2.00.02, 2.01.00 and 2.02.00 shipped between August 28 and September 11, 2026.4455The largest post-launch release to date is version 2.00.00, the Crimson Desert Enhanced update of August 25, 2026. It is a free update to the base game rather than a paid edition, and it bundles every post-launch update released to that point alongside new cutscenes and story moments, five new voice languages, Arabic interface support, the Abyss Link skill resource, per-character skill resets, and 8 new skills for Kliff.6677Crimson Desert launched on March 19, 2026, as a single-player only experience with no microtransactions of any kind. Pearl Abyss has taken a measured approach to post-launch content, focusing on delivering a complete game at launch while leaving the door open for future additions based on player reception and demand. Will Powers, Director of Marketing, stated: "If there's appetite for something, then we'll continue to support it post-launch."8899Pearl Abyss has emphasized that "there are currently no finished contents that are being artificially withheld." Any future downloadable content will be substantial paid expansions rather than small cosmetic purchases.10101111Following a strong commercial launch that saw the game approach 5 million copies sold within its first ten days, Pearl Abyss CEO Heo Jin-young pledged continued support at the company's 17th annual general shareholders meeting on March 27, 2026. He stated: "We will upgrade Crimson Desert based on user feedback and strive to make it a game loved for a long time." Free content updates have been confirmed, with the studio prioritizing improvements to the base game before committing to paid expansions or DLC.12121313Post-Launch Feature Status14141515FeatureStatusDetailsDay-1 PatchReleased3.1 GB patch addressing quest progression, QTE difficulty, housing, and animationsPatch 1.01.00Released (March 28, 2026)Major update: 5 new summonable mounts, Refinement Tokens, stamina rebalancing, 4K output on PS5, reduced loading times, and dozens of QoL improvementsPatch 1.01.01Released (March 30, 2026)Hotfix for mount bugs, tempering UI, Blackstar boss, and A.T.A.G. destruction issues introduced in 1.01.00Twitch DropsActive (March 19 to April 1)Blue Scout cosmetic set and Blue Scout Horse Armor via linked Pearl Abyss IDMultiplayer ModeUnlikely in near futureCEO confirmed internal testing revealed unacceptable graphical compromises on current hardware; no timeline announcedSwitch 2 PortConfirmed for H1 2027Announced August 12, 2026 for the first half of 2027; the build has reached a playable baseline and is in technical reviewDLC / ExpansionsConditionalSubstantial paid expansions to world and story; no roadmap published; CEO says base game sales take priority firstMicrotransactionsNoneSingle-player permanently free of MTX ("full stop"); future multiplayer mode may include cosmetic purchasesMod SupportUndecidedPearl Abyss open to discussion post-launch; no guarantees from studio standpoint. BlackSpace Engine not publicly availableFree UpdatesConfirmedCEO committed to ongoing free updates based on user feedback to make the game "loved for a long time"1616Day-1 Patch17171818Crimson Desert received a 3.1 GB day-1 patch alongside its launch on March 19, 2026. The patch addressed a range of issues discovered during the final QA period between the game going gold in January and the release date. Key fixes are listed in the official patch notes.19192020CategoryChangesQuest ProgressionFixed multiple quest progression blockers; added a new tutorial quest at the start of Chapter 3 that introduces players to Abyss Gears and how they functionQTE DifficultyAdjusted Quick Time Event difficulty when captured by enemies; timing windows widened for standard difficulty to reduce frustrationHousing ModeUsability improvements to the housing placement system; improved object snapping, camera controls, and menu navigationNPC Dialogue and VoiceImproved NPC dialogue responses and reactions during conversations; fixed instances of mismatched voice lines and subtitlesAnimation and VisualsFixed animation blending issues, movement stutter during transitions, lip-sync timing in cutscenes, visual clipping on certain armor sets, and various voice acting mismatches2121Patch 1.01.00 (March 28, 2026)22222323Patch 1.01.00 was rolled out on March 28, 2026 (18:00 UTC), representing the first major content update after launch. The patch was available immediately on Steam (PC/Mac), PlayStation, and Xbox, with Epic Games Store and Mac App Store receiving it shortly after. This update pushed Crimson Desert's Steam user reviews to "Very Positive" status.24242525New Mounts26262727feature of patch 1.01.00 was the addition of five new summonable mounts, obtainable by completing specific in-game conditions. Unlike previous temporary horse mounts, these animals can be summoned at will and ridden freely through towns, since "the people of Pywel are not afraid of tamed animals." Players who had already caught the Legendary Animals before the patch received retroactive mount rewards.28282929MountCategoryHow to ObtainWhite BearLegendary AnimalCatch the White Bear legendary animalSilver FangLegendary AnimalCatch the Silver Fang legendary animalSnowwhite DeerLegendary AnimalCatch the Snowwhite Deer legendary animalRock Tusk WarthogBoss MountDefeat the Rock Tusk Warthog bossIcicle Edge Alpine IbexBoss MountDefeat the Icicle Edge Alpine Ibex boss3030Refinement Tokens31313232A new item called the Refinement Token (also referred to as Refinement Coin) was introduced. Refinement Tokens allow equipment to be tempered up to Stage 4 without consuming any additional materials. They can be obtained as rewards from certain main quests and faction quests, giving players a reliable way to strengthen their gear through normal progression.33333434Combat and Stamina Adjustments35353636The patch delivered significant rebalancing to stamina costs across multiple movement and combat actions:37373838Sprinting and Crow Wings: Stamina consumption reducedFlight: Stamina consumption reduced; equipment can now be used while flying; character no longer briefly stops before moving after activationAerial Stab: Stamina cost now increases with each consecutive use rather than being flat, discouraging infinite loops; animation improvements appliedAerial Maneuver and Aerial Swing: Stamina requirements reducedRunning mechanics: Movement speed increases by holding the running key or tapping it once; speed no longer decreases without continuous input, though maintaining full sprint still requires periodic input39394040Additional combat changes included expanded NPC interaction range, improved character turning responsiveness during short movements, weak point indicator effects for each element, and a fix preventing bosses from attacking players immediately after revival.41414242Quality-of-Life Improvements43434444Make Now function: Enables immediate cooking and crafting without navigating separate ingredient selection menusStore All function: Quickly moves items from inventory to private storage (Shift+RMB on PC)Material chests: New chests containing various materials placed throughout PywelWholesale grocer NPCs: Added to regional farms across PywelShop knowledge: Learning time for shop items streamlined to 3 secondsWells: Now yield 5 water units per collection instead of 1Knowledge Helm: Acquires all visible obtainable knowledge simultaneouslyPirate King Hat: Treasure detection range slightly increasedInventory: Item selection changed from mouse hover to mouse click; items sold via double-click in shops45454646Graphics and Performance47474848PlayStation 5: "Fixed 4K Output" option added and enabled by default, allowing 4K output regardless of native display supportDLSS-RR: Preset changed from D to E; displacement mapping corrected; texture animations restoredTranslucent materials: Rendering of hair, fur, and clothing improved with FSR-RR/DLSS-RRLoading times: Reduced for Abyss Traces travel and post-death respawningCrowcaller battle: Frame rate drops resolvedExtended sessions: Screen noise issue eliminated49495050UI and Minimap51515252Minimap: Can now be fixed with North at top; icons added for keys, anvils, and faction facilitiesSkills menu: Displays next-level stat increasesNotifications: Menu expanded to 2,000 entries with improved quest progress and reward trackingRecipes: Cooking and crafting recipes grouped by type (Filling, Satisfying, Hearty)Photo Mode: Camera distance increased with FOV adjustment and shutter sound added53535454Notable Bug Fixes55555656Prologue quest "New Journey" progression blocker resolved (Sebastian object throw)Chapter 2 "Missing Companion" delivery target disappearance fixedChapter 3 "Dance with the Devil" totem count issue addressedBank interest money disappearance resolvedPet looting during combat corrected; pets stay closer during fightsMultiple localization errors fixed across all supported languages57575858Patch 1.01.01 Hotfix (March 30, 2026)59596060A follow-up hotfix was deployed on March 30, 2026 (00:20 UTC) to address bugs introduced by the 1.01.00 update. The patch was available immediately on Steam (PC/Mac), PlayStation, and Xbox, with Epic Games Store and Mac App Store receiving it at a later time. The hotfix targeted eight specific issues:61616262Fixed an issue where the "Use" button for the Talisman of the 5 new mounts appeared on Damiane and OongkaFixed Blackstar remaining airborne after death instead of disappearing properlyFixed the A.T.A.G. not being destroyed when its Health reached 0Fixed the tempering target selection UI becoming unavailable under certain conditionsFixed abnormal horse movement when holding the follow button during NPC missionsFixed the White Bear mount's sprint ability being unusableFixed the Constellation Helm's examine function rendering controls temporarily unavailableFixed equipment refinement being impossible for Damiane and Oongka63636464Twitch Drops Campaign65656666Pearl Abyss ran a Twitch Drops promotion from March 19 to April 1, 2026, split into two weekly phases. Viewers could earn exclusive cosmetic items by watching partnered Crimson Desert streams on Twitch with a linked Pearl Abyss ID.67676868Week 1 Rewards (March 19 to March 25)69697070The first week offered the Blue Scout cosmetic set, a collection of six wearable items plus bonus food consumables:71717272RewardTypeBlue Scout LanternAccessoryBlue Scout JewelryAccessoryBlue Scout ShieldCosmetic shield skinBlue Scout CloakCosmetic cloak skinBlue Scout ArmorCosmetic armor skinBlue Scout HatCosmetic hat skinFood ItemsAssorted consumable food bundles7373Week 2 Rewards (March 26 to April 1)74747575The second week offered the Blue Scout Horse Armor, a cosmetic barding skin for the player's mount. This was the final reward in the launch window Twitch Drops campaign.76767777Requirements78787979To receive Twitch Drops, players needed a Pearl Abyss account linked to their Twitch account. Drops were claimed through the Twitch inventory page and delivered in-game after linking. The campaign applied to all platforms (PC, PlayStation 5, and Xbox Series X|S).80808181Multiplayer Plans82828383Crimson Desert launched without any multiplayer features. The game was originally conceived as a massively multiplayer online game (MMO), drawing on Pearl Abyss's earlier work on Black Desert Online. During development, the team pivoted to a single-player action RPG, deciding that the story of Kliff and the Greymanes was better served by a focused solo experience. The previously announced multiplayer mode was set aside so the team could concentrate entirely on the single-player campaign.84848585Despite the pivot, Pearl Abyss discussed multiplayer as a possibility for post-launch during a September 2024 Kiwoom Securities investor briefing, stating plans to "develop multiplayer online content for the game, similar to GTA's multiplayer mode" after launch. The comparison to GTA Online suggested a separate multiplayer module built on top of the single-player game rather than integrated co-op within the story campaign.86868787However, at the company's annual shareholders meeting on March 27, 2026, CEO Heo Jin-young provided a significantly less optimistic update. He revealed that the development team had internally attempted to implement multiplayer, but found the results unsatisfactory. In his words: "The development team did attempt to implement multiplayer internally, but given current hardware limitations, there are clear graphical sacrifices required." This was the first time Pearl Abyss cited technical limitations as a barrier to multiplayer. The CEO did not provide any timeline for when or if multiplayer might be revisited, making it effectively unlikely in the near future.88888989Potential Multiplayer Features90909191The earlier investor briefing outlined several multiplayer features that Pearl Abyss had considered. These are not confirmed for development and remain contingent on player demand and internal prioritization. Given the CEO's March 2026 comments about graphical limitations, the feasibility of these features is uncertain.92929393FeatureDescriptionCo-operative MissionsTeam-based missions completed with other playersPvP CombatPlayer versus player battles using the existing combat systemHorse RacingCompetitive racing using the game's mount systemMini-GamesAdditional competitive or cooperative activitiesGroup FishingSocial fishing trips with other playersPlayer Groups ("Gangs")Formation of persistent player groups for shared activities9494Technical Foundation and Shared Progression95959696The BlackSpace Engine was built from the ground up to support shared environments and networked gameplay, meaning the technical foundation for multiplayer already exists. Pearl Abyss confirmed that if multiplayer is added, levels, items, and skills would be shared between single-player and multiplayer modes. Players would not need to start over or maintain separate save files.97979898In public interviews, Will Powers has been more conservative than the investor briefing, describing multiplayer as "post-launch discussions" with no firm commitment. The CEO's March 2026 shareholders meeting comments further tempered expectations, indicating that the graphical fidelity of the single-player experience cannot currently be maintained alongside real-time multiplayer networking on existing console hardware.9999100100Nintendo Switch 2 Port101101102102At the March 27, 2026 shareholders meeting, CEO Heo Jin-young confirmed that Pearl Abyss has begun internal research and development for a potential Nintendo Switch 2 port of Crimson Desert. He stated: "While there are some aspects we have to compromise on because the Switch currently has lower specifications compared to other consoles, we have begun research and development internally with a keen interest."103103104104The CEO acknowledged that the handheld's hardware would necessitate visual concessions compared to the PC and current-generation console versions. No release window or timeline was provided, and the R&D phase does not guarantee that a port will ultimately ship. The strong sales performance, approaching 5 million copies across existing platforms, appears to be motivating the exploration of additional platforms.105105106106Revenue Model107107108108Pearl Abyss confirmed that Crimson Desert has no microtransactions, no cash shop, no battle pass, and no in-game currency purchases. Will Powers was unambiguous: "This is a game designed as a premium experience that you buy and enjoy, not something based on microtransactions. This is the premium experience, that is the transaction. Full stop."109109110110The development team has said there are "absolutely zero microtransactions, regardless of post-launch evolution." This rules out any cosmetic shop or premium currency being added to the single-player game at any point.111111112112Revenue for Crimson Desert comes from three sources:113113114114AspectDetailsBase game priceThe standard retail purchase price across PC, PlayStation 5, and Xbox Series X|SEdition upgradesPremium and collector's editions offering bonus content (see Pre-Order and Edition Content)Future expansion packsAny post-launch DLC will be substantial paid expansions to the game world and story, not small cosmetic packs115115The investor briefing indicated that a future multiplayer mode could feature in-game cosmetic purchases (skins, weapons), but the single-player content would remain permanently free of microtransactions. This mirrors the GTA V model where the base game stayed untouched while GTA Online introduced its own monetization.116116117117DLC and Expansion Plans118118119-No formal multi-expansion roadmap has been published as of September 16, 2026, and Pearl Abyss has not said how many further paid additions are planned or on what cadence. The studio has indicated that any paid additions would be substantial expansions to the game world and story, not small cosmetic packs, which is the shape the first one took. Both free and paid content remain in the plan, with further decisions contingent on market reception.119+No formal multi-expansion roadmap has been published as of September 27, 2026, and Pearl Abyss has not said how many further paid additions are planned or on what cadence. The studio has indicated that any paid additions would be substantial expansions to the game world and story, not small cosmetic packs, which is the shape the first one took. Both free and paid content remain in the plan, with further decisions contingent on market reception.120120121121Will Powers cited Black Desert Online's track record: "It's 11 years since the Korean servers launched, and weekly content updates. So if the appetite is there, then I'm sure the developers will find a way to continue support."122122123123At the March 2026 shareholders meeting, CEO Heo Jin-young stated that a specific DLC plan had not yet been confirmed. He explained that the company's current priority is to "first focus on stabilizing the game and expanding base game sales, and decide its direction with profitability in mind." This suggests that paid DLC or expansion announcements are unlikely until the base game's sales trajectory and player retention are better understood.124124125125Mod Support126126127127Crimson Desert launched without mod support. Will Powers addressed the topic in a acknowledging that modding had never been part of Pearl Abyss's workflow: "Historically, this has never even been a conversation at the studio" because the company has always made MMOs where player-side modding was not viable.128128129129Powers expressed personal openness to the idea: "I think it makes sense, specifically for the PC audience, and we need to have those conversations about what it looks like post-launch." He noted that he personally "doesn't see the problem with it, as a single-player game."130130131131However, Powers was careful not to make promises on behalf of the studio: "I can't guarantee our stance... from a studio standpoint, on whether we're fully supportive of PC modding." The team plans to revisit the topic after launch, but no timeline has been set. The BlackSpace Engine has not been released to the public, which could make unofficial modding more technically challenging even if official tools are not provided.132132133133Developer Resources134134135135Pearl Abyss has several projects beyond Crimson Desert. The original plan, shared during investor briefings before launch, allocated roughly 50 of the 170-person Crimson Desert development team to remain on post-launch support (including potential multiplayer development), with the remainder shifting to other projects.136136137137At the March 27, 2026 shareholders meeting, CEO Heo Jin-young confirmed that the core development team has transitioned to DokeV, Pearl Abyss's open-world creature-collecting game first revealed in 2019. Heo estimated DokeV would require "about two to three years from the current timeline to completion and polishing." He added: "DokeV in particular is being prepared for a swift unveiling after Crimson Desert, and our goal is to disclose development progress at an appropriate time."138138139139A dedicated post-launch team continues to support Crimson Desert with patches and free content updates, as demonstrated by the rapid release of patches 1.01.00 and 1.01.01 within ten days of launch. The studio's distribution of resources is outlined below:140140141141AssignmentFocusCrimson Desert Post-Launch TeamOngoing patches, free content updates, bug fixes, and platform optimizationsDokeV (Core Team)Open-world creature-collecting game; estimated two to three years to completionBlack Desert Online (Separate Team)Continued weekly updates for the 11-year-old MMO142142Sales and Reception143143144144145145Crimson Desert exceeded Pearl Abyss's public sales expectations of 3 to 4 million copies. The game sold 2 million copies within 24 hours of its March 19 launch and reached 3 million copies in four days. It hit number one on Steam's global revenue chart and peaked at 240,000 concurrent players on the platform, with Twitch viewership reaching 540,000 peak viewers.146146147147By the time of the March 27 shareholders meeting, the game was approaching 5 million copies sold. CEO Heo Jin-young told shareholders: "Next time, we aim to quickly inform shareholders of reaching 5 million sales, and all employees will strive to achieve the best possible performance by the end of the year." The strong commercial reception has motivated Pearl Abyss to continue investing in post-launch support and to explore additional platforms such as the Nintendo Switch 2.148148149149Early hands-on previews were overwhelmingly positive, with critics calling the game a strong candidate for Game of the Year 2026. Following the release of patch 1.01.00, Steam user reviews climbed to "Very Positive" status. This reflects the community's appreciation for the rapid pace of post-launch improvements.150150151151August 2026 Update152152153153Pearl Abyss firmed up two of the conditional entries above during its second-quarter earnings briefing on August 12, 2026. A paid DLC is in development for release in 2026, with pricing, content, and launch timing due in the third quarter, and free updates continue alongside it. The Nintendo Switch 2 Port is confirmed for the first half of 2027. Cumulative sales passed six million copies, with 2.11 million of those in the second quarter alone.154154155155156156Pearl Abyss published a patch-by-patch summary alongside the earnings news, counting 17 patches delivered since launch with more than 20 new features and content additions, 120 new mounts and pets, and 70 new outfits, equipment, and items. Patches 1.17.00 and 1.18.00 shipped after that summary was compiled, bringing the running total to eighteen numbered patches plus hotfixes. See Patch Notes for the complete change lists.157157158158Version 2.00.00: Crimson Desert Enhanced159159160160Released August 25, 2026 and free to every owner on all platforms. Pearl Abyss framed it as the point at which the game "is becoming Crimson Desert Enhanced," folding the whole post-launch run into a single refreshed version.161161162162AreaAdditionStoryNew cutscenes and story moments throughout the main questline, improved narrative flow, and added knowledge, items, memory fragments, dialogue and conversations around bosses.Voice languagesGerman, French, Spanish, Japanese, Brazilian Portuguese.Text languageArabic.SkillsAdded Abyss Link; skill resets became per character; 8 new skills for Kliff.ProgressionAbyss Links and other in-game currency can be carried into a new game after completing all main quests.ControlsAdded the Flying Mount Controls option with Camera and Manual modes.163163The official post-launch retrospective published on August 12, 2026 counted 17 patches, more than 20 new features and content additions, 120 new mounts and pets, and 70 new outfits, equipment and items across the first five months. Version 2.00.00 landed on top of that record two weeks later.164164165165September 2026 Updates166166167-Two numbered patches shipped in September, both on the 2.x line that began with the Enhanced update.167+Three numbered patches and three hotfixes shipped in September, all on the 2.x line that began with the Enhanced update. The numbered patches are listed below.168168169-VersionDateHeadline ChangesPatch 2.01.00September 4, 2026Added the Gold Bar Investment dispatch mission, multiplied Camp Funds from Silver donations tenfold, added photo mode camera tilt, and corrected camp donation mission costs.Patch 2.02.00September 11, 2026Added cross-save on Mac, the last platform without it, and fixed twelve issues including the Thornbriar Fortress liberation blocker and a crash with DLSS Frame Generation.169+VersionDateHeadline ChangesPatch 2.01.00September 4, 2026Added the Gold Bar Investment dispatch mission, multiplied Camp Funds from Silver donations tenfold, added photo mode camera tilt, and corrected camp donation mission costs.Patch 2.02.00September 11, 2026Added cross-save on Mac, the last platform without it, and fixed twelve issues including the Thornbriar Fortress liberation blocker and a crash with DLSS Frame Generation.Patch 2.03.00September 18, 2026Bug-fix and stability patch: silver of 1,000 or more is awarded as stackable silver pouches in new games started from existing save data, Photo Mode gained Precise Movement, Water Stride can jump, and the NVIDIA Streamline SDK moved to 2.14.1. Hotfixes 2.03.01 (September 21) and 2.03.02 (September 23) followed.170-The expansion state at the same date: pre-orders open on PlayStation, Xbox, Steam, the Epic Games Store and NVIDIA GeForce NOW, no Mac App Store release at launch, and no sale at all in certain markets and regions that no first-party surface names as of September 16, 2026. Nothing newer than 2.02.00 had been published on any first-party surface by that date.170+The expansion state at the same date: pre-orders open on PlayStation, Xbox, Steam, the Epic Games Store and NVIDIA GeForce NOW, no Mac App Store release at launch, and no sale at all in certain markets and regions that no first-party surface names as of September 16, 2026. Patch 2.03.00 and hotfixes 2.03.01 and 2.03.02 followed between September 18 and September 23, 2026, each listing the Mac App Store build as coming later.