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Patch 1.01.02 - Version 3 vs Version 4
Apr 14, 2026, 05:30 PM
Rollback: restored pre-batch content (revert batch overwrite on 2026-04-14)
May 2, 2026, 08:06 PM
Move patch article from News to Updates category
11Overview2233Version 1.01.02 was released on March 30, 2026, the same day as Patch 1.01.01. Developed by Pearl Abyss, this hotfix specifically targets graphics rendering issues on the Steam (PC) platform. Unlike the preceding hotfixes, which addressed gameplay bugs across all platforms, Patch 1.01.02 is a Steam-exclusive update focused entirely on visual quality improvements related to NVIDIA upscaling and ray tracing technologies.4455The patch was prepared to fix issues that were specific to Steam. Pearl Abyss stated that they would continue to investigate related graphics issues going forward. The internal build version for this patch has not been publicly disclosed.6677Platform Availability8899PlatformVersionStatusSteam (PC)1.01.02Available (March 30, 2026 at 10:05 UTC)Steam (Mac)Not applicableNot included in this hotfixPlayStation 5Not applicableNot included in this hotfixXbox Series X|SNot applicableNot included in this hotfixEpic Games StoreNot applicableNot included in this hotfixMac App StoreNot applicableNot included in this hotfix1010Graphics Improvements11111212The primary focus of Patch 1.01.02 is improving graphics quality when using NVIDIA Ray Reconstruction and DLSS (Deep Learning Super Sampling). Pearl Abyss described these improvements as partial, indicating that further refinement is planned for future updates.13131414The following specific visual issues were addressed:15151616IssueDescriptionStatusScreen blurrinessThe screen appeared blurry in certain environments when NVIDIA Ray Reconstruction and DLSS were active. This was particularly noticeable in outdoor scenes with complex lighting.ImprovedSky and cloud flickeringFlickering artifacts appeared at the boundary where the sky meets cloud geometry. The flickering was most visible during dawn and dusk transitions when looking toward the horizon.FixedChimney smoke overlapFlickering occurred when chimney smoke particle effects overlapped with nearby objects such as rooftops, walls, and other environmental geometry. The rendering conflict caused visible popping and z-fighting.Fixed1717Technical Context18181919NVIDIA Ray Reconstruction is a feature introduced with DLSS 3.5 that uses AI to generate higher-quality ray-traced pixels, replacing traditional hand-tuned denoisers. In Crimson Desert, this technology is used to enhance the quality of global illumination, reflections, and ambient occlusion. The issues addressed in this patch were caused by interactions between the AI denoiser and specific environmental rendering conditions, such as translucent particle effects (smoke) near opaque surfaces and atmospheric scattering at horizon boundaries.20202121Players who do not use NVIDIA Ray Reconstruction or DLSS were unaffected by these issues and do not need to apply any configuration changes after this patch. The improvements apply automatically when Ray Reconstruction is enabled in the graphics settings.22222323Remaining Known Issues24242525While Patch 1.01.02 improved several NVIDIA-related graphics problems, Pearl Abyss acknowledged that additional issues remain. The following graphics-related known issues were listed as of this patch:26262727Using upscaling in certain environments still causes flickering in shadow effects and character hair, visual noise in certain skill effects, and rough-looking screen textures.Repeatedly changing NVIDIA Ray Reconstruction and DLSS options under certain conditions may cause frame drops. Pearl Abyss stated plans to improve this issue in the next patch.When using AMD FSR 4 upscaling, raindrops may disappear during rainy weather, or the screen may display blurriness and visual distortion.28282929Related Articles30303131Patch Notes (full patch history)Patch 1.01.01 (previous update, same day)Patch 1.01.03 (next update)Patch 1.01.00 (major content update)Graphics Settings